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ThMirtisAsmenys

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  1. No, restructuring the nature/content of those 4 man Heroic quests would change the feel of some zones and would downplay the difficulty of the quest both in story and gameplay. I know it sucks *** to level a character on a low populated zone. I leveled in WoW up to 80 and hardly saw anyone questing until i was 70+ and running into Death Knights and leveling an alt on my main server here which has a drastcially lower population with about 9 or less people on some planets I was questingt on during peak hours. It sucks but unless you roll on a heavier server some of the quests just won't be available to play unless you get the group together.
  2. what this guy said. On a extremely positive note, since WoW is killing itself (god knows why they implement some changes to seemingly try and ruin their own game) Tera might or might not be everyone's cup of tea/good at all and GW2 is pay once. Because GW2 is pay once it's likely that MMOers will still stay subscribed to another MMO since it costs the exact same. Aka raid in SWTOR and go do whatever in GW2. So in essence it's the economy (rl, not in game ), features of swtor and non-MMO games that really threaten SWTOR and not other MMOs.
  3. I did quit partly do to low pop server. However, that wasn't my main reason for unsubbing. My guild was losing members fast as well as losing interest in the end game content and specifically the pvp I found myself sitting doing basically nothing on the fleet to often. Also I am taking a long vacation in a few days so I didn't wish to be subscribed while on that and when I get back I will be doing the Tera beta. The main reason for my unsubbing in conclusion I suppose would be that my friends have left the game and that I am bored with the current content. Hopefully that could change in the 1.2 or subsequent patches as I do like the game.
  4. its better than the buffalo ****** hat for the assassins. and turning off the head slot makes my guy look like a douche. he's body type 2 and a rather plain looking human.
  5. I'm just going to go middle of the road here and try and explain some issues from a more neutral perspective than what i've witnessed in this thread. 1. What BW/EA defines as a 'sub' BW/EA defines a subscriber as someone who has bought the game and is in their first free month AND/OR is past their first free month and are currently playing. If this was not the case the CEO would not have mentioned that there were significantly more people who were out of their first free month when explaining about the 1.7 million figure. 2. Dead/low population servers I recently unsubscribed partly because of this but i'm trying to be neutral here. Yes there are some servers that are very low on population these days. Even in comparison with last month these servers in question are much less populated. This stems from being people growing tired of the endgame content and pvp, people being done with leveling a character to level 50, unsubs, migrators to higher pop servers, and the opening of new servers internationally. Bioware I'm sure is looking into making server transfers easier but are admittedly having problems with the transfers due to the legacy system afaik. I am sure that BW/EA is also waiting until post 1.2 to seriously consider dumping more resources into server merging and character transfers. I rolled a character on a heavy pop server and this game is WAAAAYYY more fun with more people on so those of you who have low pop servers, my condolences, try and reroll or wait for 1.2's release. 3. The game's content The voice acting and cutscene/choices is cool and all but after awhile extremely annoying. Though I am glad they left that out of OPS. The story is great but I don't think that anyone is arguing against that. What people mainly complain about are many features that are coming in 1.2 afaik and the bugs. Say what you want that WoW didn't have 'so and so' feature when it came out but remember that was 7 years and some months ago. WoW redefined the genre and many players have come to expect things that are available in WoW in other MMOs. IDC what your reason is, not having a dual spec feature available at launch for a class tree system is ridiculous imo. If I want to excel at being a pve tank and maybe be able to pvp or pve as a dps/hybrid I don't want to go have to respec and pay fees for that. Once 1.2 is released it won't be an issue but the people I know who have quit or are quitting this game did so before the announcement of the features in 1.2. They simply expected some main features of a mmo THESE DAYS (just emphasizing) to include some of these features. MY opinion is that they hurried to release the game before Xmas and with plenty of time before another major seller (also BW lol) ME3 was released. Other than missing some key features, the gameplay is pretty awesome and the few bugs that were/are present are extremely excusable considering the amount of lines of code that this game possesses. 4. Bioware/EA profits/expenses regarding SWTOR. In regards to the Box version sales profits. Sold on origin (digital dowload) $60 - total profit $60; deluxe $80/$80; CE $150/X(x=sales-production costs for contents of CE box) Sold in stores $60 - total profit ~$50 (as sold to store) - Cost of production for box contents - shipping/receiving, etc. Production costs as a whole for the development/upkeep of a game Beginning: High - recruiting/hiring of new personal, updraging and purchasing new equipment and supplies when necessary, salaries. Middle: see beginning with less emphasis on HR and purchaing costs decline to an extent. Pre-release: Very High - See beginning due to newly created positions to deal with Customer Service and server IT. purchase/upgrade of (if not previously owned/current) servers and server technology. MARKETING. Prodcution of physical product (aka the 'Box'). Etc. Post-release: Very High - Monitoring of current product and sub trends leads to increase/decrease in employees and thus salaries. Creation or expansion of current customer service. Marketing. Retension of a sizeable portion of the development team to create patches and expansions. So for those of you who think that mmos (worth their salt) just rake in the cash after release are kidding yourselves. That's why their CEO mentioned that at 500k subs they would break even and at 1m would make a small profit (he even mentioned it not being anything to write home about). 5. The Number of Subs 1.7 million is a TON of subs. We do not currently know how many total boxes were sold, we just know is >2 million so we cannot calculate the retention rate only that is most likely less than or equal to 85%. I'm guessing that many people are waiting until the release of tera/gw2 and the beta of the latter to want to fully commit to an mmo or stay subbed to a game they are CURRENTLY bored in. Note that is a guess. Wait until post 1.2 and we'll see if the number of subs increases or decreases with people coming back or leaving and that might be a decent indicator of the games early fate. (not its ultimate fate just its early fate). 6. Fanboy vs. Hater People on here need to chill the F*ck out. To Fanboy: people like to voice their opinions on a topic. if they dont agree with your opinion that's why it's called an opinion don't berate people for voicing their concerns/greivances with a certain topic. If anything on this forum it makes the fanboys of this game out to be blind, brain-washed douches instead of people who enjoy the game. Also stop saying that the game is 'better' without all the people that quit or who are complaining/have complained. You should want a game with the best possible retention. Consider your week/biweekly wages (assuming you have one. for those of you who don't i hope you the best of luck in attaining one keep up the search ) now imagine you lose a further 15-20% of that to taxes without any service in return. Life is going to be a little harder for many of you and you'll most likely be forced to change the way in which you live. Subs of this game are Swtor's salary. If it's salary is cut it has to respond by changing its lifestyle. Whether that is cutting the quality of CS, the deletion/delay of intenteded future projects, or what have you I see no reasonable explanation to, if you do indeed love this game, wish to see it suffer. Telling people the game is better off without them is a JOKE. Also, some people who quit or are quitting probably don't necessarily want to and that's why their on the forums/website monitoring the game and its status from the best current statistic on player population and enjoyment aka the player base itself. To Hater: What are you doing on the forums if you quit or hate this game? Trolling stuff like this is just plain asanine. If you intend to influence people to quit this game or just want to see it fail you clearly are an insensitive *****. You obviously have no care that the people who work on this game and their families and even as a ripple effect would suffer if this game shut down. If you are hear just to see some 'fanboys' squeal about the game they love then you have the interests of an ahole teenager. If you are an ahole teenager please go and do something more constructive with your time. To people who do not fit into either of these descriptions and are generally concerned/happy with the game as it is currently as well as the civil posters who I have read throughout this thread I hope this game continues to grow and pulls me back in the near future. Until then I hope those who are playing enjoy it and to those who aren't I hope you find a reason to return in the future as well.
  6. i believe you will receive it after the 20th.
  7. Just so you know you had the preorder code on Origin all along. all you had to do was right-click the SW:TOR icon in your Library and click on 'Show Game Details'. The preorder code is in there. The actual game access key will be e-mailed December the 16th, 2011. Hope I can help with anything else.
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