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    1. Developer Tracker   (869,420 visits to this link)

      A tracker for all the game related posts published by SWTOR devs. 

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      Where we ask for feedback and bug reports on new content that players can test before it goes live! 

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  • Posts

    • most CM unlocks go to the inventory of the character claiming them as a token to be used to apply to the account
    • Any plans to re-design companion missions and crafting skills to a more player-friendly system? On all my 32 characters I now work hard to bring each nine companions to max lvl 50, to have the shortest time and highest crit chance. I use crafting / gathering skills on all companions since early lvl, but this system of crafting/missions is so outdated. Clicking the same items/ missions endlessly each few minutes, changing from one to another companion...  Why we can't set companions to work only on certain grade of the mission or item, without manually picking that mission every time. It's extremely dull to use this system year by year in it's original form. If, for example, I would like to send three companions for grade 10 missions only, they should be able to be working only on getting constantly the same Travella Cloth, Protonic Flux and Mediscan Unit of a three Gathering skills my character possess. System should allow to lock certain companion on certain task we want from them. Especially boring is crafting Assembly Components between all eight characters, each few minutes switching to crafting window to renew the items, return to playing game, rinse and repeat hundreds times, the same action on all characters. Should be able to set how many Components I'd like to craft of the same type, on certain companion, providing I have the materials - be able to set it once and forget about this companion, let him work on number I need untill he finishes. Or he should be able to repeat the same mission endlessly untill my funds are depleted, without me paying attention to his repeatable work. Some automation of these tasks would benefit all, saving huge amount of time while letting us to play game without paying attention to idle companions so often.
    • Today I bought Additional Cargo Bay for 1050 Cartel Coins for all characters on account (pic. Cargo 1). Founds was taken from my account for Additional Cargo Bay (pic. Cargo), but it was unlocked only on 1 character on account.   
    • Simple merchant rug, available at Felusia Stato, can be placed in Copero without issues.   Regarding "I have tried all sizes of hooks." I think the rugs have their own animated hook, they can be placed only in certain bigger areas predefined by game.
    • If you're talking about Cloaking Screen, it never cleansed the dots, so you get revealed at the next tick
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