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aznthecapn

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  1. You need to understand that its a silly rule. Companies who take CC info over the internet are absurdly consistent with their security and highly protected. If you are smart enough to install this game then you're smart enough to not get your CC info stolen. Plain and simple. Keep an antivirus program on your PC and only use reputable sites.
  2. This topic has numerous other threads on the matter. Pick one of those - you don't need a new one.
  3. They decided to expand the thinking and make the Brewmaster a part of the Monk class. Its the tanking tree. A Brewmaster isn't really a "token class" like most of WoW's classes (I'm not counting the Death Knight - dumbest thing ever). Monk has been standard across many RPGs for many years and are not indicative of kid targeted marketing. Correction then - they are highly prized in RPGs. I would also argue that they have been high sought after in THIS MMO. Just do a search for people asking for Pazaak as a minigame. As it is, the space missions are minigames.
  4. What you're describing is a minigame. Most of the choices were made for you. Sure, there were some people who would use unique or situational builds to feel special and there were the occasional hybrid builds (SL/SL lock for example) but for the most part there was ultimately a generally accepted right and wrong way to build your character. Looking at the talents they have now, a lot of them look like choices based on playstyle - not what you must have. Were you in the starting zone? Mobs in the starting area have been like that since Vanilla day one. Its to give the new people a learning curve. A couple levels in and the mobs have normal aggro function. As far as easy to play, its been easy to play. It was far more complex to understand, but the act of pressing buttons and getting results has always been easy. The exception is a few classes from time to time will have incredibly complex rotations (i.e. feral DPS druids). That's part of getting older and the genre losing its appeal. I feel the same way right now. I feel the same way about SWTOR too. Once you spend a couple weeks on the gameplay, it pretty much plays just like WoW.
  5. I think he's referring to US. They get a lot of traffic from community managers. EU got the short end of the stick there.
  6. I wonder if the average MMO player realizes that mini games are highly sought after in MMOs and Pandarens have been a part of WoW lore since WC3. Everytime someone brings up pandas (notoriously fierce when defending their home or family) I have to wonder if those same people were as vehemently opposed to cows that walk on two legs? As far as your comment on the talent system goes, I've copied this for you:
  7. When has it been anything but my opinion? Everything in this thread is about opinion. Yes, the basics were there. But the "flash" that makes it addictive and super fun wasn't. I blame EA rushing Bioware for a Christmas release date (more opinion). Its a baseline MMO with emphasis on voice acting using the Star Wars IP. Hopefully 1.2 will see some of that flash that (in my opinion) the game needs.
  8. I was disappointed to see yet ANOTHER revamp of the talent system, but the more I consider it, the more I think I won't mind it. Prior to the Cataclysm redesign, the talent system was a minigame - it wasn't THE game. People didn't spend an hour every day going over talents and respeccing and trying new ones. They did it once when a new patch hit and again as major balance adjustments came out. The game itself has not become easier to play, merely easier to understand. They nerfed the talent system minigame. I like the fact that talents are things I pick that give me more buttons to push. Talents that "increase crit change of spell X" kind of made the minigame easy. Right there on the talent it tells you what button you're pushing more. Without talents like that people are going to be trying to figure out "how do I optimize this - I don't have talents telling me what to do anymore!" Granted, they'll still find it on a fansite and write it on a post-it and never think about it again, but how is that any different than previous talent systems? For those who played the minigame, its a nerf, but for everyone else its a minimal change.
  9. I have ocean front property in Arizona to sell you if you think you can prove otherwise. Your experience may be the same, mine wasn't. I read the quest text. Where did I say that? Content is a pretty inflexible definition in this industry. This whole discussion is opinion. I provided evidence. You're ignoring all the leveling content - yes content - and pretending it doesn't exist. If it took someone time to creatively develop something, write it, code it and implement it - its content. From a pure content standpoint and being the type of player that I am, WoW had more to offer me. Yes, at endgame, SWTOR offers more to do. *Insert "endgame is the only thing that counts because blah blah blah" discussion here*
  10. I'm fully aware of how MMOs work, but I am also aware of how other MMOs have released post-WoW and how SWTOR released and they missed the boat on a lot of possibilities.
  11. At best, you're level two via exploration when you reach Dun Morogh. I could see getting to four in the current game with BoA gear and the sped up leveling. But not doing a single quest and just getting exploration experience in Vanilla, you won't level much at all. I do like the class quest lines in SWTOR. The mix things up. But they are only about 20% of the experience and, if you're really going to boil things down to their base level, SWTOR quests are almost entirely similar to WoW quests: kill it, collect it, escort it. That's about it. Your sarcastic trivialization of why we're killing boars (or anything else for that matter) can be done to SWTOR too so you aren't earning any points there. If you're going to say the story in WoW doesn't matter, I can say the one in SWTOR doesn't matter either. You can just spacebar through the talking and follow the glowing locations on the minimap. At least in Vanilla you had to read where to go. So they are identical in each game, just delivered differently? And that's your subjective opinion. Mine is different. Maybe you feel like it was trivial because its the difference between a gnome with a sword and a jedi with a lightsaber. I'll concede that those two differences can be a little glaring. Maybe you hadn't invested in the Warcraft lore like you did Star Wars (admittedly, Star Wars is far more detailed and complex). I enjoy them both. I ran through instances for months before I found raiding. Many, many months. I wasn't raiding until October of '05 after starting in November of '06. There was still quite a bit to do. Keep in mind, the loot tables in Vanilla, per boss, were MASSIVE. Current WoW, bosses can drop about 5 items in a dungeon. Vanilla, ONE boss dropped ALL the dungeon tier helps if I recall (damn you Gandling...) and that's not counting the other loot he had and - GOD FORBID - you were Alliance that bastard dropped the Shaman helm! I'm not saying it was a GOOD way to do things, but it was still keeping you busy. This is true. Blizzard had much better development direction before Activision. I was perfectly okay with how TBC raids were set up. But Activision and Kotick are money grubbers galore.
  12. I beg to differ. I genuinely hope SWTOR continues to build momentum and gets a healthy share of the market value. I'd have loved for it to be something unique and fun and as addictive as WoW once was. As it stands now though, its not. Its a clone missing too many features that, I feel, an MMO should have. Yes, it should be compared to WoW now but with some flexibility. The fact is, this game was being designed back when TBC released. It feels like they didn't continue to build on anything new and different from that point forward.
  13. I'm not sure where you got that. I'm a little bored of both to be honest. I do, however, feel that a lot of what I enjoy in an MMO was more present and more enjoyable when WoW was released compared to when SWTOR was released. I think some of the things coming in 1.2 will be amazing for SWTOR and will renew my interest, at least for a bit, but if you're going to compare I'd prefer people did it accurately and without the need to make dramatic assumptions or sweeping generalizations about either game because of some minor aspect they don't like. That's the beauty of all this - its purely subjective.
  14. I'm looking forward to Pandas and pet battles as well as scenarios, challenge dungeons, a new continent (the biggest issue with Cataclysm in my mind), new dungeons, the new talent system, etc. I stopped playing WoW for four months when SWTOR came out. I'm likely just getting bored with the genre in general (turned 30 last month) but a lot about MoP looks exciting. Its all subjective. Hence these thrilling discussions!
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