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Masoa

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  1. As anil, why not make the first spender annihilate? It seems to do the most damage per execution. Basically something like this Annihilate > Rupture > Saber Ward If talented into the rupture slow, that can be your crippling slash If everything is on CD than Vicious Slash to hopefully unlock rupture but use Annihilate within 3 seconds of it coming off cooldown to take advantage of the stacking cooldown reduction.
  2. Anil Marauder for burst at 50: Battering Assault - > Frenzy -> Berserk -> Rupture Target melts for 6 seconds. Throw on a Force Choke for good measure.
  3. It's funny how useless a knockback is if you position yourself in a way you won't get thrown off the platform and then laughing as you out play the guy.
  4. Not sure if serious. Positioning and line of sight are huge in PVP. Force Choke is currently exploitable where if you die while doing it they are permachoked.
  5. What's nice is that with Quinn you can do orange quests with ease. Generally goes like this as anil: Force Charge -> Smash -> Deadly Saber -> Rupture -> Anil/VS to open up Rupture Quinn pulls healing agro off the others, you keep tunneling down your target. Quinn easily keeps himself up. You pull the next guy off him, kill him, and finally the last guy... You're about to die... so your force cloak quinn pops you a quick heal cds come off you and you resume on target now on Quinn... Enjoy your zero downtime gameplay. Operations? Enjoy your rogue that provides tons more utility.
  6. What I love in general is how much resources we seem to get over the other classes... Bounty Hunter has to stop often to avoid heat issues Agent has to stop to avoid low energy regen issues Inq has to use weak attacks waiting for force, except for sorc which has a nice pool to work with. Warrior? You get to press buttons to get your resources, everyone else can wait for it.
  7. Maybe your CTRL key is stuck so whenever you press 1 your companion attacks.
  8. I have a 42 marauder and a 29 sniper. Comparing the two it seems Sniper has much burst but runs out of gas after the e bar runs out. Marauder on the other hand is able to keep dishing it out. Although many abilities are presented to our class, your rotation should consist of abilities that you have specifically spec'd into.
  9. There are no profession advantages, so best to focus on gathering. I'm currently running Slicing / Treasure Hunting for credits as it gets costly as you go up (at level 42, new ability ranks cost 40K). Slicing is good for pure credits (have your high affection companions do it) and Treasure Hunting is good for gear upgrades (keep repeating your level bracket for lockboxes).
  10. Use Quinn unless you're bringing in another comp for a particular convo. Currently the ravage talent near the end of the carnage tree (the immobilize) is bugged and doesn't work so that leaves you to put those points into rage generation or other pvp abilities. Probably easier to level with Anil, as you will be able to do orange quests thanks to Quinn and having rupture + berserk party heals; plus shorter cd and less rage costly abilities.
  11. Knockbacks? Put your back in a way that will not get you blown off. Positioning is part of the game. Force choke is our stun. I.e. play anil, put up bleeds, choke and laugh.
  12. WoW boss encounters are 6-12 minutes a piece, SW:ToR is on par from what I'm reading.
  13. History has shown that game mods have extended a game's life well beyond the expiration date. Prove me wrong.
  14. Most of the people here that don't want addons actually want them, but at the same time want you to feel mad because someone disagrees with you. Welcome to cyber bullying.
  15. I find having only 4 actionbars limiting.
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