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craic_fox

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  • Location
    The Land of the Long White Cloud
  • Occupation
    Wookie Groomer
  1. I joined SWTOR in December with very low expectations, curious as to whether any game could truly be as bad as so many ex-players had been loudly proclaiming for almost a year. Obviously I'd been aware of the game for a long time but with TOR's themepark colours clearly nailed to its mast, not even the combined allure of Bioware and Star Wars could tempt me to buy it. So I am honestly grateful for the opportunity that the F2P transition provided - I would never have played otherwise. My initial impressions were positive and I subbed shortly after. And I have certainly enjoyed the game these past 3-4 months; that rich Bioware story-sauce was delicious enough to distract me from the generic MMO stodge that it was so generously poured over. But now I've had as much of the latter as I can comfortably digest. Much more and I'll end up vomiting bile all over the forums like all those other incoherent, raging slobs who still obsess over SWG. And although I'll continue to nibble away at TOR now and again as a preferred player, I'm no longer willing to pay for a seat at the high(er) table. My subscription ends tomorrow. To list the 5 aspects of the game that I found most disagreeable (well, the OP did ask): 1. The Cartel Market. The pachyderm in the parlour. Some believe it's the Magnanimous Elephant God of Wish Fulfillment, but this gamer's Ganesh has already dropped its load all over crafting and had a tentative whizz on the space game. I don't trust it nor do I trust its handlers. 2. Exhaustion zones and the frustratingly constricted feel of so many planets. Tatooine was grand though, I always took my time there. 3. The space game. Smells faintly of elephant wee. 4. Poor race/species selection. One place I would have been glad to see an elephant, but alas no Ortolans. 5. Very limited options for avatar customization. Now I understand how a woman feels when another girl wears the same dress to a party. Here you can join a party of four and you're all wearing the same head. Well, that was mildly cathartic. Thank you for reading. So long, and thanks for all the sith.
  2. Yes, I tried that. And I tried walking to Anchorhead. I was surprised to find that even though the city appeared very close, i still ran into an exhaustion zone before I reached it. It was a bit of a disappointment given that Tatooine is such a wonderfully open and expansive planet, especially after the likes of NS and Taris.
  3. Why is this debate solely focused on AC change at 50? If you choose your AC at around 12, you pretty much know you've made the wrong choice by 20. At this point some players will re-roll as I have done on a couple of occasions, other will continue regardless. I see no harm in making an AC change available on the CM with an upper level restriction for those players who would prefer not to repeat the content they have just completed. And while I don't buy the disingenuous protestations of those who oppose AC change entirely, I'm sure that even they would agree that this restriction leaves the player plenty of time to "learn his class".
  4. What is this? Age Concern Day? First it's this... ...which makes sense I suppose, but then on another thread... So grannies play EVE? Does that mean that EVE is the best game? Or can TOR boast a higher granny count than EVE? And if grannies are such a reliable barometer of game quality, why don't games companies employ armies of incontinent old dears to endorse their products? Most will work for cocoa.
  5. I wouldn't put too much stock in the longevity of design decisions made before the switch to F2P. If players demand a feature and it makes EA money, then I would expect to see it in the game at some point. These forums are full of posts by players clamouring to change some aspect of their character(s) - appearance, gender, race, ac, server - and more than willing to pay for such. I rather suspect that all of these changes will be made available at a cost, sooner or later. After all, it's what players want and it would be remiss of EA if they were not attentive to the demands of their customers, wouldn't it?
  6. Drop self-styled elite hardcore raiders into a pit with a lion. I would pay to watch that.
  7. Sadly, no. I would need a 6000 mile long stick to be able to do that.
  8. Lol, I did walk to school and I was glad to do it. I walk to work, and I'm glad to do that too. Also, I played with sticks last weekend and it was the most fun I've had in ages. Simple games are the best, as someone recently pointed out.
  9. I used to use Captain on my smuggler, and I might toggle it on now and again. But for the most part I prefer just to display my character's name, with no titles, no surname and no legacy.
  10. Anyone else enrolled on this free course? It's still some way off, but I'm really looking forward to it.
  11. I'm sorry my lord, but the limits of my personal liability cover preclude me from engaging in such high-risk activities. Furthermore, it has been observed that these war droids replace themselves almost immediately upon destruction. It would therefore be against my professional code of ethics to accept payment for this task given the futility of such an undertaking. Your legal team may be able to assist you in devising a more permanent and enforceable solution to your problem. Is there anything else I can do for you today?
  12. I don't think anyone has ever mistaken EA for a charity. But I am not a charity either. They are a business and I am their customer. I am currently a consumer of their product; I am not a fan. You repeatedly use words such as "contribute" and "support" and this indicates to me that you view your relationship with this company quite differently. EA provides a service, just as my internet provider and my utilities companies do. If any of those companies wants to offer a new product, the onus is on them to ensure that it is going to be profitable. To make the future availability of more desirable products contingent upon the success of a lacklustre one strikes me as a very strange way to do business. Make your product desirable now, or don't make it at all. And if a business does not offer new and attractive products, then it should expect to lose customers. It's been fun jamming with you Mirura. You're an intelligent and articulate person and I hope you enjoy playing your Cathar jedi.
  13. Jam tomorrow doesn't work for me, not even if it's raspberry jam. And Bioware isn't dangling the prospect of raspberry jam, nor indeed any other tempting variety of jam. What they're dangling is the prospect of dingleberry jam. Tomorrow. I'm obviously not going to pay for that.
  14. I think it's because many of the players who persist with the game after @level 20 do so because they are engaged with the single-player aspects of the game i.e. the class stories. They are soloing their way to 50 and are happy to ignore the other players (and much of the multiplayer content) as they go. More sociable players who are drawn to the multiplayer (MMO) aspects of the game are maybe less inclined to persist with the game after @level 20 because this is the point at which they realise that as an MMO this game offers nothing really new.
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