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AAAAzrael

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  1. Mando heals here. Working on machine core phase right now (best was 7% /cry). If I go over 5k that means it's really bad pull. Numbers are really high only in phase 1 really. Later on there is much less healing. What is more problematic is coping with spikes that happen if something goes wrong like invisible blade in the group, or tank taking big spike. There are pretty long phases where I am mostly DPSing. So it's all teamwork and not taking damage. Phase 1 it got much easier when we found positioning that let's me cleanse debuffs almost immediately and when we started stacking on active tank as healers to take advantage of AOE heals.
  2. If it's guardian/jugg taking the force leach you can get nice DPS boost by burst healing him while he pops saber reflect.
  3. You don't need more then 52-53 k HP to survive biggest spikes in 8-man HM and healing efficiency is actually an issue this tier. In some fights there is more healing to others then to tanks. Tanks taking less damage helps. I/E is the cause shadows rule as usual
  4. I see no reason to use B-mods unless you're going for Revan undergeared (which you're not).
  5. I already said what my grief is with M&B. Apart from that it's easy to tank. Cora is a delicate dance between circles not to get frozen and yellow guns RNG. Ruugar is boring you just that there and wait with trigger finger ready to taunt. Revan is comparable with NiM Council I'd say. I heal for new progression so I only done floor one as tank. Backstab mechanic is simply stupid (Rugar does it too).
  6. Commanders are boring as hell on any class. Glorified trash pack. Hands down worst boss in the game. I even prefer Nefra... I really can't see how tanking M&B can be fun if you're not VG/PT. Fighting getting stuck after knockback all the time and not being able to run back or bomb exploding while you're kiting Master is really frustrating. I have done it on my main, I would do it again, but it's one of the few fights I'd actually get lazy and heal or DPS. Also the amounts of bugs in this fight. I got knocked off the platform the same second Master died last time we did it. No idea why, it just blew me off. As to general thread and OP. I thin there is very little incentive for good tanks to PUG anything. You have big chance your co-tank will be bad, random gear has B mods (which I don't use), if you fail you will get blamed, people will want you to run some retard tactics and so on... You will probably also die most and pickup the most repair bills. For what? for a chance of a token that if guild needs you geared will get you anyway. I will tank in PUG's but that is with friends from progression guilds or really easy content, but generally there is just no point. If there at least was something to buy for elite/ultimate comms. I don't know like even deco's or something that converts into good money? I can imagine I could tank more GF ops if there was way to get money for it as repair bills from progression are killing me with current lack of crafting economy.
  7. Last time I was tanking this on my shadow I only hit the debuffing abilities to refresh and it was fine - no enrage. Problem is usually AOE's are used by DPS on tentacles and those hit the boss and can dotspread!!!!
  8. Had the 30+% enrage a couple of weeks ago when healing for some group. Simply don't panic it's still fine. Just spread out FAST. Person who has the orb will have to finish it. Healing is interesting but not very hard simply you need to heal to full and tanks need to keep taunting. Have the tanks call out who is tanking next and if it goes to someone else have that person pop something. We were one DPS down due to something and we killed it, I was low on energy towards the end though. If you have new gear and routinely do it if you don't panic you can surely kill it that way.
  9. We had trouble doing it with 1 tank - tank kept getting the curse. We switched to normal 2 tanks 2 heals group and killed it after few attempts. I don't see healing through the mechanic in 8-man as possible.
  10. I done it recently with 8 and dog melted away just after first cast. I think I was hitting him with debuff for a bit because healers didn't have anything to do anyways.
  11. It all depends if certain code has certain flags I guess. Some abilitgies look like AOE in game world but are reflected, some doesn't and it can't be reflected. Saber reflect works with apparently AOE attackes for which resilience does not. Who knows. It's a general mess.
  12. You might as well claim they discriminate against blind and deaf people, or mentally disabled people, and they also don't take people without hands into account, oh my! This is ludicrous.
  13. I don't see why people who don't join TS and don't try should be able to clear HM on first week of new content. It's very PUGable, I have no done it more times, with people I didn't know before, or I hardly play with. Of course I will usually not join HM PUG if it's not from one of special channels for raiders. There is no point in wiping for hour with people who can't move out of circles. It's called HM for a reason. That being said of course the fight can be solo tanked and generally had a lot of lazy design, although I must say I find it kinda fun. Healing with 2 heals is really interesting.
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