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  • Posts

    • I meant to say disregard candy crush if you didn't like it and to look at lol as in league of legends. A pc only f2p game that makes 1.5-2b annually and has been out for 15 years. Doesn't matter how many credit exploits could have happened, hypercrates don't show up out of thin air with a credit exploit, someone needed to buy it from the store. Doesn't matter if someone, let's name him A, has 1.000.000.000.000.000.000.000.000.000.000.000 credits, if someone else doesn't buy with CC a hypercrate then person A won't be able to buy any because they don't exist. It's easy to think how many people you may know who have "everything" and never spent a dime on the CM, but someone did so they could have everything without spending money, and unless they bought it to sell it for credits, they first bought it for them to have.   I've been part of a couple of seller groups so i know a bit about it, funnily enough r4 was not the most sold, it was DF for wings or SnV for the crest, 10-11 year old content. Runs for achievements or gear was way below them. Like 95% of the buyers i saw always had the latest CM weapons or armor and all that CM stuff. You may go and say they bought it with credits again, but those items again have to be bought by someone else from the CM first.  SWTOR and sale groups had the same target demographics, those that just love to open their wallets. 
    • Lets be fair-dinkum about this. To begin this off: many of us that have migrated to SV have to re-create our Guilds all over again. Now, I dont want to turn this into a semantic argument over whether the stupid Guild-Bank lockout is justified in the first place ( which raises a secondary point: why does a game-engine need to collect tax when FAIAP its more or less like a central bank anyway ) What I would like to see happen, is this:                                                             when 4 players hook-up to create a new Guild, all 4 founding members should have instant access to the GB Tabs. Not just the Guild Master! In my current and past experience all founding players often have something to contribute. Whether its a few Flagship plans (or maybe lots) or other items like consumables etcetera. The whole point of guilds was to be enable the creation of a 'caring & sharing' environment where some of us the like to HELP new players, can do so in a controlled environment that offers FULL DISCLOSURE. Now, I put the term 'full disclosure' in caps because to be quite frank, the suggestions that I have seen in some other posts quite literally point to the fact that MANY players have no real concept of the mechanics and purpose of the Guildbank and ranking system. Its not rocket science. there are NO exploits and it certainly is a major inconvenience to those that wish to kickoff a new guild. DEVS, please fix this atrocity  
    • as frustrating as some datacrons can be i don't agree with this at all, they're completly optional and shouldn't be removed just becuse you find them hard, some of them enjoy it and want to get them, i personally enjoy hunting a datacron down and then learning its lore.
    • Why would anyone suggest this? I have played since early release, and got to the point where unlocking the datacrons became routine. Yes, so e are bloody hard to get to. FYI I have a smuggler permanently parked at the rather-difficult Makeb mastery dc... It was a relief when they made them a legacy wide unlock, but, now I'm enjoying doing them all over again on a new 'spare account' preferred account (I play on 4 computers now) Have fun!      
    • Hello fellow spreadsheet enjoyer!  I too have been using a spreadsheet for years to track 'important' information about my characters across the servers I play on, it's super handy. 
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