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  • Posts

    • Feedback PTS #2 0) https://swtorista.com/articles/wp-content/uploads/2024/05/GNMA-2Xb0AACse_-1024x717.jpg LOVE THE NEW SCREEN VERY CLEAR! I wonder what it looks like on a non eligible character, cus my level 1 on hutta was eligible lol. 1) Um... are the repaair boxes supposed to escape out of their box. And the Defensive Prace on the right looks like it got unaligned too and the Repair Defense Module is on the line making it hard to read.   2) After I accept {Burc'ya Vaal Burk'yc} and speak to lane via holocom, I click the green "Lane's Lab" button and it does nothing. Sad lol. I was excited for it as I get lost easily in the short  tunnels of Ruhnuk. No error message given, no indication other than the "depress" state of the button after clicking.   3) Thanks for making it a purple main quest! 4) I STILL HAVE DOUBLE BESSIES LOL (first cutscene with lane in lab  speaking to bessie also double i guess this is maybe related to bessie's state from some of my other characters have done or partially done the bessie quests? 5) [Data Cache] the currency is listed as Binds on Pickup. But from PTS Testing Round #1 it seems to actually be Binds to Leegacy, increasing the count on one character adds to the count for all characters in the currency tab. I think this still is true for Round #2. The other [Data] currencies seem to be Binds on Pickup as well but actually are binds to legacy-wide. 6) So I've already completed Bessie's intial quest on multiple characters previously and got her to Repair Level 2 of 11. I hopped on a new character to play with her and do the quest, and it asks me to do all the same steps again for {Burc'ya Vaal Burk'yc} - once I "have" Bessie it asks me to do the Ruhnuk 2 daily quests. BUT. When I go to my Ventures, if I want to keep upgrading Bessie, I need to complete "training modules". ON my more advanced character, this sent me to another planet like CZ-198, but on my newer character I'm only sent specifically to Ruhnuk. I felt confused on whether these intial [Support Training Module: Ruhnuk][Defense Training Module: Ruhnuk] modules would count towards "Repair Level 2" or not. EDIT: It did not count, I thought it would.  It did contribute towards her "Combat Practice" but not her "Training Modules: Combat". It also only gave me [Combat Systems Data][Prototype Data] x30, though I'm at the point where I need 50 to do upgrades lol.  7) This lore object is still cursed to glow even after you have it. "Crate of Mysterious Tech" I only bring it up because it is very confusing to one of the Ruhnuk dailies which we'll be running plenty. 8 ) Bessie portrait still funky 9) Running around as a DPS with bessie as a DPS is hilarious. She's... very weak. And we die quick together. So I actually have to be careful??? She's endearing for sucking so bad as a companion.   10) TRAINING REMINDER QUEST YAY! 11) At this point I decided to try the "Lane's Lab" green button and it opened the Galaxy Map to Ruhnuk. Lol. I was expecting it to teleport me TO lane. 12) The order of these messages is funny. "Sorry you are decreased to zero, but you get 1" (I got zero) 13) After running 2 ruhnuk dailies on a new character after running it on other characters, and not having enough data to upgrade, I felt confused about where I was in my act of progression. Should I go run 2 more dailies on ruhnuk in another role, or stop wasting my time on this character and go run stuff on my original character instead, even though I wanted to play on this new one and Bessie is meant to be legacy-wide? I now have the "data" currency to afford the items from the astromech, but which ones do i actually need, after clearly not having the right ones last time? I see three Training Modules all with the same name which increases my confusion and doubt that I am doing the correct thing to progress. [The difference is they cost Defense / Support / Combat data currency, but I think they are the same item?]   I THINK to progress my Ventures, I need to buy [Combat Training Module]. But I also need the same currency and to save it up to complete my quest  to "Begin Repairs", which in Bessie's currenct state, requires 50 (I only have 30). At this point I get frustrated and feel unsure which to do next, so give up for the night. I regret not just sticking to my main character even though it seemed more fun to spread the bessie love around. --------- For tracking, for version #1 of the PTS, here was my "instructions" or step by step of Bessie. And for version #2, thanks for reading the feedbacks and making changes so quick that's cool!!!
    • As I stated in my post, we already know about getting it early, but this is not always an option, especially if you run on multiple servers, which I do. Simply stating the obvious is not a solution to the problem. Adding this to the Activity Finder as a queuable item would.
    • Game recognized the uniform, had the conversation, and after ordering the droids to "restrain" me, that is it, won't progress, still telling me to put on the uniform, which is equipped in the main equipment slots already, tried taking it off and putting it back on, and have now had the conversation with the curator three times, does the same thing each time, nothing. This is truly a bugged out quest. Maybe, instead of doing things like starting a new forum, BS should fix what's broken. Just sayin'.  
    • I know that this is a complaint that players have had for nearly 13 years, and the ability to use any combat style with any Origin Story has kind of fixed this, but it still sucks to see my Blaster Rifle-wielding Agent, or Assault Cannon-wielding Trooper pointing that little peashooter cutscene pistol at people. And trying to find usable blasters that look like either cutscene pistol is hard (As you can't find either model with the same texture as the Cutscene blaster in-game), so you can't even have a Rifle/Assault Cannon wielding Style as your main, and switch to a blaster wielding style that uses a blaster that is the same model as the cutscene blaster I don't know what the backend looks like, and How possible *If at all) something like this would be. Still, perhaps the offhand slot in the character outfitter that the rifle/sniper/assault cannon-wielding characters can't use since it's tagged for their "invisible" offhand items could be modified so that instead of being empty, you could put a blaster in that open slot, and that blaster would show up in the cutscene, replacing the default cutscene pistol.
    • Player feedback via twitter: Raansu @RaansuOmiyari  "Hopefully its not yet another pop up I have to immediately close and don't have an option to tick a box to say "do not open on login" I did not see a setting to turn it off haha.
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