Jump to content

Forums

Forums

  1. English

    1. Developer Tracker   (838,913 visits to this link)

      A tracker for all the game related posts published by SWTOR devs. 

    2. New Player Help

      New to the game and need an extra hand? Post your questions here! 

      165.7k
      posts
    3. 3.6m
      posts
    4. 791.5k
      posts
    5. 3.8k
      posts
    6. 293.8k
      posts
    7. 168.3k
      posts
    8. PvP

      A general discussion space for players who partake in the Player vs Player game mode. 

      1.2m
      posts
    9. 172.4k
      posts
    10. Crew Skills

      Talk about all things Gathering Skills, Crafting Skills, and Missions Skills here. 

      137.4k
      posts
    11. Galactic Strongholds

      Talk about and show off your Strongholds here! 

      13.4k
      posts
    12. Galactic Starfighter

      Player vs player combat in space. 

      67.3k
      posts
    13. 153.8k
      posts
    14. STAR WARS Discussion

      A place to discuss all things related to STAR WARS whether it be the movies, comics, events, etc... This is a sub-forum for non-SWTOR topics. 

      194.8k
      posts
    15. Public Test Server

      Where we ask for feedback and bug reports on new content that players can test before it goes live! 

      22.7k
      posts
  2. Français (French)

    1. Fil du développeur   (6,596 visits to this link)

    2. 5.1k
      posts
    3. 134.9k
      posts
    4. 31.2k
      posts
    5. 453
      posts
    6. 10.2k
      posts
    7. 2.7k
      posts
    8. JcJ

      56k
      posts
    9. 6.5k
      posts
    10. 5.9k
      posts
    11. 1
      post
    12. 1.2k
      posts
    13. 7.2k
      posts
    14. 4.2k
      posts
  3. Deutsch (German)

    1. Entwicklernews   (9,678 visits to this link)

    2. 19.7k
      posts
    3. 298.6k
      posts
    4. 53.9k
      posts
    5. 1.9k
      posts
    6. 39.8k
      posts
    7. PvP

      90.5k
      posts
    8. 19.1k
      posts
    9. 12k
      posts
    10. 3.1k
      posts
    11. 2
      posts
    12. 1.7k
      posts
    13. 19.9k
      posts
    14. 8.4k
      posts
  • Posts

    • My experience is, if 1 character per faction is at the most recent point in the story (Kessen's Landing) and has finished it, the daily area terminals will work for other characters on that faction. I haven't checked all the daily areas, but it definitely worked for Kessen's Landing, for example.  Voss Interpreter's Retreat unfortunately is missing and not unlocked on alts, though that isn't technically labeled as a daily area. Still, it has daily missions and achievements for them as well, and, as one of only a few new areas made in the past couple of years, should probably be included in this 'legacy daily area' change.  
    • On Male Body Type 2, the most common player body type for male characters, the Architect's Assault Cannon clips inside the back of the player character when stowed outside of combat. I haven't tried it on other character types, but believe the same issue likely exists on females.  The Architect's Dualsaber varies positions on the player character's back based on Body Type and gender, typically stowing lower than it's intended to. It is too low on female Body Type 2, for example, and even lower on Body Type 1.  Please patch these, and check for abnormal stowing positions for the other body type and gender combinations.  There aren't that many worthwhile rewards in the Season 6 track aside from the weapons, which are nicely made and have good sounds too, the blasters as well as the lightsabers. As such, fixing the bugs would be very much appreciated. 
    • This is overstating it a bit imo, the pops aren't back to back, but you rarely have to wait more than 15-20 minutes during afternoon and evening times. The last character I leveled the past couple of weeks was around valor 60 when hitting level 80, and got most of the 70->80 experience through pvp. It's not exactly a lot of amateurs who "just want to have fun" though, but fairly competitive -- a lot of players are in the 75+ range with maxed gear and augments. Which I guess makes sense, pvp isn't fun when you lose.
    • Nope.  The stealth/cloak was always part of the operatives skill set.  The classes just had some basic abilities that were shared among the advanced classes due to the way they started. 
  • Popular Contributors

×
×
  • Create New...