Jump to content

Zinthalos

Members
  • Posts

    11
  • Joined

Reputation

10 Good
  1. I'm going to have to disagree. Darth Acina came off as weak and honestly reminded me a Cantina Darth (shots fired). Our previous emperor was Vitiate, who, I cannot believe did not get labeled Sith'ari. The only reason likely being that the title fell more into legend. Darth Acina doesn't even come close to filling his shadow. The Empire doesn't need an Empress who thinks she kin restore the Empire with catchy one liners and charm. It needs an intelligent war hero with a mind for conquest! It needs Malgus, it needs Mar. We haven't seen all of Acina yet, but I'm not willing to give her a chance because in the story line, the Empire can't afford to suffer a weak leader. Of course Bioware already has this mapped out years in advance so I'm sure a lot of her cheesy terrible crafted "cunning" plans are going to work and make her look like she is competent, but Minister Loreman let me know immediately - yeah this Empress and her cabinet are a joke.
  2. In my opinion, this is the perfect opportunity for Bioware to fix what I perceive to be issues in the storyline. Whatever comes next should get rid of the Alliance and this idea of the Outlander. On a slightly humorous note, all the Outlander gear is very aesthetically unpleasant if you ask me, which is plenty of reason enough. However, on a serious note it seems that previously we were all playing our own versions of each class. Though the concept of the Outlander seems to have gone even further down the singularity rabbit hole. At least before, you had class identity acknowledged in the story. Sure, my Sith Warrior was technically the same Sith Warrior as the next guy, but now we're all just the Outlander and depending on what class you played prior to being the Outlander determines the little quirks and differences that will make your Outlander unique in comparison to someone else's. I just wish I was at these board meetings to understand their thought process. You think more single player story telling is going to keep an MMO alive? Whatever comes next after KOTET has to begin to move away from this style of story telling. It's not to late to fix. Transitioning from the separate class stories to the Outlander is proof of this, as it shows they are willing to do so, and that they have the ingenuity to do so. In my opinion, they only created the Outlander because it was simply too expensive for them to maintain telling all the different class stories and keeping the identities up. I'm not surprised at all that they sought a more cost efficient way to tell their story, nor do I blame them. I just think that they might need to hire better people who can balance cost with fitting the player characters in the continuity of the storyline. In a way that allows the player to feel as though they're an integral part without making us Emperor of our own Fleet, or THEE Emperor's Wrath, or THEE Darth Nox. You don't need to be THAT special to be special. Then what is the alternative Zin? What can Bioware do? Suggestion # 1 I propose that they have the Outlander retreat from the Galaxy with his Alliance to either go deal with SCORPIO or perhaps to just rule Zakuul, or to go find more remnants of the people who created the Eternal Fleet. I don't care what the reason is for him/her flying off, just get rid of the Alliance, and get rid of Zakuul. They need to fade into obsecurity - that's my first suggestion. It is not that I dislike Zakuul, they're actually really cool. That's the problem though, they're too cool. They've completely taken the spot light from the Sith Empire and the Republic and the war between the two has had no real climax. Disagree? Players quite literally start off during the time frame known as: "The Cold War". It isn't until Correllia that the war actually starts up again. At the time, I was hyped, I was dreaming of future expansions where the Emperor was at our back and I was frolicking in meadows of dead jedi on some key Republic military world. Or running an operation with my guild that took place in Space and centered around an all out Naval Battle above Dromund Kaas. I was expecting WAR with the Republic. Even up to the Rise of the Hutts they make you think this war is really going to happen, the story hypes it up to no end like some big all out battle is just about to ensue across the galaxy. Whelp The Rise of Hutt Cartel was essentially more prep time. With Mar trying to pass it off as "the second phase of the war". When did the first phase end? Did I miss something? I feel like I got no real story time showcasing the war between the Republic and the Empire. After Makeb we're greeted with Revan. What do you know? A neutral entity that BOTH parties have to team up to defeat. After Revan, what do you know? The Sith Emperor becomes a neutral entity and the Empire has to team up with the Republic to defeat him. Having played other MMOS I can say that my experiences has shown me that these companies are using the same cookie cutter formula and SWTOR is merely a reskin of that same skeletal structure. They seem to think that this encourages the story but it doesn't. It destroys it, by first destroying the purpose of factions. They do not feel unique anymore, and their differences no longer seem existent. This is because they can apparently be overcome so easily, all it takes is ONE threat that causes a little damage. The Sith way is to be self destructive, right? I feel like it would of been far more realistic for the Empire to say "We really don't need your help dealing with Vitiate and we're going to let him eat you first, in fact we'll help him dispose of you and in the mean time we will figure out a way to stop him." The Empire would have rather died at the hands of one of their own than help the Republic. At least write something similar to that if you felt you HAD to make Vitiate turn on the Empire. That was truly where you went wrong Bioware and wasted the potential of Vitiate as a contributor to the story. Vitiate should have remained the Emperor. We haven't seen much of Acina yet, but from the brief appearance she made - pathetic. She is no where near the equal to Vitiate, she came off as incredibly weak. Not diplomatic and political if that is what you were aiming for. The Empire doesn't need a politician, it needs a War Hero! You mean to tell me Vitiate leaves and Acina is the next best thing we have?! You killed off Darth Mar, killed off Darth Malgus, and you give us ACINA!? Bioware, you eliminated any possible worthy replacement and introduced this new character that we did not need. Of course, you could just write a new character, but why not bring Malgus back, have him one shot this Empress and take his rightful place as Emperor!? I don't want to derail too much further, there is so much more I could say on why Third Party entities in a game that has only two factions to join is bad for the story telling of an MMO. Ever heard the term Third Wheel? Three is an odd number, and with things grouped in three there is often a protrusion or something or someone left out, or something that stands out. When the game released you had The Empire and the Republic and the game was thriving in numbers, everyone was singing the games story telling praises. Next expansion came out and you have The Empire, The Republic and the Hutts.... Guess who stole the spot and guess what happened to the player base and the praises of excellent story telling? The answer is the huts, and it dwindled and ceased. Next, The Empire, the Republic, and Revan. Guess who stole the spot light? At this point SWTOR is dying. You can say there is no correlation, but from my point of you, their explanations and solutions to the things they think are killing their game have not fixed it in the slightest. Now might be the time to try something different. I mean look at the story right now, The Empire, The Republic, The Eternal Alliance/Zakuul, and wait - guess who stole the spot light? All you have to do is look at the common denominator! Every expansion since launch has implemented a neutral third party and every expansion since launch has seen a decline in players view of the story and of the game. You've read my examples thus far? Some part of you has to see that my propositions are superior routes for you to take Bioware in terms of story telling. At least when compared to what we have now. That isn't to say what we have now is bad, but what we have now won't immortalize your game. It won't see your game grow too much more. It would most certainly add a fresh feel that few MMO are replicating right now. There are a few that will hit market soon like Glorius Victus that are going to implement a lot of what I'm suggesting in terms of how they incorporate players into the story and how they tell that story in general. I would really look to humbling yourself and paying attention to some of these more dynamic MMORPG. The ones that facilitate game politics and giving the player really personal reasons to get invested. THAT is what hooks players, the bonds they have to the game. I can't be bonded to my character story if I know my Sith warrior and the Sith warrior next to me both can't exist within the continuity of the story. If I wanted to be the sole Sith warrior I would have bought a single player console game like Skyrim. From what I hear, the biggest complaint about ESO was that people just wanted Skyrim with multiplayer and they went off in a total different direction lol. It's so true though, we just want Star Wars with multiplayer - not just in mechanics, but in the story telling as well. Apply the Massive Multiplayer element of MMORPG to the RP in more ways than just saying: "alright you random people, mindlessly grind stuff together, but none of your characters actually exist in the continuity of the storyline as a collective. You're all playing instanced versions of those characters. Which leads me to my next point. Suggestion # 2 My second suggestion that I'll kind of go into asks that you consider changing the identity of the player character once again - this time making it vague, open ended, and inclusive of the entire player population. For games like WoW the argument that you can't represent a population of 10 million subs in a game and that its "unrealistic" - I find that viewpoint doesn't have a leg to stand on. I tolerated it in WoW. However, that argument sure as heck isn't making it over it to SWTOR because our setting is the entire galaxy. Even if every human on the planet suddenly subscribed to SWTOR our population wouldn't be enough to represent how many citizens are apart of the Empire and Republic. Therefore, they could have narrated the story like this: "In the wake of the Cold War, the Sith Empire has ramped up recruitment of force sensitives. With the Emperor passing a law that all who show a connection to the Force must be brought to an Academy for instruction where they will either pass their trials and become Sith, or die a failure. Fate has determined that you would be one such individual. As hopeful new acolyte, your time to make your mark on the galaxy has come." There were multiple paths to becoming a Darth, not all Sith at this time had masters. Some ascended through sheer prowess on the battlefield. If they had to go with the master and apprentice route, Sith had multiple apprentices, vast powerbases with many acolytes, lords, and even Darths pledged to them. It depended on the Sith's influence and power, but if we look at Vitiate, the entire Empire was his power base. Every single Sith under the empire was his to do with as he pleased - they were all in service to him. So it would be nice from a story perspective for me to actually get to take credit for and be the character that I'm playing and putting money and time into. I think it's silly that I can't RP the main storyline as my character's background because not everyone can be "The Emperor's Wrath". I didn't want to be the Emperor's Wrath anyway, I wanted to be Sith yes, I wanted to contribute to the Empire in a large way, and witness the story unfold through the eyes of a Sith who in the heart of it all, but all of that could have been achieved by just making the character become a prominent and well respected Darth at the end of the Class Storyline. Maybe a little ceremony where the Dark Council summons the character to personally acknowledge their accolades and service to the Empire, but I didn't need to become a Dark Councilor. Are you guys seeing the subtle difference? I don't have to be Darth Nox, I can just be a Darth. Why can't they tell the story from the perspective of just another Sith, or just another Jedi, or imperial agent. The quest chain would still ensure that we "had our day" so to speak, and that our characters were made "special" , just not THAT special. Please Bioware, just try it! Just try making our characters less like gods and more like actual heroes and champions (there is a difference, I know its hard to tell, with all the movies and video games seemingly comparing super heroes and champions to gods at every opportunity, but there is a line between the two). Suggestion # 3 I'll also say that you can never EVER repeat the ending of KOTET. You quite literally force the Player to turn from the Empire or Republic depending on what faction we picked, and make us become the Emperor of the Eternal Alliance. The reason I say you make us, is because some of the Dialogue from Valkorian pretty much tells you that you have no choice. This felt like a huge breaking of the 4th wall. It felt like you forced your OOC will to have cost effective story into the personality of Valkorian and made him act out of character. It just felt forced. Do you know how many times I tried to pledge loyalty to Vitiate? Do you know how many times I told them I didn't want the throne, but got it anyway? The whole way through I wanted Vitiate to come back to the Empire. Enough of these games I said in my heart. Just come back to us and we will all forgive you and you can be our Emperor again help us destroy the Republic and all will be well. When it was clear that this wouldn't happen I just wanted to go back to the Empire. The entire time I'm wondering where the dialogue options are for me to start navigating my way back to the Empire. I know I've been gone like 5 years, but the Dread Masters were gone far longer and you guys sent a whole battalion to break them out. The story quite literally tells you throughout KOTET that what you did before you were in carbonite no longer matters. Like really!? Right now I'm completely unsure why I joined the Empire if you were just in the end going to make the choice inconsequential and irrelevant. In a game where you based everything off the illusion of choice and dialogue options, you should of known this would be a terrible choice. You went from the illusion of choice, to just outright saying - you have no choice. In other words, we prefer to be lied to. The Illusion of choice worked just fine, now you're just being cruel and making even the character bend to where you want to go with the story. The whole time it really felt like "You're going to become Eternal Emperor, you're going to like it, and you're going accept that we decided this as your fate, and if you don't you're weak and you're walking away from your destiny!" WHAT!? LOL Tell me I'm wrong though! Suggestion # 4 I want to close with one final suggestion that might help with story telling. Why not make faction leaders Operation bosses? Why not have the main story see republic and Empire players alike doing operations that have them taking out key characters in the Empire, like members of the Dark Council or the Jedi Council? Why did they have to make Vitiate turn on the Sith Empire and make him some neutral Villain that "even the Sith thought was too dangerous". Since when did the Sith ever think something was too dangerous!? Vitiate should of been dubbed Sith'ari with the stuff he has pulled off! Adas' record thus far doesn't look nearly as impressive. Imagine what it would be like to have Operations that were unique to each faction. Stop being lazy and making maps where the republic base is literally right next door to the Empires and a single road separates them, but leads both rival factions through the same entrance of the same Operation because the Republic and Empire are ALWAYS going to have the same enemy to fight for different reasons. Give me a break, its cheesy and its lazy, and if the reason is cost, again I'm going to say that I think that you could implement this without additional costs. It was just take allocating the budget you already have - in the right way. Have Operations that genuinely make sense for each faction. The Empire should have an Operation on Tython that sees them attacking the Republic and you might think my next thing to say would be "vise versa", but NOPE. No vise versa, be more dynamic. If the Empire takes Tython, that doesn't mean the Republic has to immediately take Korriban. You all know what I'm taking shots at. The Empire promised the Jedi would never have that planet again, I find it so hard to believe that Korriban has been sacked so many times since they reclaimed it after coming out of exile. The Sith would of had like half their fleet at that planet. Tython I can see being taken in a surprise attack by the Empire, because the Empire does bold stuff like that and the Jedi are complacent and overconfident as "they rest in their cradle of power" - Malgus. However, the Republic's counter should of been more Republic like. They probably would have negotiated with some neutral worlds and convinced them to join the fight in a sector that the Empire wasn't expecting causing them to maybe lose a planet. Allowing for you to create to very unique Flashpoints or Operations, one for the Republic one for the Empire. The entire game in a sense is based on a "pvp" mindset, even the pve should be pvp. Hopefully you understand what I'm getting at with that. Just because mechanically the content is considered pve, doesn't mean that from a story perspective it can't be Empire vs Republic. I would like to see whatever comes next incorporate Operations and Flashpoints that have the Empire fighting the Republic and vise Versa. Like Black Talon and its Republic equivalent. Those were perfect examples that should continue to be replicated on every single level of the game if you ask me. That sort of symmetry and dynamism. Look I get people like to be a little bit of this and a little be of that, and some of this too! However there is a word for people like that - its called indecisive. The game should punish neutral players in the story line because while their mindset might be "the true path" , it is not the mainstream and neither the Empire or the Republic would tolerate them. If you must have a neutral element make it a playable faction that has the option to toggle pvp with both the Empire and the Republic. It would give all the Zakuul guilds a place to go beside the Imperial Fleet. I'm tired of seeing traitors openly walking on the Vaiken Space Station advertising for their Zakuulan Guild in imperial space. If you're going to feed your neutral community, then give them their own little bubble. Don't make the faction loyalists suffer their presence because it makes the Empire look less like the Empire and more like a joke. Like a group of people who can't even stick by their own ideals. Pick a side, either you the Empire or the Republic, Light or Dark and if you're neutral, fine go with off with your own kind and be crushed by both groups. I didn't want to come off as arrogant or rude Bioware. If I did, I hope you were able to look past that and see any merit that might exist in my suggestions. I'm just frustrated because you guys have a really good game, but man you're just shy of perfection and if you would just implement these things I feel like it could take you there and restore the reputation of the game. Maybe not entirely, but for a long time now this is what's turned me away from MMORPGs. You guys still haven't figured out how to mix the MMO element with the RPG element into a perfect blend. Which is understandable, MMORPG gaming is "relatively" new and it's under going its first growth spurt. It's going to lose a couple teeth along the way, but adult ones will grow in if you're willing to just suffer a little pain and pull out the baby teeth. The tactics and techniques that worked when MMORPGs were younger, but that won't work now. Anyway, thank you for this platform and thanks for making SWTOR. I just ask that you let me help you continue to make it better and better.
  3. OOC PURPOSE The intention behind this thread is for it to act as a recruitment flyer. I find myself without very many friends or people to RP with and build a long going storyline, and I would really like to change that. I'll leave a link down below that will take you to an Evernote page detailing some things about my character for those that might find that information important in making a decision. However, in a nut shell I just want to create something grand with someone and start from small beginnings doing so. I want to put a lot of time into this, and want this from an [OOC] level to work very much like a partnership. Both of us brainstorming and thinking of ways to make the plot something we can both enjoy. While I do not expect, nor do I desire for your character's whole story to be based around your character's service to mine, I do want it to be a part that is acknowledged, integral, and that organically manifests in your character's interactions with others. Of course, the same standard applies to me as well. With that said, in addition to looking for a long term RP partner, I am also looking for someone who will help me further my SWTOR experience in either PvP, PvE, or Crew Skills. While having an interest in all three of those is not necessary - having an interest in one is. This is because I would like someone I can rely on in one of those departments to help me out and vise versa. In example, with PvP, someone I can count on do Warzones with, Earn PvP gear with, do rated matches with, world PvP, helping each other optimize our specs, etc. Things of that nature. While I'm not a zealot and I don't need you to be on every day, just when you are on I'd like you to take it as seriously as I'm going to take it. Completing achievements and doing content is enjoyable for me, trying to complete every single thing in the game is something I like to do and I would really like a buddy to do that with. IC PURPOSE Working under the Sphere of Military Strategy's Imperial Conquest Consolidation Corps, my character leads a sub-division of the Conquest Consolidation Corps. With the Empire having taken a bit of a hit and all of the Spheres of Influence loosing a great deal of their power. My character has been tasked by his superiors to assist in restoring the Sphere of Military Strategy. His direct assignment is to venture to the world of Yavin 4 where he is to establish a headquarters from which he can begin to communicate with central command. One of the first things he will need is a labor force, but before even that he intends to find someone he can depend on to direct Imperial Personnel. THE POSITION Ideally your character has to be an Imperial Citizen, or have a desire to become one. In addition to that, they must also be interested in joining or already by apart of the Imperial Military. The pay will be 1,000,000 Credits a month, that is a payment that will actually be given to you. While I understand from an [OOC] standpoint that this is not a lot of money, its primarily there fore a story-line reason and [iC] that would actually be a lot of money. The payment is also there because from an [iC] standpoint your character might be asked to acquire resources for my character. I will expect actual in game items, like Bondar Crystals or something. How you acquire them is your character's business, but understanding that these things could cost your character personally at times - it's factored into the payment. That does not mean that your character will not receive materials from my character. They will likely come in the form of rewards or bonuses for good service. CLOSING That's about it though. If you have any questions you can of course post a reply, send me a letter using the SWTOR mail system on the website or in game. If you catch me online you can send me a whisper. As I mentioned earlier, below you'll find a link to my Evernote. Aimos Mardis
  4. I would first like to say, this is a generous thing you're doing. From someone who believes in Karma I can tell you that the powers that be will not forget this act of selflessness. That being said, I'll get to my reason as to why I want the credits. I'll start by saying I am a very dedicated role-player, some might even label me an elitist. I enjoy having very immerse role-play, something that is only achieved by putting effort into using as much of the game's features as possible in my role-playing. I will always work to use actual credits and items in my role-play for trading or compensation, preferring not to use the GTN and sell my items via role-play. If you were to give me 20 million credits and the items you listed it would go a long way to helping me add further immersion for the server - I'll elaborate. With the solid 10+ mill in actual credits I would donate ten million credits to my guild to help them fund several things like the salaries of other guild members. With the rest of the credits I would use to fund several small rp events to begin introducing my character to the server as I've only been playing for about 2 months. The items would be divided between my guild and rewards for the events. My goal on any mmo I play is to add to it, to create a legacy of sorts and feel confident that I have made whatever game (in this case swtor) a better place through my actions. This is a reflection of my humanitarian heart, a heart that strives to make the lives of those around me as prosperous as possible. That money would go a long way to helping me do that for swtor. Again, thank you for your selfless contribution.
  5. Hello, not sure if you found a guild or yet but If not then I figured I'd impart my advise. First, I want to say that you made a wise choices seeking a heavy rp guild to begin your rp career. A common misconception is that light rp is when you don't do rp a lot and heavy rp is when you do. While that is generally true, it is much much more. Heavy rp digs deep into proper etiquette, character creation, lore, and just focuses on being a respectable role player. Where as light rp doesn't do much focusing at all is well..more light. With light rp, things like lore, and specifics are not emphasized or encouraged. In some circles it is even frowned on. I'm no guild, but I am affiliated with an individual that is very knowledgeable about lore in the swtor realm. I myself am very familiar with the common rules of etiquette in rp so if you would like i could certainly teach you.
  6. READ THIS FIRST: IF YOU ARE NOT INTERESTED IN SEEING A HEAVY RP SERVER CREATED THAT IS ONLY FOR LORE ABIDING ROLEPLAYERS DO NOT POST ON THIS THREAD. THIS IS NOT A DEBATE THREAD, IF YOU DON'T WISH TO SEE THIS HAPPEN YOU ARE WELCOMED TO MAKE A SEPARATE THREAD ON WHY THEY SHOULDN'T MAKE THIS KIND OF SERVER. PLEASE DO NOT POLLUTE THIS THREAD WITH ARGUMENTS, THIS IS ONLY FOR SUPPORTERS, THANK YOU. Hello, I am writing this thread because in my opinion there is need for another rp server, and this is why. I have been roleplaying for a little over five years now and while that is certainly not as long as some, in the first year of any roleplayer's career you make a life changing choice. This choice will determine what kind of roleplayer you will become, If you're like me then you chose the path of the lore abiding roleplayer who follows source material. Once the choice is made on what kind of roleplayer you will be, rarely is there ever a transition. This has created a rift in the rp community, one so great that rp can no longer simply be labeled as just rp. There is heavy rp and light rp, and the people who are practitioners of these forms have very different ideals that stem from deeper differences in the way we perceive the world as people. Bioware, you are not blind to what goes on in the threads of the rp community, and I know, we know, you see how heated our conversations get. Contrary to what others may think, there is no gamer more loyal than a roleplayer. We are the true heart of your game, when your pvpers and your raiders leave for the next best thing, roleplayers will remain because they grow attached to the story and their characters. To heavy roleplayers like myself we become our characters in the same way that actors become their characters. That being said, wouldn't you want to keep your heart healthy? Sometimes Bioware you abuse our loyalty and I don't want you to take that to harshly or as an attack, but its how we feel. We feel like our love for the swtor universe is used as a prison. On one hand you know we don't want to leave the game, we like the lore, we like the universe, but on the other hand you don't give us much of a choice. Some of your choices come off to us as you saying. "We appreciate your loyalty but your not the majority, and money talks - sorry guys." Bioware, swtor is not a failure, and I want to help you - no, I think I can safely say all heavy roleplayers want to help you prove that to the world. Which brings me to the reason I created this thread. Bioware I would like to request the creation of an rp server that gives a notice upon clicking it that states something along the lines of: "This is a lore oriented server, the community of (server name) is comprised of individuals who stay true to the traditional aspects of the star wars universe. If you are not interested in that form of rp, we strongly advise trying some of our other rp servers with a lighter rp environment." Of course you don't have to word it like that, but you get the message. You could even label the server (heavy rp instead of just rp). No mmo that I know of has ever done this, and if you were the first, while I'm no expert and I can't provide you solid numbers, I can provide you with a gamers intuition. I would bet anything that you would gain many of your lost subscribers back. Why? Creating this kind of server would strengthen your relationship with the most devout of star wars fans and heavy roleplayers. Please Bioware, show us we're more than just a means for you to make money. (A note to all my heavy roleplayers. It is imperative that Bioware see how much we truly want this. Please post a reply stating your support for this idea and add any words you can that you think might help toward seeing this accomplished.)
  7. Hello, The title says most of it. I am looking to purchase this set: http://tor-fashion.com/reinforced-battle/ Anyone with the ability to make this please contact me asap.
  8. Darth Mallus, I play the character Zérrus, he is my only character and is a Sith Juggernaut. I've only been playing the game for about a month and in that month I have been in a total of three guilds. Each time I haven't found what I'm searching for, and have had to restart my character all over again. I want him to have the perfect start, I'm pitched lines of grandeur that lull me in and after only a week it becomes evident that either i misunderstood them or they were not anything close to what there website suggested they were. I would love the opportunity to have a genuine Sith Master. None of that "The Sith and Jedi are both close minded" stuff. I prefer to role play a character strict to the code. Personally I follow the code's interpretation that was provided by Yuthra Ban. I'm looking for an active Master someone both myself and my character can learn from. I have always been the kind of person to go out and look for rp, hence the reason I'm on this forum, searching for truly elite Sith rp. I've always been the one to dump hours into researching guilds and reaching out to people for rp. I want to get the star wars sith experience I'm paying for. That all being said. I am willing to restart my character once more and make him fresh, and provide you with whatever information you wish to know about what kind of character I'll be role playing. However, all I ask is that before I do any of that you tell me what you can offer me as my Master. Tell me the things you can guarantee me if I become your apprentice. In me you will find a very loyal individual, I know my seemingly guild hoping ways might suggest otherwise, but in reality I just want to have fun like every other roleplayer, but unfortunately thus far no guild or Master that I have had has been able to make me really go. "Yeah, I can follow this guy, I can learn from this guy." I'm a strict lore person in any game I play, I'm always polite and take great pride in the level of patience I have. Please, I really want you to be the "one". A fellow roleplayer, Zerrus
  9. Please Bioware, add more customization options /signed
×
×
  • Create New...