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  • Posts

    • You mean like the travesty they did with sm ops?
    • For FPS/heroics deception is probably better  since you can thin out their numbers with quick kills, better DR and deception shines in skirmish types situations or against bosses that don't have much health like fp bosses. For ops, with few exceptions-like brontes-hatred is better.
    • Senya attacks the character in an attempt to defend a monster from justice. Regardless of how predictable or not this betrayal was, it's still is one. She doesn't bring Arcann to the alliance, she doesn't warn anyone of her intentions on the flagship. Instead she went rogue behind the Alliance's back. There's just no way to frame it as murder, it's like calling every sapient mob our characters kill murder because they had their understandable reasons to fight. Most of them attacked first, what is the defender supposed to do? Roll over and die? Also, Vaylin didn't force Senya to kill her. That would've been the case if Senya said the words she said in EOO while Vaylin was still alive and validated her pain and feelings regarding Nathema instead of abstract "I should've stayed" and "It has to stop". Instead, she gave up on her daughter while she was still alive and stopped trying after calling her broken. Sure, save the genocider who had daddy issues but then just give up on the person she left on a torture facility for many years just because it is harder to reason with her I guess(with good reason, and some scenes show it's not even impossible, Senya just didn't try hard enough). Mother of the year award definitely goes to her, at least Satele gave her kid away to caring people.  
    • I do not think there can be a version of the eternal championship that people can beat who are currently not able to. The issue just isn't numbers, it's not a certain boss doing to much damage or whatever, it is a core problem that the player should fix themselves.  I can maybe explain it better at with an example, if someone dies to e.g. not interrupting the slow adds in doom droid fight and then being caught in the explosive adds is not a balance issue. It's straight up missing game knowledge, especially if because those droids are weak targets too (by definition not by scaling). I do agree that having a mandatory interrupt in a single target solo fight that wipes someone if missed is not fair for players with slow connection, bad hands or just old age or any problem BUT those adds are weak, which means literally most abilities in the game stun them: force scream, blazing bolts, force storm and many many more, there are plenty options but I bet most people who cannot beat the championship didn't know this or haven't even tried it. But giving up after dying to the same thing 3 or 4 times and thinking that balancing is the issue especially if the player hasn't even tried changing what they're doing cannot be fixed with balancing. The only thing that can be done is make the mechanics so weak and so meaningless there's no point in even trying to play them correctly which then raises the question of why not give us the rewards? If the content is so easy it's impossible to wipe why have the extra step of even doing it? I am 100% sure that if everybody in this thread would've beaten the championship if they'd have spend the time on zakuul doing it instead of here typing. Especially with a swtorista guide open on the 2nd screen. 
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