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Alrinea

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  1. Commando/Mercenary heal have been buffed quite a bit and with 2.6.a, for exaple they will finally can put probe on several targets. Commando heal ist now so difficult to kill, its not so easy anymore. If the guard comes fast, he properly wont die, we tested it, 3 DDs all by ca. 1,8-2k dps on 1 commando heal with guard. We couldnt kill him, but I think its good and nice for balancing. I play a Sage/Sorc and Scoudrel Heal and its not quite true. I have with my Sage mostly 2-2,3k hps in arneas, I can deffinetly compete with Commandos and Scoudrels in that area. The problem with occurs is, you have 0 constant instant heal - the hot heals crit for 2,4k incombat and has a CD of arround 6 secs - shield absorbs skilled ca. 6,5k dmg AND HAS a CD of arround about 13,5 secs. AND you have way to less survivability. The DDs is not useable (in my eyes) in the arena, even in DOT-spec, BGs 8 vs 8 is a complete different matter. A healer can survice, a DD does not. The main Problem for a sage/sorc healer in the arena/8 vs 8 is the force/mana, nothing else. You are the focus traget, therefore you cannot really trade life for force. In arena fights i simply go OOM at some point, every other healer heals for eternity and I just go OOM. We need reduction on heal spells or something else, like the force pool is instanly full. Put a CD on it with 3 Minutes, thats fine. BUT WE NEED SOMETHING, its the same for the madness Sage, he also simply goes OOM at some point. My proposel for Changes would be: 1.) First:: ALL Sages/Sorcs get: -sprint removes all root/movement imparing effects without skilling it and are immun for the duration of sprint (the healer can skill it) 2.) 2nd ALL Sages/Sorcs: Bubble explosion without skilling it, ONLY for themeself. 3.) 3rd DDs Sages (BOTH DDs Specs) should get: knock back roots for 5 secs (dmg breaks it after 2 secs), but it in both trees in tier 5 or 6 so the healer wont be able to skill it. 4.) Heal Sages can skill, that when sprint is used they are stun immun, like the guardin after a jumb in middle spec. 5.) Heal Sages can skill: In the Bubble, they can ONLY use Heal spells / DD sage can skill: In the Bubble they can use ONLY dmg spells (AND dont be hading, it a *********** 3 minute CD... ) for the full duration of the 8 seconds 6.) Sprint should trigger something, in all three specs: Heal: The next 3 Heal-spells cost 0 mana AND are instant, the heal is increased by 20%. DD telekinetics (middle tree): next 3 casts are instant and the dmg is increased by 50% (AND DONT BLABLABLA me, the dmg output for Turbolence is laughable). DD madness (right tree): next 3 casts cost 0 force and the dmg is increased by 50% percent. 7.) The base dmg is increase for madness and telekiniesis significantly 8.) Force amor force cost is reduce from 60 to 30 force, healer can skill is and its free 9.) The Instant heal can be put on different targets, NOT just ourselves, the healer can reduce the CD of it from 30 seconds to 10. 10.) We need a 2nd def skill, except the 3 minute-****-you-bubble. I would recommand: 50% DMG reduction skill for 10 seconds with a 3 minute cd. 11.) The madness dots should not be dispellebale at all, even dodge of scoudrels or snipers. How useless is it, the own class cannot dispell them, but a other class can (even if its a cd of around about 15-20 seconds on it). I really love my sage, but face it, how we are now we not really competeable. The Healer a little, but the DD not really. BIOWARE DO FINALLY SOMETHING ABOUT THAT, but we sadly know BIOWARE does not really think more from 10 to lunch. ... Please excuse my English, I am not a native speaker.
  2. Simple, 1 Full guardian / 1 Sith Jagger Tank tank 2 scoundral / 2 Operativ heals and 1 Sage heal / Sorc heal. If the group is able to keep the sage heal alive till the end without using the bubble its over. bei 30-50% in bubble and you win.
  3. Alrinea

    goodbye 8v8 rwz

    Put it that way. Hi BioBob-employes: If you will remove 8 vs. 8, most pvpler will stop playing SWtor as a subscriber. I assume there are about 30% of all Players. If you will really do that 50% minium of PvPlers will stop playing that is arround 10-15% of all Players. I Think if 10-15% are round about 50.000 to 100.000 Players. 10.00 €/$ * 50 000 = 500 000 €/$ Per Month 10.00 €/$ * 100 000 = 1 000 000 E/$ Per Month Do you really want to lose that kind of Money even if its just 500 000 E/$? If not, I strongly recommand you leave 8 vs 8 Ranked Warzones, like they are in the game. BioBobs we Players put up with a lot of bulls**t from you guys and still kept playing, but many people will quit SWTOR as subscriber if you really will go through with the play to remove 8vs8 RWZs!!!!!
  4. Alrinea

    goodbye 8v8 rwz

    Put it that way. Hi BioBob-employes: If you will remove 8 vs. 8, most pvpler will stop playing SWtor as a subscriber. I assume there are about 30% of all Players. If you will really do that 50% minium of PvPlers will stop playing that is arround 10-15% of all Players. I Think if 10-15% are round about 50.000 to 100.000 Players. 10.00 €/$ * 50 000 = 500 000 €/$ Per Month 10.00 €/$ * 100 000 = 1 000 000 E/$ Per Month Do you really want to lose that kind of Money even if its just 500 000 E/$? If not, I strongly recommand you leave 8 vs 8 Ranked Warzones, like they are in the game. BioBobs we Players put up with a lot of bulls**t from you guys and still kept playing, but many people will quit SWTOR as subscriber if you really will go through with the play to remove 8vs8 RWZs!!!!!
  5. Ich wollte wirklich nichts auf deine Antwort schreibe, nun tue ich es doch. Was du leider schreibst ist total falsch. ERSTENS wer lesen kann ist klar im Vorteil! Ich meinte pvp und nicht pve! Im PVP ist der Sage healkreis leider nicht so gut, es ist viel zu viel Bewegung drinne. Aufgrund dessen, dass wir ein Setup Verschiebung richtung Smash-Setup haben, ist der Sage zum absoluten Opfer geworden. Innerhalb von nichtmal 2 sekunden könnnen bis zu 40-50k reinkommen, was ich persönlich gesprochen sinnfrei finde. Der Heal Sage hat noch den Vorteils des Sprinten was root entfernt, der DD nicht. Smash Setup auf den DD Sage, ohne Bubble oder instant AOE cc ist er tod. Ich finde es halt total Schwasinning, jede Klasse kann was dagegen machen, nur der Sage nicht wirklich. Man brauch wieder den 360% AoE Knockback nicht nur 180 Grad UND ALLE SAGES BEKOMMEN AoE Knockback mit Root.
  6. PVP: Er ist gelungen, jedoch als Healer mit einem Schurken nicht vergleichbar. Das Problem was ich immoment sehe, ist einfach der Schurke ist allen Healer deutlich überlegen, deutlich höherer Healout allgemein, beim Laufen + deutlich mehr Survivalbility. Wer jetzt behauptet ich lüge, solle sich alle großen PVP Gilden ansehen, die spielen alle mit 2 Heal Schurken (auch wegen Vorteils des dauerrollens). Meine Veränderungen damit der Heal Sage im PVP wieder Konkurrenzfähig bleibt wäre follgendes: + Sprint Talent (kann somit nur der Healer skillen): solange Sprint aktiv ist, kann er nicht controlled werden, auch nicht durch stun mez oder andere CC abilities. Dazu kommt noch solange Sprint die 2,5 sec aktiv ist ist er dmg immun. Und für jedes mal wo er dmg frisst bekommt er einen CD reduce auf sprint um 3 sec. + Die Stacks die durch HT aufgebraut werden, werden erhöht, bei jedem Crit bauen sich 2 auf, nicht nur 1. Es sind 3er stacks zu wenig, es sollte sich bis 6 hochstacken lassen. + Rejuvenate erhöht nicht nur die Crit chance auf 25%, sondern auch den Heal durch HT um 25%. + Das man den AOE heal instant casten kann, bei 3 stacks ist nice, jedoch der aoe heal aller klassen ist instant, NUR DER SAGE ICH WIEDERHOLE SAGE MUSS IHN CASTEN! Und er ist stationär, das der 2nd Nachteil. Ich bin dafür, dass der Sage ihn entweder um sich herum auslöst, dass alle allys im umkreis von 20 metern herum, wie eine Heal aura gehealed werden. Oder man kann ihn 40 Meter an die Position schmeißen die man bestimmt per Mouse, jedoch dann ist die Fläche auf 40 meter gesetzt. Der Shamy bei WoW hat ein healing totem, dass alle leute bis zu 40 meter range healed per 2 Sec. + Die Charges von Resplendance lassen sich auch auf den Greater Heal nutzen, bei 3 Stacks kann er einen Greater Heal instant raushauen, 1 x 33% reduce caste Time, usw. + Der Rejevenate löst wieder aus, dass der Greater heal um 1 sec cast time reduziert wird und 50% weniger Force Kosten kostet + ALLE Sages bekommen aoe knockback mit Root, der DD sage kann dann noch skillen das der radius auf 30 meter gesetzt wird.
  7. JoriCardas was bist du den fürn Nonamebob, erstens trau dich mit deinem richtigen Namen zu posten, sollte es deiner sein wer bist du den? Und ich glaube die PVP Abteilung von the-Force cheated sicherlich nicht. Haben wir nicht und werden es auch nicht und haben es sicherlich auch nicht nötig.
  8. Jub, dass können die richtig gut
  9. I have to say your pvp heal spec is complete rubbish. Sorry, but u don’t seem the type who really plays pvp at all, if you do sorry in advanced, still your spec is not very useful at all. PVP changed since the add-on completely, groups with more healer can stall away a bg seriously very long. In many bgs you win it because you have 3+ healer. Hutball is a 2nd sage heal very helpful, the same goes for Alderaan etc. DMG reduction through very different types (- accuracy, etc.) can decide that a player lives or dies. You ignore several very competent decreases in dmg to yourself or others. I hope you DONT take my criticism personally: - First: Take 2% Alarity with you, it gives you more force reg. and you cast a bit faster (in pvp you don’t have the time to always cast greater heal.....). Your heals have been increased pretty much, just shielding and only healing trance or Innervate don’t cut it anymore. You use greater heal/flash heal much more often, especially flash heal. - 2nd: Thanks to the skill tree, you can now taunt a target every 1 min for 10 seconds for 25% dmg reduction. Don’t you know how nice that is..... Seriously..... a maru/jugger jumps to you, you stun him, he uses breaker and smashes you instead of 8-10k just for 5-6 k. And the continue incoming is still very much weaker, if you have a guard he will not do much dmg anymore. You can also charge at the opponent sniper with sprint (root immune) stun him and he will do 25% dmg less for 10 seconds, that’s very powerful way to use your direct stun. - 3rd: What do you want with a 6 secs. longer hot and 10% more amore? The 10% Amor increase does not effect the incoming dmg mostly at all. You use the hot just for the increase in your other heals and for the instant, nothing more. - 4th: YOU DONT NEED the slow from your dot at all, if you have a useful tank he will mostly slow everybody constantly. 20% is a joke stripe that away COMPLATLY. - 5th: I am Sorry, as a heal sage/ heal sorc you will be mostly constant under pressure from the opponents DDs, sometimes by 1/2/or 3 dds. YOUR FORCE BARRIER/ STATIC BARRIER will not hold more than 2 seconds maximum 3. In that time it will healed your by 30-32k life for 1200-1600 VERY 15 seconds. What do you want seriously with something that heals you for just a minimum amount if a maru or sniper hits you for 5-7k or more constantly..... - 6th: Why not take extra 100 force in? I am not quite sure what you do in pvp, i know a heal sage/sorc goes rarely oom/oof but still 100 more is nice to have. And you need the 100 force for 10% more absorb by your barrier - 7h: 10% absorb by your shield is a must have for a heal sage/sorc. The First thing you do if possible (no debuff is up) you cast your shield to the person you want to heal. A big amount of heal you do in a RBG i by your shield, why not increase it?............................. - 8th: Here is my spec: heal sage: http://www.torhead.com/skill-calc#60...bGuoZbc0MZ0M.3 heal sorc: http://www.torhead.com/skill-calc#20...bGuoZbc0MZ0M.3 You have 1 point you can use for your free extortion, I personally have put in reverse corruptions. Alternate you can take 3 more secs. for your hot or 1% more dmg reduction.
  10. Jimmay_ not quite sure where you get your Infos but that build is SUCKS BALLS. I think there are much bette ones to find.
  11. Antworte doch mal auf meine Nachricht
  12. Wir brauchen wieder Arishocks nr. 1 Legendary Flame Post! Der sagt alles aus!
  13. Habt euch doch alle lieb und flammed weiter damit ich was zu lachen habe, in dem Sinne: Cayos, THE CHEAV und Thanriaus im Auto, Dominique musste zu fuß gehen zu viele Taschentücher im Kofferraum!! http://www.pown.it/270
  14. Ja, weil Cayos zu viele Taschentücher dabei hatte, alle im Kofferraum, deswegen muste ich zu Fuß gehen!
  15. Das errinert mich an Chaev, Tharianus und Cayos! http://www.pown.it/270
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