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Ka-tel

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  1. If players are able to make countless characters and run 5 companions for each of those toons it will completely decimate an already weak economy. Please make Max Deployable companions for Free 2 Play accounts 1, or even 0. Thank you.
  2. Yeah I would totally agree with your assessment. They really do need to add some super rare schematics and/or crafting components (a la RIS and BH armor in SWG). Right now, everything is just so easy to get and there's just no demand for something that anyone can get. That's pretty basic--and I wish the devs would realize it.
  3. Only a small percentage of that was actually from kits. I had saved up ~1400 augmentors and those ended up being my big moneymaker. Even a week later they're still 25k a pop. Wow Splaktor, 400k is a lot. Most of mine I got 155k per and then that halved on day 2. Well don!! I'm also with you regarding pre-1.3 crafed armor. I made a bunch and put cheap green lvl 49 augments in them so that they would get the augment slot hoping that that would increase the value of those armors by the approximate amount that an augment kits costs + the cost of creating the slot with the table... but they just aren't selling. :// I guess the truth is, all crafted armors are pretty easy to get the schematics, therefore easy to make and no demand to look like someone else. Unique drop armors will be more in demand.
  4. I just sold my last augment/augmentor. And prices on augment kits have dropped substantially. So now that the rush is more or less over, how much profit did you make crafters? I'm up 52m. Share comments, success stories, etc. I knew Dulfy had overestimated mk-6 sales values. On my server I sold the bulk of mine for 155k each. Very few people actually got 200k for kits, and only in the first hour. Now they're about 70k. Augments are still pretty high though. 140-180k for the more useful ones. And augmentors are at a solid 30k each.
  5. lolz. I'm on a pve server. I'm smart enough to know better.
  6. LOL, way to side-step the issue. It's an open world boss. Of course there will be competition and interaction with those of same faction and opposing faction regarding an open world boss. Devs purposely made it an open world boss. They could have easily made it an instanced encounter if they wanted. Some people want open wolrd pve and pvp content. If you don't, then don't participate. But like I said it's not getting changed so quit crying about it.
  7. You knew what you were getting into when joining a pvp server. There's no easy fix possible, so it's not going to be changed. Deal with it.
  8. It's because you're hitting the DD which is on a timer at around the same time you're hitting a phase 2, which is based on boss percentage. So either push dps harder on whatever tank is forcing the phase 2, or slow dps to make the phase 2 happen a fter the 2nd DD. Either method will fix this problem.
  9. Old idea is old. This has been suggested many times. Do a search.... then delete this thread.
  10. Hey TS, good write-up but how do you figure augment kits are going to sell for 200-300k each? The mats cost of a kit is only about 60k. How do you figure such a mark-up? I was thinking more along the lines of 80-100k each... but I have enough bracers made to craft over 200 kits so I hope you're right!
  11. It's against Bioware's Terms of Service to prevent other players from interacting with world objects. People would do similarly to other trying to collect the Unusual Egg for the orobird pet. These players, once reported to customer service were warned not to do it again or risk action against their account. Report them.
  12. If this game goes F2P, I won't be freeing.
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