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halfhourofpower

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  1. Nice statistics, that really shows-- wait, you made them up? Like most people do all the time on public forums? Huh. You realize if he WERE apart of the 99% then that would be ample justification for giving him what he wants, which is less penalties on losing. 99% is an overwhelming majority and SHOULD be obeyed by game devs. So, really, you're just showing how big of a moron you are on multiple fronts. Also, LOL.
  2. I heard of a smuggler named: "Captain Captain Captain"
  3. The heroic moves can only be used with a companion out.
  4. Well, just don't expect to have any fun healing until you get EMP.
  5. If you queue up for 30+ warzones a day, you're not bad. That much dedication yields results, no matter who you are.
  6. My god, just use it to your advantage. Run the hell away from everyone/objectives and pull the idiots that chase you out of the fight. If they stop following, heal at max range, do what you can. Sorc bubble is op and instant anyway. Staying means death but recognizing you're being targetted and pulling them away from objectives is intelligent gameplay.
  7. And knockbacks are more powerful then grapple. Who cares.
  8. I play a scoundrel, so no abuse of the ability here. I agree with a slightly longer cooldown but a 15m range is ridiculous, no point in having it at that range. 30m is fine. Also, if your group is escorting the ball carrier and one guy pulls the ball carrier.. just have the runner pass the ball up. Pull has as big an effect on huttball outcomes as knockbacks do. Its a part of the game that I actually really like, despite being unable to do either. It turns the tide of a cap in a heartbeat making huttball more of an ebb and flow.
  9. Actually, if you have the same gear its MORE skill focused because instead of fighting people with less gear then you, thus giving you an advantage or handicap, you fight people and the outcome is based solely on how well you play your class. All this change does is level the playing field a little bit. Also, the new tier of pvp gear, war hero gear, will be gained only through rated warzones.
  10. You assume that all Sith Purebloods support the Empire and are force sensitive. There might be a splinter of which that defect to the Republic. Racism has no place in space.
  11. I saw a scoundrel using force choke in the new warzone when they were talking about the legacy system, is this going to break the game?
  12. Don't know why they would turn off the stream other then to inconvinience everyone who wasn't invited and to show how much better the guild masters are then us, and other guild masters who couldn't make it. Do you really need to stroke their epeen, bioware. Just leave the stream on.
  13. "Now we talk about the secret stuff" What the hell?
  14. That paraphrase was rather inaccurate. I'm simply disagreeing with you. Also, I play a scoundrel so the mirrors of those spells are emergancy medpack(instant) and slow release medpack(hot). Correct me if I'm wrong. I'm not sure what you do versus dps, but if its ranged I'll do my best to LoS, which luckily there are many opportunities to do such in every warzone, and versus melee I'll try and kite to the best of my ability and keep my hots up on me, and everyone near me for the UH stacks, if the stress isn't too great. Now, adressing the whole what I would do if my main heal was interupted in a 1v1 situation, I'd obviously keep my hots up, but I'd blasterwhip for a free UH stack for an EM. Our cleanse also provides a small amount of healing, so if I'm starved on UH stacks and have two stacks of my hot then I'll pop that as a filler while running. For ranged it really depends on your LoS because, well, if you LoS you can usually get the cast off and if you can't blaster whip isn't a very good option. I usually just gun it for something to hide behind, tbh. In a 1v1 vs ranged their damage has never been crazy enough to kill me alone before being able to hide behind something. Positioning in general is rather important, I tend to favor cluttered areas with things/pillars to duck behind. I do my best to never stay in 1v1 situations long, and run towards teamates often. I do quite well regardless of how much supposedly easier it is for other classes to heal.
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