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Gustomucho

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  1. Single player game in a MMO grind. I wish I could only do the class story at this point, even if it was offline, and not be bothered with side-quests.
  2. +1, This game is a single player with a MMO grind.
  3. Because people don't care. More pressing issues than Valentine day/week.
  4. Nail + coffin, ciao guys, 6 days and I am out. No need to encourage BW, they do not encourage us.
  5. Welcome to last week : Here is the week long discussion about SOA phase 3
  6. Problem is, if there is no hope for end-game, why level an alt? You can take they highway but it leads to a dead-end, I am not interested in the playing a "single-player" game in a MMO setting. Like others said, the game is 90% repetitive quests and 10% class quests. Playing for days and "grinding" quests for a rotten apple, no thanks.
  7. Easy question : There is nothing to look forward to. We all know the grind, we know the loot drops, we know everything there is to know. If you raid/hm a bit you have the gear that you will wear for at least 3-4 months, the stats are marginally better at best on new gear. Plus, we know what we will not have, because right now BW is getting notorious for lack of communication and the "content patch" was burned through within a month. Looking forward there is nothing to push me to continue, no awesome loot, no feats, no great pvp because of many imbalance. All in all, we pretty much know what is coming and well, it is not looking good. Why is Exotech and Columi/Rakata farmed at the same place?
  8. It is not, but why not include it in the patch notes? BW "fixing" stuff is ok, BW not telling consumer they fixed something is not ok. No need for analogy, I think you understand.
  9. Revamp the progression, make it harder. Revamp the gear specially the graphics to make them inspiring Revamp the gear stats (PvE set bonus and PvP set bonus needs to scale) Revamp the GTN with less but more Remove the space mini-game, keep it for later and a much stronger mini-game Revamp the crew skills, make some crafts and missions 24hrs, high chance to miss, lvl 140 BOP. Add new Huttball maps Do pazzakk tournaments Add pvp brackets (10-39) (40-50) Add possibility to turn some flashpoints into OPS, directive 7 is a good candidate, fights are mostly not tank and spank. Put a countdown on ILUM, every 3-4 hours there is a bonus (for 30 mins) to Ilum pvp. If a side has less players they get buffs and/or npc/companion to help. Add a teleport from fleet Put a countdown (every 6 hours) on Outlaw's den, with new token and unique vendors instead of reharshed pvp vendor. Add a teleport from fleet Encourage social by having social points from killing mobs in groups, flashpoints and OPS.
  10. Reviews? And I never said I was an expert of TERA, watch videos and whatnot. Maybe TERA end game is boring, but for 49$ I am willing to try it.
  11. I will speak on the behalf of Tera online. One thing that is different, I am not saying better, is that it's an action combat mechanic and not a cooldown mechanic. It looks like fight are a lot Diablo-like, not a true hack and slash but you get the feel. No, Tera will not be perfect, but SWTOR isn't either. Will it be better in 3-4-6-12 months? Who knows? right now, the involvement of BW with consumer is laughable. We get 1-2 message a day? For me, SWTOR had lot of potential, but it seems the code is so weak, they cannot fix a thing without breaking others. It makes no sense, it feels like they throw it out there and hope for the best. " Let's try this, then we will evaluate " .... meanwhile they don't realize thousands of people are getting frustrated and will not stick around without insensitive.
  12. Once you hit 50 it's a 2-way. PvE: You keep your orange and put dailies reward mods/armoring/enhancement Then You farm HM FP and OPS for Tionese and Columi Then You farm HM/NM OPS for Rakata PvP: Treadmill, you farm farm farm... get items.
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