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tomofoureleven

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  • Location
    New Zealand
  • Occupation
    Game guy
  1. My big big scoundrel hit 9056 http://i.imgur.com/qLxYUDG.jpg
  2. http://i.imgur.com/bh1z6UV.jpg For me Tomee Powertech -800k protection Tomee 300k prot/damage -562779 / 800328 Tomee damage taken -805,119 Tomee damage taken/ death ratio -805119 / 0 For Anore (merc healer, I know the screenee isn't very good maybe Snore has a better one) -2,373,034 overall healing
  3. T Force leap vs Scamper AGAIN because no one understands 30-10m range>12m range Not affected by slows> range is halfed by slows (HOLDING THE HUTBALL COUNTS AS THIS SLOW) Generates resources> costs resources Provides 10% damage boost>? Roots the target> ? Interrupts target > ? Does damage> does no damage 15 sec cool down < no cool down (add a cool down and scamper would be worthless) Cannot be used out of combat<can be used out of combat
  4. My big heal . Don't know how I got it because I was guarding the pylon all game http://i.imgur.com/pnmBWRB.jpg 10281
  5. Bolster should bolster close to, but not quite the same level as the conqueror's tech power eg maybe only 950techpower. From what it looks like here there would be no point in buying a 65 hilt/barrel. But if your like me then you don't care about this because you've accidently destroyed your main hand and now you have to use a level 10 blaster until you get more comms
  6. Toomm Healing HPS 2272.5 http://i.imgur.com/7niw6MS.jpg
  7. Haha wonder what he would have said to my buddy, he runs around with 48k health I'm not joking its totally obnoxious even if it is mostly pve gear
  8. Toomm Scoudrel DPS 1.58 mil damage 1924 dps http://i.imgur.com/pGYqDwI.jpg
  9. I really don't get it. You are complaining that assassins, the most overpowered hutball class (Tank) can no longer get the ball first. INSTEAD a squishy operative is able to get the ball first. I say good, maybe people will value actually having a scoundrel on their team. Also to get the ball they gotta sacrifice their whole energy bar. When you have the ball you can only roll 6m. That's not even enough to jump a fire pit it is barely faster than walking. Operatives are now very mobile WITHOUT THE BALL. However WITH THE BALL our roll is near useless, compared to other classes who still have thier fully functional leaps, immunes, speed boosts and defensive cd's etc.
  10. This^^ We got a ton of extra burst for scoundrel dirtyfighting. When you string together 4 wounding shots in a row with with the 30% bleed boost and 10% alacrity you do ALOT of damage. If you want to add an xs flyby, relic or adrenal going on simultaneously then your damage in that period is unimaginable
  11. Let me just say this for me. For my minmaxed elite war hero scoundrel, he has less about 100bonusdamage, expertise, endurance and 10% less crit than my minmaxed PVE dreadguard gunslinger. (inside a warzone) I also find that taking a piece gear OFF and then putting it back ON gives me less stats than when I started.(inside a warzone) Going nude with any piece gives me lower stats than both my pve and pvp sets. Going nude is alot better than old recruit gear. Note. my dreadguard gunslinger sits on ranged bonus damage of 812 with 40%crit and 1800 expertise. I feel that this is absurdly high and makes me depressed that my scoundrel isn't anywhere near those stats.
  12. Well I'll start by saying that yes I do believe that deception beats concealment. But not anywhere near the margin you make out. I'll just try and list all the things concealment has over deception. 1.Opener, our opener hits as hard as a Maul, stuns the target and additionally applies a super hard hitting dot 2. Roll. We have a spamable roll which makes us at least if not more mobile than deception, the roll will also cleanse us of everything 50% of the time 3.30m. Assassins can't do anything outside of 10m (yes they can use recklessnessforce lightning but that's every 1minute at most). Operatives can use use a decent dot, aoe orbital and grenades, and free attack. 4. 8seconds AOE mezz 5. 30 second cool down on their 4second stun. 6.Orbital strike and AOE, deception has notably weak aoe 7. We have a root attached to our slow (roots are unaffected by resolve) 8. Concealment has better stealth detection (we get a +2 talent with +2 defence too) 9. Cleanse on a 5 second cool down 10. Off heals (not very useful but we can always mezz you and heal up or run around the corner and heal etc.) 11. We have an actual DOT (lots of uses for a dot) 12. Evasion, addmitidly this isn't as good as your shroud. But (very) situationally it can work better against different classes 13. We have less use for accuracy than you, therefore we can stack more alacrity than you 14. Offensive cool down granting us literally 10% more damage for 15seconds I understand that you could probably think of many more points for deception, But Concealment is far from totally inferior to assassins. I would even say that 1v1 if I got the jump on a deception I would probably win
  13. That would be all good and fine if you have time but usually in a pure 1v1 in a warzone you ain't got time to wait 20 seconds for his cooldowns. Works great in duels though (But then that's why snipers are considered terrible duellists) For me the best tactic to kill snipers is to bait him into attack something else, then while he's distracted you can open up on him without him annoying you. Force camo and LOS work great in group fights to cause the sniper to attack something else. You really can't beat him (Without every single cooldown, and even then) if he is as smart as you or really wants you dead. Don't even bother trying if you gotta walk 35m to him.
  14. I'm not 100% sure on this but patch notes only include shields affecting kinetic damage not the defense/resistance stat. Accuracy only goes up against defence chance/resistance and has no effect on shield chance. We also have gotten +3% extra accuracy in our talents.
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