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CVraden

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  • Posts

    5
  • Joined

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10 Good

Personal Information

  • Location
    USA
  • Homepage
    twitter.com/nettletron
  • Interests
    Star Wars: The Old Republic
  • Occupation
    Comic books and games
  • User Title
    They/them
  1. While playing a freshly made Sith Warrior with the Assassin combat style, the first quest had some inconsistencies in the cinematics. Particularly when retrieving the blade from Ajunta Pall's tomb. The weapon looks like the normal single-bladed weapon that's always been in this cinematic even though my character uses a double-bladed weapon due to their Assassin combat style. Despite looking like this, the quest still rewarded me with a Korriban Battler Practice Staff, a double-bladed weapon that looks nothing like the blade in the cinematic. Screenshots here Slightly unrelated bug report: The Korriban Battler Practice Staff uses the sound effects of a lightsaber when used in combat instead of an electrostaff. The Apprentice Practice Staff your character first starts with sounds normal.
  2. My biggest frustration with character creation was not being to preview the character's voice. The only way to do so is by clicking one of the gender options which rerolls all customization selections (except body type which always defaults to 2 for some reason). I personally like to see how my character will sound after I've settled on an appearance but currently there is no way to do this. Similarly frustrating is that appearance customizations were rerolled if I went back to change my combat style. I think it would be very common for players to want to see how their character looked with different weapon setups after settling on a look, but currently they would not be able to do so. I also found it odd that scrolling up would zoom out instead of in and vice versa. Seems counterintuitive. Clicking and dragging to rotate the character model was also quite slow. Ideally it would rotate at a speed dependent on how fast I'm moving my mouse or at least faster than clicking the arrow buttons since the latter seems like it would be the less commonly used method. I felt the flow went smoothly aside from weapons occasionally disappearing while selecting an origin story/style. I really enjoyed how each combat style had a unique animation. The text and symbology were very clear while still looking sleek and intriguing. Lastly, I very much appreciated being able to choose some masculine complexion options for female characters. The more appearance options that aren't restricted by gender the better, including body types! Ideally the gender selection would only affect the character's voice and pronouns used by NPCs and nothing else. It would certainly allow for more interesting character designs and make trans and GNC players feel more welcome.
  3. I'm in the same boat. Would really like to finish off this achievement.
  4. Will non-subscribers be able to have more than just two character slots per account in the future? Or at least have the option to buy more slots with Cartel Coins?
  5. Awesome. That was one of my biggest complaints about F2P. Basic UI functions shouldn't be restricted. Now just give F2P players and preferred status players either more character slots or at least the option to buy more slots with Cartel Coins and I'd be very satisfied with ToR's transition to F2P.
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