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xContex

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  • Location
    Boston, MA
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    Gaming
  • Occupation
    Pharmacist
  1. GGs on ranked tonight. We didn't do so hot in the beginning but it picked up towards the end. Was fun all and all. Looking forward to next Friday. Practice makes perfect =p
  2. I don't think you comprehend what I am saying. Let me break it down for you so you can understand. Heals assist the entire team through heals therefore they get credit for the DPS KILLING the opposing player -> Your statement Tanks assist the healers in keeping them alive thru guard so they can HEAL the entire team therefore tanks get credit for the healers being able to HEAL -> My statement Do you see how they relate? It isn't hard to understand. This is more like a cause and effect. The healer did this so the DPS could do that. The tank guarded healer X so the healer go heal player Y. It is the same damn relationship. Now like I said previously kills weren't given to healers. It is now ONLY because their medal count was low every match so it was merely a QoL improvement. The moment you understand that is the moment you understand what I am talking about. Now with that said you are welcome to think you are right. It is your opinion I won't take it away from you. But I'm going to leave it at that. You are going to respond with a novel. I will respond with nothing. Better yet I won't even come back to this thread because the moment I handed it off the next poor soul is the moment I stopped caring about records =p.
  3. With that logic tanks should get heal credit because they assist healers through guard lol.
  4. Bioware allows healers to get kills SOLELY because they couldn't get 8 medals in a warzone to get full rewards. It was a QoL improvement in the early days so healers don't get completely screwed for pvp'ing otherwise you'd have healers with 4-5 medals today getting half the amount of the rewards other players would be getting. It was totally unfair for them so bioware did the right thing and changed the system. However the way the system works is whenever a player gets a kill if the healer has healed them that healer gets a kill too. So lets take the example of 1 sage dropping salvation on the ground in a voidstar and 5 smashers are sitting in that salvation. Those 5 smashers go ahead and farm the **** out of the other team resulting in 100 total kills that match. Each Smasher getting around 20-30 total kills. The healer at the end of the match would have 100. The score board would show something like this: Healer - 100 kills - 0 Damage - 200000 Damage Taken Smasher #1 - 29 Kills - 430000 Damage - 200000 Damage Taken Smasher #2 - 27 Kills - 410000 Damage - 200000 Damage Taken Smasher #3 - 25 Kills - 390000 Damage - 200000 Damage Taken Smasher #2 - 23 Kills - 370000 Damage - 200000 Damage Taken Smasher #5 - 21 Kills - 350000 Damage - 200000 Damage Taken PVP Scrub - 0 Kills - 70000 Damage - 200000 Damage Taken PVP Novice - 0 Kills - 50000 Damage - 200000 Damage Taken Now you tell me. The record of kills in a warzone is an offensive record. Where in that score sheet does it show offense produced by a healer? The healer didn't earn those kills. It was a QoL bonus so they don't end with 4 medals. If you want to keep this thread legit as I hope you do you'd consider this and remove any healer records from the kill count. There are exceptions to this. If the healer is doing enough damage to make sense. Like if they end up with 300k damage given and 400k Healers with a kill count of 80 that makes much more sense then 0 damage given with 100 kills. Make the right call and use common sense.
  5. lolwut. Guess I PvP with people who don't =x. Sorry to hear that.
  6. Yeah. Its going great. I'm actually on Ascensions ranked team. Queuing this Friday. See you in ranked Chica EDIT. THANKS FOR ASKING HIGH FIVE!
  7. #personalproblemsONpublicforums #yoloswag #Icaresomuch #Iamahardcarecasual #sogud #1PlayerNA
  8. The true value of PvP is to win. True PVP'ers enter areas/warzones to win. Competition is nice and fun but I don't pvp to lose. A ROFLstomp win and a competitive win is the same to me. A big fat W.
  9. It is justified but I also think they swung alittle too hard. It sorta resembles what Ops got around patch 1.1. They were essentially god mode then became flies. Smash needed to be toned down significantly. My thoughts were simply taking away the singularity buff the secondary targets get hit by and force users to target someone while smashing. ATM the single target burst smash gives is still high. You can burst someone for 7-10k every 9 seconds. With dispatch and force scream also giving added damage. The funny thing is the focus tree completely revolves around smash so by limiting what it can do they essentially made that side of the tree almost useless. Why go smash when vigilance gives better survivability (for guardians) or combat (for sentinels). The focused defense nerf kinda hurts vigilance but overall it still has better survivability yet can still burst targets just as fast as smash. At the end of the day this move changes the dynamics of warzones drastically. We shall see which spec becomes the FOTM and what comps will dominate PVP.
  10. #golfclap. You have yet to see my final form young one. Uh huh. Keep telling yourself that. try harder plz.
  11. Explain to me how that was an excuse? Or a hey he started it first lol. Baree. Seriously. try harder plz.
  12. Nah see I wasn't being childish or making excuses. Its nice to see you try to make excuses for me. Like I said, I made a statement. Deal with it.
  13. I think the better question is. Do you FORCE lift? Who lifts these days?
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