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Feariz

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  1. I played the Vigilance build but didn't like it so much, so I was thinking of building a good hybrid between defense and DPS by going deep into the Defense tree and using equip that boosts critical chance and surge. I'm not a PvP veteran so I'm asking you, do you think that it is possible to do some good damage this way? I also have some other questions about some technical aspects of the game and DPS-guardian in general. 1-Which combo of stats do you prefere: critical/surge or power/surge? 2-Is there something like a critical chance cap? Thanks in advance for your advice
  2. Any pattern of those that I mentioned?
  3. I have 400 artifice and reversed over 70 Assault Enhancements 22, but I didn't learn the blue schematic. Now I moved on the Efficient Enhancement 22 and disassembled around 30 of them, but didn't learn the blue schematic neither. Strange thing is that learning advanced Hilts 22 wasn't so hard... Is this just bad luck or other people are having this problem? Did someone get a purple Enhancement 22 schematic?
  4. I wrote about Normal servers, not Normal that are often Heavy and sometimes Very Heavy. I started on a server that was something like yours, but now is always Normal. On planets I find 20 players (in the evening, which I think one of the most populated times) if I'm lucky and, for example, on ilum there were 5 players this evening... I don't think that my server is the only one in this situation since there are always other servers less populated than mine, so I was just asking what Bioware is going to do with this servers.
  5. It is true that "its beacuse of people go back to school and work", but this doesn't mean that nothing can be done to improve gaming experience. I bought the game on holidays and started playing on an european server that was normal/heavy populated since i expected that a lot of people would have moved from those full servers with 20minutes queue time. What happened instead is that Bioware encreased population limit on full servers so that nobody moved FROM them but maybe others (from low-servers) moved TO them. In additions to this there's a lot of other things (quitters, workers, stundents...) that made high-populated servers keep their number of players, and the normal/heavy ones loose a lot. The server where I play is now far from being heavy and I'm not so fool to think that more people will come in the next month. And as I can see a lot of other servers are in the same situation. So there are a lot of servers so low-populated that the gaming-experience is redicolous and just a limited number where there's an high population. I hope that Bioware will do something like merging servers or enabling server transfer, because I paid for this month of gameplay and I don't won't to waste another month to reroll a charachter on a decent server.
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