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    1. Developer Tracker   (869,642 visits to this link)

      A tracker for all the game related posts published by SWTOR devs. 

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    8. PvP

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    10. Crew Skills

      Talk about all things Gathering Skills, Crafting Skills, and Missions Skills here. 

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      Talk about and show off your Strongholds here! 

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      Player vs player combat in space. 

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    14. STAR WARS Discussion

      A place to discuss all things related to STAR WARS whether it be the movies, comics, events, etc... This is a sub-forum for non-SWTOR topics. 

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    15. Public Test Server

      Where we ask for feedback and bug reports on new content that players can test before it goes live! 

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  2. Français (French)

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  • Posts

    • That would be more convincing (especially the word "useless") if level sync had been introduced at the same time as Galactic Command. It wasn't. Level sync was introduced in 4.0 (October 2015), and Galactic Command was introduced with 5.0 (late November 2016).
    • That ship has sailed, it won't be reverted at this point. What staff could have done, is allow scaling/level sync by right clicking the character portrait and allow the player to set the level. If you're level capped and don't want to have to deal with low level mobs on starter planets, and possibly pull threat, you stay at the level. If you want to play with one of your friends, you right click your character portrait and set the appropriate level, it's not automatically assigned by the game. ESO still has the best level sync out there that I've played. You can run any open world content there is, in any area of the game, your character is scaled up or down. At the time of implementation, this game received a lot of mixed reactions to this change. It has been suggested to be reverted numerous times over the years to no avail. 
    • completly wrong acutally, SWTOR was advertised as a very heavy story focused MMO, a MMO yes but since very start its biggest trait was rich story and lore and yeah the game is perfectly playable as single player so yes it is designed for single player as much as it is for multiplayer, when i just joined i played everything solo and was even guildess for awhile until ruhnuk and i enjoyed every bit of it, that being said you don't have to be lone wolf in order to like stories most people can balance multi and story play perfectly all while also ignoring pvp, pvp is aspect of the game but its not SWTOR's bread and butter, take GSF as example its been dead for years and most people don't really care and still play. as for gen chat, its called general CHAT for a reason, so people will chat what they want in it, i don't remember there being rule about chat being exclusively for game related stuff, and if we're being honest one of most toxic chats is when someone is dissatisfied with their pvp match so they come to fleet to argue with other person, its way more toxic than someone eating a tuna sandwich.
    • some dot make me appears again , evasive screen not work
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