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  • Posts

    • I don't know where it is, since I'm not in control of SWTOR tech efforts. And I'm assuming neither are you. You don't know how much they spend on maintaining servers, or how much of an effort it would be to change it. It would certainly be more of an effort compared to merging two English-speaking servers which have no differences between them as far as we can see.
    • I remember when we had a single Hutball map, and most of the time a ball carrier wasn't even chased past the "pool" since it wasn't worth it - stay mid, line up players for passing, get tanks to carry (it didn't use to explode back then, so could do it slow and steady if necessary), and just grab the next one, and the next one. These days, you can often see several players in their own end zone searching for that one stealth and providing a better bridge for jumpers than the stealth would have since more classes can leap to enemies vs friends.
    • The questmarks do not come back irrespective what you attempt. I changed the maps from "old" to the new overlay map several times, reloaded the interface, went to stronghold and back etc.
    • Did you notice "speaking from experience"? Have to be really quick, and need that second person on the ledge (luckily, some snipers love those spots, and they are perfect for it). Won't work every time, but totally can be done. And, sometimes, it doesn't work because the person on the ledge decides to jump down and help (which is again why snipers are better receivers since they don't jump) - no, stay there, you're helping more by being on that ledge. If my health is going down, I'll throw it as soon as I'm unstunned, but I need you to be there to receive it. And if you're tank or heals, throw the guard or heals, sure, but stay on that ledge.
    • So? It's on the player's interface. Just let whatever language played on the local computer load and play. Invest a bit of tech effort in it and you cut the expanse for maintaining 2 servers.
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