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Daraco

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  1. I actually agree with the op speaking from a lore perspective especial with any universe that has "light speed" or "Hyperspace" technology, Kinetic Weapons have massive potential energy when applied to space settings and can easily beat Light/Energy based weapons in most universes this also why they aren't used. They can be ridiculously stupid powerful and authors who know even basic physics will only use them for things like planetary bombardment Since The point hasn't been made yet. There is a reason 90% of Science Fiction Universe Weapons are Light/Energy Based rather than Kinetic Based. and before I get flamed, yes I'm aware in a Fictional universe things are not always based in real life physics but I'm speaking from an authors perspective rather than that of the actual universe. Newtons Laws Of Motion First law: Every object continues in its state of rest, or of uniform motion in a straight line, unless compelled to change that state by external forces acted upon it. This one, doesn't really affect the universe on its own, when when applied with the other two means that a kinetic missile moving fast enough cannot be deflected or stopped. Second law: The acceleration a of a body is parallel and directly proportional to the net force F acting on the body, is in the direction of the net force, and is inversely proportional to the mass m of the body, i.e., F = ma. This means a small rock traveling at fractional light speeds has the destructive energy to crack planets and destroy worlds, why build the Death Stars super laser when a tiny acceleration cannon would have just as much destructive power? Third law: When two bodies interact by exerting force on each other, these action and reaction forces are equal in magnitude, but opposite in direction. This is the big one of why Kinetics don't work in a space setting. if you were in 0 Gravity actually firing a gun would send you flying back away from the bullet you just fired, though since your more massive than the bullet at a much slower rate, But this would mean after any shot you take you would go flying out of control TL;DR Kinetics are too powerful for the story and Light/Energy Weapons make more sense in a space setting if the Author any basic knowledge of physics
  2. First off Jedi are not the Super Soldiers people tend to think they are. The Reason behind Luke Skywalker's success is that as a military force the Jedi were virtually wiped out. why would any military spend time and training in order to combat a nonexistent military force? because of this the average storm trooper of his time stood no reasonable chance against him. In the EU series Legacy of the force there after the reemergence of the Jedi as a strategic military force there are plenty of examples of normal troops combating and besting Jedi and not in lopsided 100 vs 1 fights. In fact Jaina Solo specifically receives Anit-Jedi Combat Training from Boba Fett in order to fight Darth Caedus and to show that she actually needed the training in the first place, she is Bested by Jagged Fel (although if the fight had been real they both would have been Killed). Now in the time of The Old repubilc when Jedi and Sith are not just used, but make up a VERY large portion of each sides military strength, it would be a necessary portion of a soldiers combat training to face these threats.
  3. It boils down to the fact people still need some form of progression. Personally i think a persistent scoreboard would do wonders. I doubt this will happen because it means bad players will be outed right off also and nobody likes everyone knowing how bad they are, only how good. An Achievement system might also do very well but then you get people wanting actual rewards that affect the game not just a Gold Star next there their name. You cant please everyone though so they have to go with the option which pleases the most people, and while I don't know for sure that is gear progression is most popular, I would think that's what most want since even with the hundreds and hundreds of threads, such as this one, there is still no hint that they are even considering any other option.
  4. While I agree with the OP ( Remove ALL gear and give everyone a base set of generic stats) the reason it is not going to work is that people need some form of progression. Else, what are they working for? That's said, how about some progression ideas other than gear?
  5. This should always be the way things are wins = faster progression. But you can still toss losers a bone. Instead of making it only just 3 wins, add another option like compete in 12 complete warzones advancement is still 1 to 4 making wins worth 4 times as much as just joining a warzone and still lets those who are constantly losing still make some sort of progression. Another option would be difference of rewards the one where you just join 12 times gives you less reward than winning 3 strait out. Simple as 2 bags for wins or 1 bag for joining(I think this would be a bit much but I'm just using it as an example) But if you go this route you have to allow people to keep going if they really want the win rewards and not cut them off at the lower end rewards, and not allow them to turn both in make it One or the other not both.
  6. After 100% accuracy Lowers targets defense. If you mouse over it it will tell you.
  7. Medals, I like being rewarded for the amount I contribute to the overall group than whether or not I win. Many say medal farmers distracted from team based play but in my opinion team play requires coordination and that's something that's IMPOSSIBLE with PUGs in the first place, I would rather rely on my own skill than whether or not some 10 year old I've never meet can follow a battle plan. Following this thought, I support removing medals from ranked warzone where good premades would play. These types of warzones should ONLY be about WINNING. That said, Objective medals beyond defender medals would do wonders with team objectives.
  8. To Each, His Own... I do fine in Warzones with my sniper, As for the range and people closing on me i actually do better 1v1 at close range because of the knockback I can use for interrupts giving me about 3 rapid interrupts, also there at plenty of walls/catwalks you can perch of and just rain down hell. but the less snipers/gunslingers there are the less I'm required to waist the talent i use to knock them out of cover so ill take the free talent
  9. You can also have strippers jump out of cake, who ever heard of a stripper jumping out of a pie? CAKE FTW!
  10. That's right! Give the Healers Tanking medals! LOL
  11. As a 42 Sniper i Almost always get the following medals -2.5k Damage (From ambush or explosive probe not sure which since i use them together but not snipe, if your not using ambush that's your problem especially since it makes snipe cast faster) -75k damage I usually have close to 200k by the end -Killing blow -10 kills -25 Kills -1k Defense (Killing Ball Carriers in hutball, sniping from a door in voidstar, sniping from a turret in Civil War) -3k Defense (only ever got from Civil War) -One-on-One (not hard if you know how to string your abilities and knock backs, much easyer to get vs melee than range, biggest reason i don't get is because the 1v1 will last a little too long and ill have a teammate jump in and do damage to my target) Most of the time I'm getting between 5-7 medals for every warzone
  12. Ah, You need to refine your point a bit then, such as saying If a person is in a Warzone for X amount of time then they should have a minimum amount of Healing/Damage/Protection/Objective points. This pretty much says a person in a Warzone MUST be active in someway that benefits the team.
  13. Those Poor Healers/Tanks/Objective players....
  14. I was playing my power tech last night and was using Guard on a Inquisitor/Sorcerer We were in a heroic Phase on Balmora and i was the only person with guard in the phase. the sequence in which it became unsaleable was 1) Re targeted the Sorcerer 2) Clicked the Guard Icon on my second bottom quick bar in Slot 12, to bring guard down At this point the guard icon stayed grayed out and i would receive the "Target is Already Guarded" message when i tried to reapply guard
  15. Agreed, While lore wise there are not many Force users that actually dual wield their sabers. And in real life dual wielding is for the most part impractical because of human psychical limitations, but Lore provides more then enough examples of how they could use the force to augment their psychical abilities to the point where those limitations could be extended to make dual wielding practical. I mean how often do you see swordsman flipping around each other or throwing rocks with their minds in a fight in real life? The Point of the thread is why would we see MORE dual wielding force users than at any other point in the universes time line? The real answer is, Bioware took a creative licence when it comes to this and honestly for most people its a draw to use an "EXOTIC" combat style as opposed to the standard one everyone is already familiar with. For a more lore opinion,i would think the off handed weapon would be more of a defensive option than a offensive one, and if you look at the damage output, your off hand saber does do significantly less damage than your main hand. In fact i think dual wielding classes should be given a slight parry bonus
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