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warsaws

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  1. My server is dying and my character server request rejected. While they promised to deliver better gameplay experience, i feel worse gameplay experience. I dont see any reason to keep subscribing.
  2. Don't use Incendiary Missile on all of your target. Especially if u know that the target will be downed less than 7 sec or the target can cleanse your DOT. You will have better heat management. If healer can cleanse your dots, just use FB since you can re-apply whenever you cast FB.
  3. I wonder if u can still say commando is strong, when vg / marauder target you for the whole wz. because i view commando as free kill
  4. when i see gunnery commando, i put target marker and target em for the entire wz. result in 10+ death for commando. I'm using Mara/ VG assault and view commando as free kill. grav round, 2-3k dmg on crit with 1.5 cast time. Ion pulse+ 100% plama cell proc, 2.5-3k dmg on crit, instant cast. if grav round is interrupted, it's the end. Full auto, HiB, DR damage will be lesser than it should be with 5 stacks. I dont see any chance for commando to deal any damage when being focused, even with 1 people only.
  5. some people dont play wz objectively. some dont care whether they win/lose(usually ppl in full wh) and play wz for fun (target 1/2 ppl for the whole wz)
  6. this guy thinks that assault vanguards have 70 skill points to be invested.
  7. by killing the enemy, they will respawn and it's giving a way for the ball carrier to leap, easier to score, you sir are genius.
  8. at last, should encourage more rotation
  9. assault is easier by far. u still have to manage 4 tick in between smash, dealing damage and building rage. positioning does matter in smash spec. more abilities to use. assault spec, u dont have to manage your ammo, u will get cc'ed a lot, especially by those squishy target and u will get your ammo back.
  10. armormech/synthweaving, make mk-6 augmentation kit and sell it and buy neural augmentor from gtn to make augment. with maxed companion affection and crit chances, u can make x2 critical sucess quite often. depends on the AC u take. for example, sith warrior has synthweaving on jaessa with crit+5, chances to make might/resolve augment x2 is quite high,
  11. my point is you can deal so many damage with just 2 offensive abilities, which i doubt any other class would be able to do so. Well, i was lucky to get 25 kills, judging they have 3 healers while we didn't have 1 and I died 11 times. It was not a proper wz match anyway, how can you play hutball with no ability to pass the ball in the quickbar. It was far from being an effective vanguard, with no other abilites used. PvP veterans would know if this was just for fun wz match. I would have been kicked from the guild if this was a rated wz match.
  12. Ion Pulse Why? the only ability i need to execute for pvp.
  13. http://i.imgur.com/76VZR.jpg best pvp build. no grenade, no stun, no cc breaker, no harpoon, no incendiary round and of course no rotation
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