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Natholomew

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  1. Like, compared to Warriors/Knights, Sins/Shadows, Sniper/GS? Now throw in some dps Operative/Scoundrel and what rationale do you have left? The class is defanged, relegated to tank duty. Let the sweep/smash kids keep doing their thing, same with the assassins and shadows.
  2. I've seen abilities like this before, it basically means that the devs don't give a *wink* about your class. Instead of implementing a reasonable expansion ability, one that would similarly be non-GCD but then have a 5 or 6 second refresh; they went and threw an overly-complicated mechanic into the device and guaranteed a headache. They clearly didn't test it enough OR care about it's overall ability to perform.
  3. 1. I doubt the Juggs who are throwing down 3 different 8k attacks, some getting over 10k, in the first 2 weeks of the expansion had full min/max gear. 2. When a pyro PT gets that full min/max gear, you think it will allow for our 3 prime attacks to start doing around double what they do currently?
  4. Basically, the class being transformed into a dot-applying dps class means that shorter fights show less PT damage overall. Half the game's NPC lifespan-after-engagement end in under 10 seconds, the other half is somewhere closer to 24 seconds for heroics and under a minute for non-boss champions. So, the greater majority of fights don't allow for most lately applied dots to account for their full damage. This is MMO basics, front load damage is king in just-about every avenue of dps, pvp or pve.
  5. Again, what are you even doing talking here? You bring nothing of value to the conversation but pure distortion and fact-bending. Try that our DPS spec is near the bottom in ability to kill anybody because the all of the power-hits have seen some of reduction in volume. We're doing roughly half the numbers that Sith Warriors are capable of, and 3/4 the damage of sith inquisitors' attacks. Oh right, you don't care what I think, probably because it helps you avoid the actual issue of a humongous nerf on PT PVP.
  6. Jugg smash, vicious throw, dispatch .. all doing 8k and sometimes over 10k Assassin maul, maul, maul.. 8k and more Both have a tank option. Sorcs and Mercs have several 6k or 8k+ attacks, respectively, and also have a heal tree spec. Does anything you say make sense?
  7. I put my force shielding up so my stun coolsdown and then pow, right in the lulz. Seriously though, dps sorc/sage have twice as many big hits and they're more reliably above 6k.
  8. Like Vicious Throw doing over 10k? I just did 7k with Rail Shot, but I don't have 9k Smash or 9k Dispatch to tag onto it. Still a 3k disparity. Leveling my Jugg, because they never gonna get nerfed. LuLz
  9. Why show 'solidarity' to a class? I'm not going to waste my time on the sub-standard powertech.
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