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Swordy

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  1. If the guys at Bioware read my post, know that there is at least one professional programmer who worked in game development and knows how utterly pathetic and almost criminal your testing procedures are. If I had to put my name as somebody who built something in the state that you release your updates then I'd be mortified with embarrassment. You can talk about deadlines, poor QA departments, over designed, engine problems, etc but the fact that a scripted quest trigger is bugged for a vast majority of your users and you either missed it or saw it then thought you'd release it anyway is poor. In fact at this point you should probably hand in your titles as Software Engineers before somebody does you under trade descriptions. You're cowboys spitting out half content to people who don't know any better and taking advantage of the average gamer's dire need to defend things they are personally invested in. Again, I know the pressures that come from above and budgets in these scenarios. I also know that you could do something about it if you gave a ****. You've got people asking if you're purposely attempting to ruin a 4 year old game. That is how bad this has gotten now.
  2. It's a game developed by the exact studio that develops this game. If this was BW Edmonton it wouldn't matter, the point is that this will absolutely definitely take away resources from SWTOR. BW Austin doesn't have 500 engineers in it, it's a relatively small studio. The point of the post was to ask how developing a huge new game by the studio specifically setup to develop and maintain SWTOR, will affect SWTOR and it's already criticised content release schedule, then guessed at a few stories pointing to the game moving onto "maintenance mode". I can see people here have their heads buried in the "nuh-uh" sand so I'll just leave it there thanks and discuss this elsewhere
  3. It's an official job posting stating it is for a new game. It isn't a claim.
  4. It's asking for experience with MMOs, large scale/multi-tier client server technologies and cloud computing based scaling architecture for a new game. The simplest explanation is that it's an MMO.
  5. They have a job application up on this site, for a Lead Server Engineer for a completely new MMO based on a new IP https://career4.successfactors.com/career?career_ns=job_listing&company=EA&navBarLevel=JOB_SEARCH&rcm_site_locale=en_US&career_job_req_id=77183&selected_lang=en_US&jobAlertController_jobAlertId=&jobAlertController_jobAlertName=&_s.crb=KanvmjKq4ThbGd8wV2rIAwGlSE4%3d One of the major questions that this game has had to endure is what amount of resources are being put into it by BW Austin. You can argue how long it can take to make a new MMO (5 years isn't a poor estimate), but this does mean that at some point over that period their complete focus will shift away from SWTOR even more than it has already done so. We should also think about why BW Austin would develop a new MMO when they already have a MMO based on an established IP, and whether these will be ran in competition with each other (clue: they won't). Many have predicted that SWTOR is currently winding down and this is the reason for the lack of multiplayer content, and I think this is probably the first concrete evidence of this from a corporate level. They of course won't tell us that the game is finishing soon because they'd lost 90% of subs overnight and why bother when they can collect that sub money for as long as possible? Alternatively, with the player base in the way that it is, it does prompt the question of whether they're purposely stifling this game in order to better focus on their next game. There was a rumour way back when this game first released that said the game was "a five year cycle" then they would reassess the marketplace. That would call the end of the game potentially as December 2016 or so, and if you think of how their story progression/release pattern is going then it makes sense for that to be the last hurrah then put it on maintenance mode afterwards.
  6. My entire ~100 person guild left after the livestream announcing no new multiplayer content this year. Not in a big showy explosive way, they just all started playing other things and now say that they aren't coming back because there's better MMOs out there. Blade and Soul and the Division seem to be the ones they've gone to. Was hoping this chapter might drag them back in. There's 2 people online and one of them is me. I've been here since beta and for the first time it really feels like the game is dying. The player numbers just freefell over the past couple of months and it doesn't seem that these things are doing much to help it. I personally thought the chapter was fine story wise. The animations and graphics are horrendous. During the scene that looks like an homage to Fight Club, the building explosions looked worse than a Steam Greenlight Unity asset flip, it was absolutely terrible. The length was fine for what it is. The lack of control or decisions that matter is irritating and it's the Fallout 4 thing of three decisions - "Yes, Sarcastically Yes, Reluctantly Yes". I really think BW has dropped the ball here in a big way. This isn't good enough to be a single player game; not on this engine, not with these lack of choices, not with the established play style. It currently isn't being treated as a multiplayer game so nobody who wants those are playing it. As somebody who has probably invested thousands of pounds into this game and certainly thousands of hours, I'm extremely worried about the future past this story conclusion. I think by the time they wake up to the problems, the player base will have already migrated elsewhere and they won't be interested in coming back. As I say, I'm not a drama queen about these things but it really does feel like the game is winding up.
  7. So not even 2 then. Can you have a single person in what you say are thousands and thousands of people who can back up your claim? Just one guy. This should be the simplest thing possible for you.
  8. Ok you say thousands don't know what Ops are, but you can't actually provide 10? You cannot provide 10 people in a point that you say is backed by thousands? Can you even provide 2?
  9. Absolutely will be. Still waiting for those 10 players. Any time you want. You said thousands, ten should be easy. Now would be good.
  10. Funny, I'm in a guild with 180 active accounts who won conquest last week and ran several nightmare raids this week. All because we are a raiding guild. I'm sure all of those people are also wrong and don't play the game.
  11. It's a Sunday. The only guys left in the server room have a mop in their hand.
  12. I don't like GSF because I'm **** at it and don't understand how to play the game. If most were honest they'd probably come up with the same reason.
  13. 3 day week at BW lads. Lucky they remember to keep the lights on.
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