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DNGDangerous

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  1. Honestly, I came back from a long hiatus, and went into ossus with 208 gear. And I think it’s fine for the most part. The rank 10 companion the game provides for you while you play through ossus is strong enough to solo most things for you. As long as you make sure your companion is actively participating in the battles, you should be fine. (Sadly, the instant your companion decides to go afk... under geared players will get completely demolished). ... I hate it when your companion goes on a bio break mid pull without telling you...
  2. While the following statement is my own personal preference (and other opinions may vary): I believe diminish returns start to come into effect after 1700 crit, so people tend to choose to go 1700, 2000, or 2300. I personally do not recommend going past 2300, as after that, it takes a tremendous amount to get extremely small amount of gains. It’s probably better to invest into other stats, like mastery or power at that point. (I like to lean towards mastery for the extra crit chance).
  3. This is subjective, since only subscribers can post in these threads, then your answer will be bias. My bias opinion is: “Yes”, I personally believe it is worth it to subscribe to SWToR. I am thoroughly enjoying the game as a “Subscriber”. But I think it is even more worth it to have been free-to-play, (and not spent any money on the game). Pound for pound, you get more content per dollar spent if you paid nothing into the game. SWToR has a very generous amount of content for free to play players. You basically get 8 RPG stories to play through that has excellent voice acting at AAA game quality, for $0.00 a month.
  4. Play what ever you find interesting. As for factions in PVP, both of empire and republic get mixed into the same teams now so just pick which ever you think will be fun to play. Basically, look inside, and play what you want. If it’s not for you, make a new char, they are all good somewhere in the end. Part of the fun is the journey
  5. consider checking out this video I created a couple months describing bolster. if you don't have time, the basic synopsis is that 252 is the base line for bolster. this system tries to bring lower tiered gear up to a similar stat line. (230 rated equipment tends to yield very similar stats to 252). This system also tries to bring 228 augments more closer to the stats of 236/240 augments.
  6. Where do you get the schematic for self crafted 258 mod? (Does crafting a fully assembled 258 gear, then pulling the mod, or enhancement and then re-engineering that work?)
  7. Thanks, hopefully I find time to watch the stream live, but I doubt it, since I will most likely be working.
  8. I hope that BioWare acknowledges these concerns at their next Cantina Event (which, someone correct me if I am wrong) during Star Wars Celebration 2019.
  9. Thank you for asking, and “Yes” it does matter. BioWare is “supposedly” gathering feedback on our views on the current state of gearing. So I am taking this opportunity to express my views. You might be content (you may even prefer the current state of the gearing process; you are completely within your right to do so) with how the current Ossus platform is set up. What ever your stance is; everyone should have a voice, so that BioWare can take the steps necessary towards eventually implementing a system that garners player population growth (as opposed to player population decline).
  10. I think you are mistaking me for someone else. Please re-read my posts. I never said the gear system is RNG based. I have a specific problem with the loot boxes. Get this through your head. There are two main problems I have with gearing via Ossus. 1) (main gripe) implementation of loot crates. 2) slot locked mods and enhancements. I did not say that the whole system is based around RNG, and I am not even arguing about that. Re-read my posts. I personally would have preferred BioWare never implemented the weekly quest to obtain the loot crate. Gearing would be slower then it already is, but this is what we got. You probably have not even read my posts. I make these posts, so that BioWare (and EA) stops implementing these features in future content. I have no qualms with the other ways of obtaining, ossus experimental and Masterwork gear. (I wish they added ways to obtain ossus experimental gear to NiM ops, but that’s a personal preference).
  11. This is interesting information; which Ops (and their respective difficulty) are 258 gear drops obtainable? I am going to take a guess and speculate that it’s NiM Gods? (Either way, what ever ops it is, this is good news).
  12. RNG stands for Random Number Generator. In programming, all Random Number Generators have a set pool of variables. This set pool of variables is not completely random because there is always a finite set of possibilities. This finite set of possibilities could be as low as two different outcomes, or five different out comes, or ten thousand different outcomes. I could go online and download a Random Number Generator program used to simulate rolling dice. I could then choose to roll a D20 as opposed to a D100 percentile, but that choice does not disqualify it from being a Random Number Generator. I could choose to have a D12 outcome, but choose to have it roll between 1-12 or I could choose to have it simulate rolling two D6 making it roll between 2-12. The choice to limit the parameters does not invalidate it’s programing as a Random Number Generator, nor does the fact that there is a finite set of possiblities. Knowing what the minimum result is does not change the fact that in its core, it is still a Random Number Generator. If I cannot predict the exact experimental Ossus equipment I will receive from the loot crate without fail every time I open said crate, within a large sample pool; then by definition, it is using a Random Number Generator to produce the result. What a player does after that reward is generated is a completely different instance.
  13. Stat numbers vary from class to class, and even spec to spec. Some classes get alacrity %boosts, some classes do not need accuracy, etc... Supposably, even Internet connection speeds can also play a factor for players when choosing stat allocation. Some classes might need a certain cast time speed in-order to fit a certain string of abilities within certain Burst windows. 1859+ alacrity is not a one size fits all, but due to the high stat bloat 252/258 gear has, it “probably” is benificial to at least achieve 703+ alacrity on all non-tank specializations.
  14. RNG stands for Random Number Generator. Each loot crate has a pool of rewards, and upon opening said loot crate, the game will use a RNG based method to distribute the reward to the player. The system used for loot distribution is literally an RNG-based system. What the player does after receiving the reward is a separate operation tied in with the Command Crate System. I know you do not wish to revisit this topic, so I will leave it at that. You can view it how ever you wish, and other players can view it how ever they wish.
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