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  • Posts

    • These types of GS missions are "for" crafters (just as some are "for" PVP, GSF, etc.), and crafters already have all the mats necessary to just line up the crafts and let them run. Breaking them up would be okay, for sure, even at 8 pts a pop (for a total of 16 rather than 12 or 24 pts), but that's not going to happen. As a crafter, I might have to run to Odessan for some Iokath Recombinators, but otherwise, I already have everything I need. I use these weeks to do the Supply the War Effort cq since I have tons more Invasion Forces that I will ever use (or would ever use if my sub wasn't about to run out). If you are not big into crafting and don't have the mats already, this is a good GS task that will reap you a ton of cq for crafting--just split up the crafts over a few days to get max cq.
    • Open world content is already ridiculously easy. Even if you forget to summon a companion at all.
    • And certainly letting sm ops use comps is something that could really help people complete some story content. These days unless you're in a dedicated raiding guild, you can do the kp>ec>tfb>sv then dp>df chain and complete the story elements of those naturally. And by naturally I mean within their correct place in the story. And to say nothing of the fact that you can't complete the story part of Gods on your own. It would be far easier to enable comp usage versus doing a more substantive realignment to provide some alternative for those (like the Yavin 4 stuff does). Current design certainly trends that way since FREE-DOM and Kithrawl don't knock out comps. Of course, those could have been bugs/oversights that favored us.
    • What other data do you have on damage except for parses? I get the dislike for dummy parses, but boss parses is the closest we're going to get to how classes can actually perform in combat outside of someone creating a database for pvp parses. You literally said: So presumably you thing the AoE damage is an issue, no? Otherwise why ask for it to be buffed? Well I disagree, Sins have very competitive AoE damage if they opt for AoE Volts. Even their single target damage isn't far behind the others. And with Stealthout in PvP and Shroud still being completely busted in PvE they should be worse in some category than the other two tanks, might as well be having slightly lower single target damage.
    • @VegaMist As I understand it the crippling slice perk makes the next direct damage attack auto crit so... If I prep tactical overdrive stim boost and tactical superiority open with crippling slice from stealth into backstab toss on volatile substance after and then with volatile strike tactical to give veiled strike that auto crit and because of the tactical then it should allow me to get another backstab crit If the proc lasts long enough hopefully  Granted I have no idea how that is going to go but in theory it sounds like it might lol
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