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  • Posts

    • It's been a topic of discussion for a long time now. If 7.5 comes and goes and they don't make any real changes to pvp, that's a pretty clear sign they are on auto pilot at this point. So it's basically take it or leave it. I still have wayyy too much fun in pvp regardless but I can see how the casual pvper is being driven away from the mode because of bad decisions. 
    • Yes one of the two major issues is that people don't believe you have to kill or do damage to other players to accomplish objectives. The other is they run all over the map and this creates uneven matchups so you have to fight three versus seven because the team is scattered all over the map. 👍  I don't q Dodge because I fear the other team. I q Dodge because I don't want people on my team that do 1K DPS or just run around the map like it's a circus show vs a full premade that will fight. If it's pug versus pug, then it's a better match because you don't have to fight pre-mades with people that are not capable of doing any damage or anything productive.
    • Yes some of them only queue with their friends or with other players because they can't do any damage without a guard and heals or really are not good. You find just one or two of them in a war zone.  They are total garbage. Even when I'm in a pre-made with good players when I start to see the group getting larger and the player quality getting less and classes that should not be in a pre-made because you can solo queue with the classes, I leave.  The classes I'm referring to are sorcerer, assassin, operative because they are very hard to heal and make the group a liability when you do face a good pre-made. Sorcerer and assassin have very low armor ratings you will never beat a good pre-made with those classes. And operatives are constantly line of sighting heals and make you have to overextend your heals and neglect other players just like sorc. It makes the group weaker. Also, operative dots even sorcerer burst and dots don't kill good pre-mades that have guards with good players also those classes have no good utilities for group play. If you put that up against a sniper that has massive utility and crowd control, vanguard that can just blow you up in 2 seconds, or even a mercenary with their nets and other tools work in conjunction with the group.  Juggernauts and Marauders are good at DPSing being less on the utility side but better than sorcerers, operatives and assassins. TBH I leave groups with these classes because I know what will happen if you fight a good pre-made.     
    • This is for all those defeat accomplishments: Devasting House Thul Devasting House Ulgo Unsure if BUG, applies to House Organa: I completed that a long time ago; yet only recently wondered why no progress on Republic side. I find this example in the Alsakan Lowlands, this even applies to the Heroic Area with House Ulgo, where most are Strong, Elite, or Champion Level.    Examples include: Combat Droids of Strong & Elite Calibre for both House Thul & Ulgo don't count. Special Ops Sniper's of Strong & Elite Calibre for both Houses also don't count. Special Ops Commander (Champion) difficulty in Heroic Area didn't even count; and that's in Heroic Area too (shown below) which should count! Someone needs to check and ensure, these and others are included or fixed, cause they are of the respected House, and of appropriate difficulty! I suspect this likely got broken quite awhile ago, yet only recently wondered why I wasn't see any progress.   The enemy clearly say Thul & Ulgo, and their difficulty is definately Strong, Elite, and even Champion difficulty...   @CommunityTeam
    • Thanks for posting (a) that it's fixed, and (b) what you did to fix it.
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