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  • Posts

    • Talking about the actual aspect of taking cover behind crates, corners etc I use the specific ability but it seems to only proc the other where you deploy a forward shield and crouch behind it, even when near places that I see even NPC's going behind that you should realistically be able to get behind Is it because Sniper is my second class and that messes with the feature somehow?
    • I am also a returning player from a few years back. I main jugg tank and did some MM fp's over the weekend with green 324's. The difficulty of the bosses is fine, the far more challenging bit is the group. The majority of difficulty is from the apparent lack of knowledge of group roles in the current player base. in the 4 runs I did over the weekend ive seen healers pulling, dps completely ignore adds, no cleansing on associated mechanics, completely ignoring insta-death mechanics etc. Though its not always those people's fault, if my experience playing a sniper a few years back is anything to go by, most "tanks" are not tanks now-a-days so they probably dont expect me to want to pull first, or want to keep the boss in a suitable place instead of running around after adds that should already be dead. I am pretty sure you already know this as you say you are an old player returning, and this used to be common knowledge, but just in case, outside of the obvious group roles: DPS: attack adds, interrupts, kill order (go weak to strong) Healer: cleansing Tank: pulling, positioning, stacking enemies up, turning boss away from group (for cleaves or dps that do more damage from behind).  
    • On a lowbie characters Shae as dps is the only way to go for me too. Some classes are horrible at low levels, you don't have enough abilities, and the ones you have have long cooldowns or eat up all your energy because no resource management yet so that you can only use basic attack most of the time. Shae will fix that. Or any other companion on dps. When progressing to higher levels and planets and I get more power, I will change companion to heals so I don't have to stop all the time, like Toraak said.
    • We don't need new currency for that. We can just use FP-1, the current FP currency. I like the idea of vendor selling stuff that got removed though. The problem with MM FPs is that it takes forever for a dps to get a pop. When it eventually pops, after an hour or so, it will be hammer station, and it's being farmed by people who don't even know the basic mechanics (such as which one of the three stooges you need to kill first). It's a not really even group finder, it's a hammer station finder.  I'd like to run more MM FPs, but as long as I don't get the weekly rewards when I unselect the stupid station, I'm not gonna bother. Not sure if adding rewards would make it better of worse if they don't fix the HS farming problem first. And how to fix that? Get rid of the option to select/deselect certain flashpoints. If someone wants to farm nothing but HS, they can just walk in to the instance instead of ruining the group finder for everyone else.
    • I'm sure there's something between "extreme" difficulty as you called it and no difficulty at all. Right now, the only way to die in this game is to take damage from falling from a great height 🤣
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