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Larkie

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  1. What people need to realize about the amount of credits he says he's making..it's probably true, but then he didn't say profit..he said that's how much they bring in. Actual profit after costs could be half that. Besides that, he is clearly a full-time crafter. By that I mean that crafting in this game is either his second "job" irl or possibly his first..there are a lot of people out there that do nothing but play video games all day. If you're not willing to dedicate that kind of time then you aren't going to make that kind of cash selling low-level items. And, really, unless you enjoy it why would you want to spend several hours a day crafting? Credits should not be your motivation.
  2. It wouldn't be so bad if they added a little more time to how long you can sell things. Maybe 4 days instead of 2. Two is just so ridiculously short..especially if you craft lower level stuff and try and keep a large variety of things for sale to keep all profs happy.
  3. Lol, romance in gifting virtual items in a video game..who would have thunk it 20 years ago? So adorable.
  4. Why are you wasting your time sending anyone out on that "defenseless" mission...I don't even know what it is because I would never think of using anything but Unsliceable/Watching and to be honest I almost never use watching...it's not really worth it either. Every patch someone gets a run of bad luck and thinks the crit chance is broken..same as people used to do with RE when it was a lower chance. Human nature I guess.
  5. They're drops in some sort of Ops (no clue which) and they're bind on pickup as far as I've always known. You RE those and you get a chance of learning that schematic. You could also RE ones crafted by someone that learned it the previously mentioned way as far as I'm aware but that would be quite expensive.
  6. If it was just selling/buying stuff on the gtn I can see that not having a big effect on the market or a big disadvantage for anybody. For sending missions/crafting however this would be a HUGE advantage and would also plummet the prices of mats and crafted items. A lot of people have a dozen or so toons with let's say at the low end of the spectrum an average of 3 comps each - if you sent these out at least once an hour on missions, that can add like 2300 units of "premium" grade 9 resources to your coffer every day while you're "working". That doesn't even factor in other time when you're not working but aren't at home playing the game. If you think this wouldn't negatively impact the market and give people a great advantage over other people..well, you're being rather short-sighted imho. Lastly I would say.. we all need a break from video games, otherwise it might seem a bit like an addiction, no?
  7. Since they've been like that since day 1 (and presumably in Beta as well), I wouldn't hold my breath waiting for them to fix it.
  8. Thanks! That's super helpful, I always just find myself guessing.
  9. You must be talking only about end-game crafting. For those of us that craft for the other 54 levels, I don't think anything has really changed, has it? I guess this is where that saying "don't put all your eggs in one basket" comes in.
  10. It's all of the professions. Grade 6 used to be the highest and the rule was that the highest didn't get rich/bountiful. Once Grade 9 resources came in they didn't bother changing it. If you're looking for purples you can definitely get them from abundant, I'm not sure about the moderate as I don't like to run those.
  11. It's been requested many times before... I'm not a big fan but I'm sure I'm the minority. I think it makes things in the game very uneven. If i'm poor and can not afford a smart phone, I'm at a severe disadvantage. If I have a job where I don't get to sit around on my butt all day playing on my phone, I'm at a severe disadvantage. Obviously if I have no job then I have the advantage of being able to sit at home and play video games but..on the flip side I'm now a loser that plays video games all day, so I think it kind of evens out. Now, personally, I have a smart phone and could send out missions constantly.. I just think that there's enough disparity in classes in the world, do we really need to add another one into an imaginary world? Anyhow, you also have to realize that all this would do is drive the price of resources into the ground. Which would also make people less willing to pay a "decent" amount for crafted items. So, economy-wise, it's not the solution you think it is.
  12. No, sorry, nobody runs hundreds of Rich/Bountiful missions and only gets one crit. Hasn't. Ever. Happened.
  13. It really, really depends on your server. But, ignoring that.. Low-level blue implants can be a decent source of money if you don't try to sell them for too much. Selling diplomacy blue materials for Grade 2 & 3 can also be a fairly decent profit. Selling certain low-grade Bioanalysis resources as well - Genetic Anomaly, Hallucinogenic Compound, Unknown Microorganism, Bio-Energy cell sample are all in fairly high demand if people are making lower level implants.
  14. Here's the problem with diplomacy missions.. Last year sometime, I think in the first half of the year, somebody complained about the missions not being "appropriate" for either the republic or imperial side. So, instead of balancing the missions out they "fixed" it by moving all darkish missions to the imps and all lightish ones to the repub side. What does this mean to you? 1. Grade 2 Diplomacy mat missions need to be run by a republic character to really be productive 2. Grade 3 Diplomacy mat missions need to be run by an imp character to really be productive 3. Grade 4 Diplomacy mat missions need to be run by a republic character to really be productive Grade1, 5, 6 & 9 I believe are okay for both sides to run, but I don't run these as much so I'm not positive.
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