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Shadinaxx

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  1. Regarding the guild summit addressing the least played classes (Snipers and Gunslingers), could a possible tweak to avoid making them overpowered be giving them a higher defense to AOE effects while in cover, since that seems to be their achilles heel? Also, in regards to smarter tab targetting, is there a plan for a quick assist? Many incarnations I have seen are a hotkey to call for an assist, where a target icon pops up next to your raid frame that people can click on to assist you on your target.
  2. Yea, all I'm seeing is alot of words that translates into "welfare epics"
  3. a few points: 1) you are talking BiS (Best in Slot), that does not mean "effective", that means "best". I understand you are using the top tier as a baseline, but let me go deeper. 2) All this gear (since you admit that skill doesnt really matter much, except losing that "honed edge") can be attained through attrition, it only takes time, especially with pvp. 3) You are addressing purely hardcore tendancies, again, I understand you are setting a baseline, but there are alot of differant factors that come into play that makes the "Do both" viable, as well as mixing and matching pvp with pve gear (high accuracy is still gonna be good for dropping tanks) 4) Only the leet of the hardcore groups are gonna fall into your catagory of a pve wearing pvper going into a ranked wz, and a ranked pvper going into NiM operations. As a raid leader myself, I like to see people who diversify themselves in PvP, that step into PvE content. I dont take a fully BM geared War Hero into NiM progression, but PvPers tend to be more situationally aware of bad things happening. Everything you described was out of balance, and not from the devolpers standpoint. IMO, your entire arguement was either purposelly viewed out of balance, or accidently. FYI: I'm a do both, and do it on a budgetted time frame just fine. I have three sets of gear: (pvp)tank, (pve)tank and (pve)dps. I'm working on a (pvp)dps set
  4. Pure and simple: From an RP standpoint: in the army or any other job market (but since we are talking combat, let's go with army) you get "parsed" with your dmg, aka "accuracy" at firing a weapon you are trained in, if you cant hit the target, they tell you to practice more, but they wont take you on special missions that require a 99% hit rate. From a min/maxer standpoint: Combat logs help you to tell whether or not the mod that has +5 to your main stats is performing better than a mod with a +5 to power when you are a) above 2k main stat, or b) above 1500 power to answer the question "is there a mark to which diminishing returns kicks in?" From a casual gamer standpoint: I wanna go get a dessler turbo mount, but I dont know if anyone will take me. (With combat logs)= I can do a sustained a 2300 dps on a stationary target. (without combat logs)= uhhh, I do good Dueling for skill is the worst idea and funniest idea I have ever heard, there are too many variables to factor in for that to be accurate, and god help your people if that's something you actually do, lol Privacy of your performance only tells me that you have something to hide. If you suck, that's "OK", you just have to wait your turn unless you can improve. If you cant do either, then dont join a guild, for the love of god. Save your credits an "BUY" a slot when guilds start offering that. All in all, I do have to commend bioware for listening to the masses crying about no combat logs. Now, they have given the crybabies their time, and I think this is a good step towards a happy medium. We get our logs, the tinfoil hats get their privacy, but now the tinfoil hats arent invisable, so we can see them an avoid them
  5. Imperial side: On fleet you can get Civilian Pilot gear, Pilor Gear, and Imperial pilot gear, think they are all social 3, but take fleet commendations to purchase Note, these sets include a moddable belt
  6. Hoth, the snow and cold makes it unfriendly enough that people wont bother me trying to sell me one scam or another, and I love snow and the cold. Easy enough to make a terarium out of a cave there for a tropical vegetation area anyways, just gotta keep it hidden, lol
  7. you guys realise this vender is only available for a short time right? I'm sure it's just as a "we intended these to be attained (white crystals), but for whatever reason they werent, so here's a freebie until 1.2"
  8. 24k hp unbuffed, 52% dmg reduction, 43% shield chance, and 51% Shield absorb. "sin tanking is about debuffing (crippling for the non lingo savvy) the targets around them, and mitigating (not getting hit) any incoming attacks. That to me sounds pretty "asassin-y" because unless you are stuck with the thought of what asassin's creed or john wilkes booth perform, an asassin is meant to be able to close the distance and prevent action on their targets. If you're looking for a class that can deal enourmous amounts of dmg from the shadows, go play asassin's creed or that new batman game. I never saw darth maul vanish or go invisable, but he did take on two well skilled jedis like a boss (or tank, lol). Pity his healer musta d/c'd, lulz
  9. There is already a system i =n place to browse another player's schematics for crafting, and a method of delivery (when you craft an item when your inventory is full, your crew will mail you the item using the mail system). Is there any talk of being able to use another player's schematics and companions to craft an item for you, using your own materials? Perhaps a trade window pops up to the player that will be performing the crafting, where they could paid a nominal fee for the use of their schematic and crew member? I feel that this would limit the number of people that feel they must crew skill hop (go synth weaving for bracer and belt critical craft, then goto cybertech, and end at biochem, etc) to get the most out of their charactor, and promote a community for those focused heavily on the crafting aspect of the game. Also, are there plans to allow buy orders on the GTN, so we can put up a captial fee to cover purchasing certain items we choose to purchase, and others selling to make a quick sale based on our pricing? (see eve's market, altho I dont think we need anything so complex, just buy/sell orders) Thanks, Shadinaxx
  10. I'm not disputing your claims, it's also "optional" to be on the progression team, just have to "optionally" use voice. atm tho, we are on farm status with all content, so yea, atm voice is pretty much optional unless you've never been there before. I'm not gonna force you to listen to our semantics if you dont want to, but often, those semantics spill out into guild chat anyways, lol. (Also, fyi, we have player's children that pop on vent every once in a while, so it's not a ton of "f-bombs" if that's the unspoken concern behind this)
  11. well, then let me clarify MY role as a raid leader: I can, yes, type out on the fly instructions, who to give a battle rez to, remind people to get out of teh conveyor on the fabricator prior to the jets activating, etc. HOWEVER, why should I be forced to type 80wpm in a game, while mashing my own keybinds, when I could simplify my job 10 fold by telling someone to "get on voice" until this is all on farm? I think The point I am making is what alot of people are looking at for the pros of voice. A player can be autonomous with little issues, but leading a raid is an entireally differant story if the content is not on farm status, and THAT is when voice gets sloppy and silly (aka annoying).
  12. just random stuff, and dont expect it to change, just use the warrior token for companion stuff, lol
  13. If english is the server of choice, and there not being a translator implemented in chat, I dont see how typing english is gonna be any differant than spoken english (in a raid, you have not got time to google translate). I would not expect a french server to cater to my bad french in a raid. Exceptions are made, if they clearly declare to an officer that they have problems hearing, but dont expect a guild to know or assume anyone is deaf without the deaf person letting them know. I expect such a person to wait to join operations when they are not on the progression list where they need to have good communication. Several in my guild fall under this catagory and they understand and are fine with this request. Commendable, you sir, are prolly a great player. Some people are good, or not so good, and need voice direction, or rather, I should say "REAL TIME" direction (dont get on me about 70-120ms ping being not real time) to become as great of a player. Some people can be autonomous, most of the time, they are experianced players in a dps role, rarely a healer, and rarer still, a tank. A GREAT tank will communicate when and where they are moving the boss, they direct the encounter so the raid can adjust accordingly. A feat that doesnt have much room to shine at the game's current level of content required skill, but I have faith that we will see the degree of difficulty rise as more content is released (specifically, nightmare modes).
  14. biggest key with these games you speak of (aside from the obvious that this is swtor, not EQ, FFXI, wow or any other), is macroed comands and communication. The reversed arguement that those of us that do use voice communication can argue: we shouldnt have to macro our actions to communicate. There are people that do communicate only pertenent info in raids (case in point would be SOA HM, when there are multiple ball lightnings and you have 3-4 people running to their ball, but two people are opposing sides and have to communicate which direction to go, to avoid dying to double splash dmg). Or a healer that is stunned or knocked, or delayed on casting a needed heal and communicates to the tank to use a cooldown. Point is, not all the videos that you have watched are a bunch of people yokeling it up and cracking "your mom" jokes in the middle of raid
  15. Our guild did soa HM tonight as well, was some fun glitches, mostly us killing teh pylons too fast and they not removing his orb effects. Had teh tank mind trapped, and he did not reset, but then, our dps is on the ball there an break the mind traps in under 3 seconds. On the ball lightning, if you dont charge into the ball fast enough, you will take 3 ticks of dmg (two ticks of proximity and one for the explosion), has always been that way, perhaps you have hesistated too long, or there was a minor change in how fast the balls will tick their proximity dmg. We weent in and cleared KP hm (16m of course), and we did notice that the turret gunners were lvl 0 with 7.6k hp. Not gonna complain, those turrest require a sacraficial marauder every pull, lol. However, was a fun glitch. Every patch that tweaks encounters, will have a period of people thinking something is broken because their previous strat/rotation is no longer valid/optimal. The thing I love about the swtor encounters is that they are not "scripted" fights in that you can predict where to move to, and when (soa doesnt count, those are phase transitions, not scripts). For the tanks getting mind trapped: guard your strongest healer, when we dont do this, soa resets, when we DO guard our healers, he doesnt.
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