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xenofire

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    embedded software engineer
  1. We were "hardcore" because we did 30 hours a week the first week to get it done. There is no and there has never been a "hard core" in this game because there has never been a requirement to do anything to that degree. Of course, the remnant is dead too now. We're playing CS GO and DOTA2. =)
  2. More people have quit because addons don't exist than people who have hung around for the same reason. Enjoy your empty F2P game. =)
  3. Well, our core of players decided to unsubscribe last night. We'll decide whether or not we're coming back when new content hits... But for now my guild is another causality of boredom and frustration.
  4. What would your children tell the other kids at school if your guild had two guildmasters? Wouldn't that be awkward for them?
  5. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . _________ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\/ It’s a trap! \ . . . . . . . . . . . . . . . . _,,,--~~~~~~~~--,_ . . . .\ ._________/ . . . . . . . . . . . . . . ,-‘ : : : :::: :::: :: : : : : :º ‘-, . . \/. . . . . . . . . . . . . . . . . . . . . . .,-‘ :: : : :::: :::: :::: :::: : : :0 : ‘-, . . . . . . . . . . . . . . . . . . . . . ,-‘ :: ::: :: : : :: :::: :::: :: : : : : ‘-, . . . . . . . . . . . . . . . . . . .,-‘ : :: :: :: :: :: : : : : : , : : :º :::: :::: ::’; . . . . . . . . . . . . . . . . .,-‘ / / : :: :: :: :: : : :::: :::-, ;; ;; ;; ;; ;; ;; ;\ . . . . . . . . . . . . . . . . /,-‘,’ :: : : : : : : : : :: :: :: : ‘-, ;; ;; ;; ;; ;; ;;| . . . . . . . . . . . . . . /,’,-‘ :: :: :: :: :: :: :: : ::_,-~~,_’-, ;; ;; ;; ;; | . . . . . . . . . . . . _/ :,’ :/ :: :: :: : : :: :: _,-‘/ : ,-‘;’-‘’’’’~-, ;; ;; ;;,’ . . . . . . . . . . . ,-‘ / : : : : : : ,-‘’’ : : :,--‘’ :|| /,-‘-‘--‘’’__,’’’ \ ;; ;,-‘ . . . . . . . . . . . \ :/,, : : : _,-‘ --,,_ : : \ :\ ||/ /,-‘-‘x### ::\ \ ;;/ . . . . . . . . . . . . . . \/ /---‘’’’ : \ #\ : :\ : : \ :\ \| | : (O##º : :/ /-‘’ . . . . . . . . . . . . . . . /,’____ : :\ ‘-#\ : \, : :\ :\ \ \ : ‘-,___,-‘,-`-,, . . . . . . . . . . . . . . . ‘ ) : : : :’’’’--,,--,,,,,,¯ \ \ :: ::--,,_’’-,,’’’¯ :’- :’-, . . . . . . . . . . . . . .) : : : : : : ,, : ‘’’’~~~~’ \ :: :: :: :’’’’’¯ :: ,-‘ :,/\ . . . . . . . . . . . . . .\,/ /|\\| | :/ / : : : : : : : ,’-, :: :: :: :: ::,--‘’ :,-‘ \ \ . . . . . . . . . . . . .\\’|\\ \|/ ‘/ / :: :_--,, : , | )’; :: :: :: :,-‘’ : ,-‘ : : :\ \, . . . . . . . . . . ./¯ :| \ |\ : |/\ :: ::----, :\/ :|/ :: :: ,-‘’ : :,-‘ : : : : : : ‘’-,,_ . . . . . . ..| : : :/ ‘’-(, :: :: :: ‘’’’’~,,,,,’’ :: ,-‘’ : :,-‘ : : : : : : : : :,-‘’’\\ . . . . . ,-‘ : : : | : : ‘’) : : :¯’’’’~-,: : ,--‘’’ : :,-‘’ : : : : : : : : : ,-‘ :¯’’’’’-,_ . ./ : : : : :’-, :: | :: :: :: _,,-‘’’’¯ : ,--‘’ : : : : : : : : : : : / : : : : : : :’’-, / : : : : : -, :¯’’’’’’’’’’’¯ : : _,,-~’’ : : : : : : : : : : : : : :| : : : : : : : : : : : : : : : :¯’’~~~~~~’’’ : : : : : : : : : : : : : : : : : : | : : : : : : : : :
  6. What's the point of being the richest guy in the world when the world is empty.... And doesn't the world being empty make you the richest guy by default?
  7. Don't get me wrong, you can play one of their cookie cutter decks and it will be pretty easy. If you make your own build though, you can pick a relatively complicated set of abilities that super compliment each other and probably double your damage output. I spent like 10 hours the other night doing target dummy practice with ACT... It didn't matter, I know, but it was fun for me. I guess if you really want it to be easy mode just get thors hammer and make your off-hand elemental then every 5 attacks you can thors hammer for the win. The min maxing of raid compositions is going to be freaking sweet too. Making sure every group has a crit buff rating, the blood lust type ability, a hit buff, etc....
  8. There's more people in my vent playing day-z, TSW, CS GO, and diablo 3 any given day at 3 oclock in the morning than there are that show up for raids in SWTOR anymore. "Do we really have to kill these bosses again? *whine*" We're not lasting much longer. Looks like you'll beat us this time CKN. ;-)
  9. You play... SWTOR... and you think... TSW... Combat is clunky? At least you're not suffering massive frame rate issues trying to kill bosses. TSW isn't the greatest MMO ever released, but SWTOR is one of the worst, and there's really nothing better to do. I love TSW because there are 526 different abilities that anyone can get, and it already has a built in full group combat log system, so I go into dungeons when I'm only in the third zone and I do 450-550 DPS while everyone else in the group is pushing 150 DPS. It's an insane descrepancy, it reminds me of leveling as an elemental shaman in TBC and doing 80% of every 5 mans damage... The skill cap in TSW is insanely high, a great tank can be both the tank and the healer by picking the right abilities. A great healer can pick a few DPS abilities and out DPS some bad DPS. Bad players hate TSW; but I guess I don't blame them too much, the reason I find the game fun is because I think it's really difficult to min max, while SWTOR is on a kindergarten level when it comes to complexity-- even in hard mode.
  10. It is too hard to ask since they're laying off all their developers!
  11. So you mean, they opened up the API, didn't have to spend millions developing the UI, the players took the direction in the way that the majority of players wanted the game to go, and the game ultimately survived? It seems like the opposite of all those things are happening here, especially the game surviving part.
  12. You guys who think UI's or addons make games easier are just plain uninformed. The challenge should be in mechanics, decision making, reaction time, educational aptitude, and general intellectual prowess. "Of all the people who have the debuff, who should I dispel?" Is a fun and potentially difficult decision to make; spending that same amount of time clicking everyones name to see who has the debuff, is IRRITATING gameplay, and not difficult at all. WoW has massive numbers of addons, and still gave us instances like Sunwell, and a few bosses in WoTLK and Cataclysm that were incredibly challenging. Look at heroic firelands, how many US guilds finished it before nerf? A hundred? With insane amounts of addons, all the information you could need, and everyone pushing crazy DPS through so many different kinds of sim tools support. Yet the game was still really difficult for the average person. The challenge shouldn't be in trying to understand what the crap is going on or playing with a UI that could have been better designed by first year MMO players. It's really stupid that some people still have to press their DPS cooldown, press their trinket, and press their next ability. One button should do all that for you, it's a waste of time and DPS otherwise. Gamers are forced to get nagas just so they aren't completely irritated by the lack of information and complex intricacy-- not difficulty, needless complexity-- brought on by this games UI. The fact that it's impossible to find debuffs doesn't make them harder to dispel, or even harder to deal with. It just means healers need to cycle through everyones portrait, or players need to clutter up vent with information like "i've got the debuff". It also makes mechanics like multiple debuf management and passing of specific debuffs between players nearly impossible. Quite frankly this game doesn't have enough freedom of information to even present difficult encounters designs. This is a very passionate issue for me, because quite frankly bioware has just made a terrible design decision in this aspect to not open up the API. Even games like the secret world which spent way less time in development are opening up the API. It's reasons like this, that SWTOR is dying very quickly. Bad development decisions lead to unfun gameplay.
  13. All they really need to do is let us make macros using their API and limit the accessibility to many functions on their API.
  14. Show me where on this anatomically correct doll exactly where the angel touched you.
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