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  • Posts

    • Then I'm done here. If you don't think the experience feels unbalanced, and you have no complaints about the mechanics, and there's not a single specific thing you can point to that needs adjusted, then your position is incomprehensible to me.
    • that was one of the biggest complaints about gs6 lmao honestly if people put as much effort into actually playing the game as they do into whining on the forums, this whole debacle never would have happened    awesome change, some of the later daily areas are really nice but extremely tedious to unlock on large volumes of alts, and cz-198 farming was getting dull
    • Wow, the response to this is baffling to me.  When I saw the change, I honestly thought it was good.  To me, that was just another objective that was once again unfairly helping newer players with easy points while screwing over older players like myself with the vast majority of the rep tracks maxxed out LONG before the original conquest changes. It's a lot like the "Gain a Legacy Level" objective.  Like bruh, I've been maxxed out on Legacy levels since like 3.x, which was before the whole overhaul to Conquest.  This objective is literally useless to me, but it sure helps newer players.  So that's why this change, to me, is welcome.  I'd much rather have infinitely repeatable Heroics, as that is something I can farm easily across all my alts. But all these newbies want to cry about their ez-ass "literally do one daily on literally any daily area for half your conquest objective done."  Time to put on your big boy pants and get to grinding like the rest of us.  I got 21 toons, and I get conquest done on all of them every week (and I could probably do even more), and I NEVER relied on that conquest objective.  It's not hard if you know how to milk the points (hint: Iokath and Makeb weeklies say hi). Now, if you're going to buff some conquest points, how about you buff the Section X Weekly objective to give points on par with the time needed.  Even on stealth classes, it still takes 30-45 minutes, so how about you buff that one up to 50k points to be on par with Iokath and Makeb?  That would actually make me interested in doing that objective again, instead of avoiding it like the plague like I currently do.
    • Balance is directly tied to how mechanics play out my man! Enrage timers are a mechanic; yet if the fight has not been properly balanced, it becomes more difficult to manage them than intended. If a fight has a mechanic related to burning down ads, and those ads are overtuned compared to the design, than the mechanic becomes harder than intended to manage. DPS checks are a mechanic *solely* based off of stat numbers!   Correct; but balance has an effect on how those mechanics are played! The rest of this isn't really something I will reply to, as it would essentially be me and you going "I say this" "Well I say this!" and that's not really the type of discussion that leads anywhere
    • As it was stated many times already, those tokens didn't magically appear out of nowhere, you had to work to get them. Imagine you come to get your paycheck, and the boss says "Oh, I think you've earned too much for too little effort, so instead of 45k you get 8k. What, you say you need to pay that rent that we doubled some time ago? Ok, you can do the double shifts now to compensate". This is what your proposed changes sound like. To give an example, I have been saving some Iokath reputation tokens I got back then when I wasn't yet bored with Iokath daily area for a case when I need them, and those tokens did take some time to get. And now you're telling me that those checks I've earned worth 20% of the promised value because you think it's too much.
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