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Nahela

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  1. Seems targeting circles on players just aren't working in general, not on Toth/Zorn either. Which makes having a group of melee and not being able to see where boulders are being thrown an awful experience.
  2. I know 8 subscribers that are going to drop if we can't go a single raid week without some sort of game-breaking bug halting progress. :\ Tonight in addition to raid bosses bugging out, we're getting non-stop lagspikes since the patch that supposedly "improved server stability". The number of times I see patch notes that "fix" something and only then do I experience the issue is staggering.
  3. Hitting people standing across the room and behind him with his cleave numerous times followed by despawning for no apparent reason. Pull it again and his cleave is working normally. Huh? Also, mini-patch to improve server stability? We're getting lag spikes all over in Karaggas. EDIT: Oh good, Pylons bugged again.
  4. Actually I didn't see the fix in 1.2 until I made this post, but again, fixing it in 1.2 fairly irrelevant when the content is current now and no longer will be once 1.2 hits. The point here is that the desire to run that encounter up to 6 times in hopes that it will work is about as far from fun as one can get. I don't see why players are left to wait yet another month for something that should (and could) be fixed now in a minor patch.
  5. From 3/6 - "An issue that could cause buttons to stop responding during the Ancient Pylons encounter has been fixed." Except it didn't. Quite frankly, any fix to this encounter in 1.2 (which I see) is meaningless. The content is as good as dead at that point. Expecting people to keep playing with there's at least a 50% chance they can't finish an Op due to broken game mechanics is kinda ridiculous.
  6. Is this ever going to be fixed or what? In the past 4 weeks of doing HM the encounter has bugged out 5 times (with quitting being the only definitive stop). Week 1 - Worked Week 2 - Bugged out, nobody felt like reclearing and continuing. Week 3 - Bugged out, reset the instance, recleared, worked. Week 4 - Bugged out, reset the instance, recleared, bugged out again, quit. For the uninformed, the encounter will bug out in that both groups will finish their current wheel, it'll announce the next, but it simply won't advance. Somewhere in there I think there was actually a patch supposedly fixing this, it didn't. Not being able to actually get to the most interesting boss in the instance (who is also a buggy nightmare..) on a regular basis due to this encounter not working is pretty much killing the desire to run Ops in general, which is the only thing my group regularly does in SWTOR these days. The almost hilarious irony this week is that our top color wheel was already solved before the encounter started. I was looking forward to seeing if this would break the encounter or simply auto-solve, but it broke on the second wheel so I never actually got to find out.
  7. Removing reusables at this point would be a bad idea. There are plenty of people who simply couldn't care less about making money and like the convenience the skill offers.
  8. Simply having Target of Target would be nice and solve a whole lot of problems.
  9. Wipe on Soa at 953 health because drills won't hit him, drills not rendering, ignoring taunts, and then despawning. Oh and one of our players was in some sort of magical non-instance for the entire fight.
  10. I don't mind the planetary travel, but I absolutely despite orbital stations. Just annoying every single time and serves no purpose.
  11. Probably been mentioned before, but as for character customization... Can we fix the options so that they're in the same order for every race/class? For example, there's 16 (I think) faces for female characters that are shared across most of the races, but many races have them in a different order to give the illusion that they're different choices. Sure it fools some people, but it's shady and annoying for people that are looking for a specific look.
  12. Interrupt tracer/grav -> watch merc/commando panic -> victory.
  13. It's not a bug. This happens with all classes between acts, you're sent to just go to the Fleet, click an NPC that has no dialogue which arbitrarily completes a quest that kicks in the next part of the story. It's pretty annoying.
  14. Races are boring because they can't work the engine to support things like Twi'leks. Look how many issues Twi'leks have with equipment and how few play them as a result. Also as of a recent patch, the blind republic race also has the same issue.
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