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  • Posts

    • That's also not how it works though. What you say may well be true in an actual office or a sports team, yes, but certainly not in swtor. In my experience a majority of games are played in relative or absolute silence -- it's not like you see a lot of experienced players eager to take rookies under their wing and bring them up to speed. If anything there's a greater risk of being chewed out about it, which contributes to the problem.   Not saying it's toxicity per se, but you probably know as well as I do that it's not always stated in a reasonable manner. Anyway, my point wasn't the toxicity, but again trying to point out that alienating new players and making them reluctant to queue again isn't going to help pvp -- and like I said I personally think this is a bigger overall loss than having the top-tier people quit.
    • The launcher is a disaster since a few upgrades ago. It went from being a perfectly normal size to being super huge, and it's not been fixed even yet. It's ridiculous to have to move this giant box to "just the right angle" that I can put in my password and still manage to move the gigantic launcher so that I can hit "Play." But have no fear, devs are super, laser-focused on removing and/or taxing into uselessness QOL earns (Quick Travel, exiting our SH on its planet), gimping our powers and tacticals, and harming (or worse trying to force them into PVP and GSF) solo cq PVEers. They have priorities, after all, and fixing the launcher is clearly way down the list compared to finding ways to tax players out of being a part of a community who helps new players (no, I am not going to spend millions of creds to give a new player a crap speeder I couldn't sell for 10 creds on the GTN but that they can't afford because repairs and QT are so ridiculously expensive now that they can't get to 5k to buy the cheapest speeder available). As to the launcher, I found that I have to maneuver it just up and to the right, but ensuring that I can still move it again, so it's kind of tricky. Then I enter my password, wait, then I move the launcher all the way over to the left and up again (now I can no longer move the launcher because I can't get it to a place that I can still move it AND click "Play," so if something goes wrong I have to relaunch and do the whole thing over again). So ridiculous. But NOT a priority. SMH
    • From my personal experience: If you use the default access point, you'll be positioned where you were when you logged off when you log in. If you use one of the alternate access points, you'll be positioned at that entry point each time you log in.
    • No idea. I always reload right where I logged in my SH (and I almost always log in my SH unless I am doing something on a lowbie, then I log in the Cantina or right where I leave off because I refuse to pay to Quick Travel to a Cantina). Why do you even ask?  I've never seen it, but if I did, I wouldn't care one bit. So what if you spawn at the entrance or off on a balcony somewhere? What does this change or matter?
    • There are tons of guides on datacrons, TONS, so just look them up as you decide to search for a certain planet. As to the question, in addition to the ones others have mentioned, I think there is one on either Belsalvis or Balmora that takes two players (to hit something at the same time, though I've seen vids of people managing it solo).
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