Jump to content

Forums

Forums

  1. English

    1. Developer Tracker   (813,448 visits to this link)

      A tracker for all the game related posts published by SWTOR devs. 

    2. New Player Help

      New to the game and need an extra hand? Post your questions here! 

      165.6k
      posts
    3. 3.6m
      posts
    4. 791.5k
      posts
    5. 3.8k
      posts
    6. 293.7k
      posts
    7. 168.3k
      posts
    8. PvP

      A general discussion space for players who partake in the Player vs Player game mode. 

      1.2m
      posts
    9. 172.4k
      posts
    10. Crew Skills

      Talk about all things Gathering Skills, Crafting Skills, and Missions Skills here. 

      137.4k
      posts
    11. Galactic Strongholds

      Talk about and show off your Strongholds here! 

      13.3k
      posts
    12. Galactic Starfighter

      Player vs player combat in space. 

      67.3k
      posts
    13. 153.8k
      posts
    14. STAR WARS Discussion

      A place to discuss all things related to STAR WARS whether it be the movies, comics, events, etc... This is a sub-forum for non-SWTOR topics. 

      194.8k
      posts
    15. Public Test Server

      Where we ask for feedback and bug reports on new content that players can test before it goes live! 

      22.7k
      posts
  2. Français (French)

    1. Fil du développeur   (6,257 visits to this link)

    2. 5.1k
      posts
    3. 134.9k
      posts
    4. 31.2k
      posts
    5. 453
      posts
    6. 10.2k
      posts
    7. 2.7k
      posts
    8. JcJ

      56k
      posts
    9. 6.5k
      posts
    10. 5.9k
      posts
    11. 1
      post
    12. 1.2k
      posts
    13. 7.2k
      posts
    14. 4.2k
      posts
  3. Deutsch (German)

    1. Entwicklernews   (9,399 visits to this link)

    2. 19.7k
      posts
    3. 298.6k
      posts
    4. 53.9k
      posts
    5. 1.9k
      posts
    6. 39.8k
      posts
    7. PvP

      90.5k
      posts
    8. 19.1k
      posts
    9. 12k
      posts
    10. 3.1k
      posts
    11. 2
      posts
    12. 1.7k
      posts
    13. 19.9k
      posts
    14. 8.4k
      posts
  • Posts

    • Press the "Quote" button under the post you want to reply to.
    • @EricMusco Thanks for your detailed post.  Based on your summing up of what you see as the positions on this topic, to me it sounds like you've listened to players a lot.  At the same time, the conclusions you've reached don't make complete sense to me.  Let me try to frame this from a business point of view.  The rep token objective, at the previous level of conquest point reward, was a loss leader.  Just as loss leader products at a store help to get people in the door, the rep token objective helped to get players to log in.  Some players would just log in and use a token, just like some people just go to a store and only buy the loss leader products.  But more people do other stuff when logged in, just as more people buy other products from the store while they're there.  Accordingly, greatly reducing the efficiency of this objective, out of a sense that it offered a disproportional reward for the time invested, can result in many other activities that offer a "more proportional" reward not being completed by players who are no longer logging in. Isn't it okay for people to get the satisfaction of a "bargain"?  Doesn't allowing this satisfaction contribute to a wider sense of happiness and goodwill, which helps to promote engagement?  I think your ideas about allowing all legacy characters to access daily areas is good, but I also think that the rep token conquest reward should be returned to something close to what it was before.
    • Fair point, although by this point in the game's history, I wouldn't call either of them *new*.  Ranos was first available almost eight years ago when the game was less than five years old (measured against the official release date).
    • Its seems to me that nearly everyone that has read the opening post has missed the point. I NEVER said I was a 1 man army. We did have some other players contributing Plans - and its mostly because I offered a reward for handing them in. We (my wife and I) would often play 4 accounts. At time I played 3 at once to get the extra CQ on other toons - I did this on selected content where I could effectively use the Follow Command on mu (our) group. The most important point was the RECENT change where they drastically lowered the CQ awarded for Reputation increase. I was able to have some static characters that I didn't waste a lot of time grinding - I would just use m2x rep and 1x companion influence to get the 100k. And my static I mean they where basically parked at the FS.   Now, here is a point I didn't make in the opening post: When I started to play on SV I joined some existing Guilds. This was the 1ST time that I had seen the stupid 28 day lockout on the GB. I even pinged the GM about it and he/she eventually replied and said the GM had no control over the lockout - yet he/she was sending out daily request for members to make contributions...  and suggested just to send him/her my donation.  HOLD THE PHONE SHERLOCK! The IMPORTANT points here are these: 1) A new  guild regardless of its financial situation or size cannot function correctly and 'as expected' and 'as designed' with that lockout in place. 2) Access control for the GB should never have been taken away from the GM. EABS have no logical reason the dictate GB access - except for one minuscule reason - they were trying to block people from 'trading' via the GB    MOST guilds have a restriction that applies to new members that prevents them from withdrawing anything while on the entry rank..    This kind of pitiful effort to make a small dent in controlling the 'economy' is completely pointless and shows how easily Devs make changes without considering the wider impact.    Any GM that does not know how to lockdown the GB or to set reasonable limits according to ranks - they would have been better off providing a 'getting started' guide for GM's... 3) The GB system is designed for Full-Disclosure. Its that simple.    Now, there is some ridiculous expectation that new Guild members can 'mail' there donations - yeh right - pay the fee and there is NO RECORD of there contribution. 4) The GB lockout is not so much a pain for small guilds - its a pain for anyone that has played for 12 years - been in a started quite a few Guilds. 5) EABS could have achieved their trade restriction with a simple 1 day lockout. That would be believable...  
  • Popular Contributors

×
×
  • Create New...