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  • Posts

    • Way so many here use the expression " forced"" is getting pretty tiring. When ENTIRELY OPTIONAL Galactic Season features few ENTIRELY OPTIONAL  pvp objectives, people have..absolutely no issue in concluding this is game ""forcing them"" to do pvp.  If hyberbole ever ends up as an  Olympics level sports event, maybe consider giving pvp a go in that arena at least. From Season 1, GS has always been all about offering a pretty nice deep cut to all things TOR has to offer. It is clear devs have always wanted to keep it as diverse as possible. It'd be foolish to mellow it out by actually removing pvp from the menu. Speaking of menus, if Jack Rabbit Slims burger menu features  10 different beef burgers and two veggie burgers, how on earth does this amount to Jack Rabbit Slims forcing you to eat veggie burgers? There are so many quite simple ways one can entirely ignore pvp objectives and still get as full a GS experience as they please.  It is borderline sad there are people who actively campaign to have GS menu tailored for their own specific unique needs exclusively. Like..it  is very clearly GS does its bet to be something for everybody."Naah, who cares of everybody, you can't spell ME with Everybody" It is almost terrifying to imagine the melt down, the epic forum pvp warfare that would follow, if Broadsword were to switch pvp reward track to GS and GS reward track to pvp. We'd see a pretty glorious  "Do what I want or I totally unsub from this game forever, Part XIV"  Ie GS and PvP reward tracks aren't even comparable, pvp season isn't presented as some alternative to GS in that sense.  PvP season was meant to replace ranked pvp, it was surely never meant to replace GS.    
    • No I'm not, I'm arguing that their AoE damage is fine as it is. Sure before 7.0 they used to be the tank far behind the others in AoE damage. But ever since Chained Volts got introduced that just isn't the case anymore. They have plenty of AoE damage with it. Certainly not the area to buff them in for any game mode.  Giving them some more sustain in pvp like OP suggests seems like a way more useful buff. As they can struggle with survivability a bit in pvp. 
    • Yeah, I'm not out to point any individuals out obviously; I'm sure most people caring enough to post in here will also tend to be civil in advice and criticism to other players. But even so I'd also think you know not everyone puts it like that.   Ok, fair enough on that. But then, such an environment isn't really dependant on "really good" pvp players being present, and I would argue most of the learning in actual playing (as opposed to reading and watching videos) isn't about watching how someone else does things, as there isn't a whole lot of time for that in pvp, but rather getting to play relatively even matches. When one side  more or less farms the other there's usually not a lot of room for developing your skills whether you're on the winning or losing team. At least that's been true for me. I agree with all you're saying here, but again, I'm not talking about you or me personally. Fact still is a lot of players refuse to engage in pvp, partially because of toxicity and very likely partially because they don't like getting killed/ganked without really knowing what to do.
    • You know they will learn soon enough - the hard way. When I see someone standing on a pylon, I either monitor it more closely than normal (rescued quiet a few that way), or steal it from them (if they're an enemy, and I'm stealth). Next time I see that player, they are no longer standing on a pylon (usually, one time is all it takes - rare ones take 2 or 3). It also helps to have some quick one-line responses in your back-pocket for the most common rants you may encounter since it is sometimes hard to quickly come up with them in fast-paced situations. I have quiet a few to draw upon aimed at diffusing different situations, usually with some humor in them (2-4 words max each), and they served me very well over the years - not just in PVP, but in life as well.
    • Then why are you obsessing over AoE damage so much? I also said to raise their burst damage to keep them competitive with juggs in PvP; I would think that would be more controversial. If raising AoE damage will make them a bit more competitive in PvP and have virtually no effect on PvE (which it won't), why are you arguing about it in this dead game? You don't have a point, you are just arguing for the sake of arguing, which is something you always do.
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