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    1. Developer Tracker   (846,804 visits to this link)

      A tracker for all the game related posts published by SWTOR devs. 

    2. New Player Help

      New to the game and need an extra hand? Post your questions here! 

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    8. PvP

      A general discussion space for players who partake in the Player vs Player game mode. 

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    10. Crew Skills

      Talk about all things Gathering Skills, Crafting Skills, and Missions Skills here. 

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    11. Galactic Strongholds

      Talk about and show off your Strongholds here! 

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    12. Galactic Starfighter

      Player vs player combat in space. 

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    14. STAR WARS Discussion

      A place to discuss all things related to STAR WARS whether it be the movies, comics, events, etc... This is a sub-forum for non-SWTOR topics. 

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    15. Public Test Server

      Where we ask for feedback and bug reports on new content that players can test before it goes live! 

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  2. Français (French)

    1. Fil du développeur   (6,938 visits to this link)

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  3. Deutsch (German)

    1. Entwicklernews   (10,061 visits to this link)

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  • Posts

    • I'd like to start playing a new character, but I'm the type who likes to have my characters fully outfitted before starting their story. I have said character's outfit all done with armors and a dye bought from the Cartel Market, but I can't insert the crystal into the weapon because for some reason it has a level 10 requirement. Dyes don't have this requirement, why should color crystals have it?
    • @Samcuu     Although, we, solo players want to be left alone, we still have to keep in mind, that whether we want it or not, PvP is a group content. We may queue alone, but there are still other people with us. Without other people, we would not be able to play at all. Therefore, at least, I personally, always looked at it like this. This is also one of the reasons, why I've never understood the arguments "This is solo players' fault, if they weren't here we coulda have this and that." Even when playing solo, we should still strive to have the social element of the game, because without that, there is no hope to keep PvP even alive.
    • and they still haven't delivered the long rumored /wished for tech blade style
    • Damn so many decos I love I couldn't chose one but my favorites in no orders would be the Copero Hanging Plants, Paper Lantern, Restored Archives Tables with benches, Illuminated Pylon, Nathema Flower and Nathema Plant, Voss Hanging Lantern, Commemorative Statue of Darth Marr, Commemorative Statue of Satele Shan, Red Carpet Aisle Runner.
    • It is the way it works for someone who actually enjoys pvp and WANTS to learn to be a better player. I've had similar experiences to others in this thread where I've reached out to players who are playing my main class and tried to give them advice. Normally I'm told they are just casual players and they don't want advice. A few weeks ago tho, a player I see often was being chatty with me so I started offering them some advice and they were extremely greatful for it, in fact they told me they were hoping I'd share some pointers with them. I went to their stronghold and spent like an hour teaching them a rotation which they weren't using before. The next day they thanked me and said they'd seen their dmg numbers improve massively, and pvp was so much more fun because of it.  The issue atm with swtor is that the devs have focused so much on the rpg aspect of the game, they've let the mmo part of it fall by the wayside. I didn't know a thing about pvp when I first started playing this game, my guildmates taught me to be a good player. Most of the time the teaching part doesn't happen in game, it's more of a thing that happens in a guild discord channel among guildmates. Solo players want to be left alone, but the people who still enjoy the social aspect of the game are more willing to listen in my experience. 
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