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    1. Developer Tracker   (812,844 visits to this link)

      A tracker for all the game related posts published by SWTOR devs. 

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      New to the game and need an extra hand? Post your questions here! 

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    10. Crew Skills

      Talk about all things Gathering Skills, Crafting Skills, and Missions Skills here. 

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      Talk about and show off your Strongholds here! 

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      Player vs player combat in space. 

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    14. STAR WARS Discussion

      A place to discuss all things related to STAR WARS whether it be the movies, comics, events, etc... This is a sub-forum for non-SWTOR topics. 

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    15. Public Test Server

      Where we ask for feedback and bug reports on new content that players can test before it goes live! 

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  • Posts

    • 5 heroics at 5000 cq (assuming full bonus) to get the daily 25,000 cq is not going to bring back the people doing multiple servers who have dropped out, or keep those who are considering dropping out. Seriously, Galactic Seasons should have brought a boost in activity, and instead, it has cratered, not just in our guild, but server-wide. Granted, Satele Shan is facing more issues than just this, but it is most certainly not going to help. And honestly, what is wrong with a way to quickly complete a daily target? Some days, you're busy and don't have the time to do, say, 5 heroics. If you can't reverse the rep token nerf, even partially, then lower the daily.
    • And unless your character isnt already lvl 80, you can’t open it up before you move. That lvl 80 requirement is absolutely BS 🤬
    • For me at least, this changes nothing. The reason that Advancement : Reputation was so valuable was that it allowed us to skip some of the boring, tedious farming of the same material that we've already done to death. If the game had newer, fresher material, it wouldn't be so bad. So they completely obliterate the value of Advancement : Reputation, so now we're faced with a long, tedious grind to meet our Conquest goals, and their solution is to ...  ... have us do the long, tedious grind to meet our Conquest goals. See the problem? If we enjoyed doing Heroics, we'd be doing them already. Replacing Advancement : Reputation with Heroics doesn't make the game more fun, it makes it more boring. They want us to play the game more. I have a better idea ... I'll just find another game that I actually enjoy doing.
    • I’ve already run out of credits. Having to pay credits again to open up Strong Holds, guild banks & guild ships should have all been considered when deciding on the transfer cap. I’ve had to decide whether to forgo strong holds or guild ammenities. I’m pretty disappointed. Many of us spent the time calculating the sweet spot & the devs refused to listen. $25 million was it if anyone is interested.  Honestly, I’ve spent more credits on the old servers buying stuff to bring with me than I thought. But I’ll still be leaving several billion credits there that will never be used again. So I guess they did sort of win the credit sink game of taking billions out of play on some of the older servers. I hope they are pleased with themselves because it’s also turned me off playing the game. I know I’m not alone in feeling this way.   
    • The fact that you're resorting to the whole "doing nothing" bit in relation to the rep token shows me you don't know what you're talking about. They don't magically appear in your inventory, you still need to farm them out. Whether it's 5 minutes or 5 hours I put in the work to the standard THEY required. If I farm 10 tokens from 10 flashpoints, heroics or whatever, I did the work they required, but now suddenly that's a problem and not enough? Are you kidding me dude? If I wanted to do GSF or pvp I would queue for it. They do not get to dictate to me I must do GSF or pvp. That's not happening. I will leave before that happens. If I want to play that stuff I will do so on my own accord or go play CoD. 
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