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  • Posts

    • I said in my initial post that if ur solo and avoiding premades it probably works, again I've never tried it. I was mainly talking about your advice on how to match up against another premade if you want to, and I can confirm the advice you gave doesn't work the majority of the time. Issuing a challenge hardly ever works because you have to have two 8 man groups and a big premade is normally 5 - 6 people at most. Even leaving the group challenges out of the equation, if you queue almost the same exact time as another premade, the wonky matchmaker usually doesn't match you up for whatever reason. 
    • I wasnt afking,  i was flying around trying to figure out what it is im supposed to do and where im supposed to go since the game quite literally doesnt tell you anything. I have serious doubts if gsf is worth my time but you all seem genuinely decent unlike a lot of regular pvpers so i can at least give this ingame channel a try. Thanks for all the feedback 
    • Considering people routinely do 30-35 k dps i was concerned this was a requirement which would effectively lock me out. Im glad thats not the case so ill give it a shot, thanls.
    • Actually that gives me a request for the devs ...Leme get that death from above animation Shae has during that fight On my arsenal merc for PvP Ill forgo the vanguard/operative reslot gyroscopic stabilizers and reign death supreme on people in PvP  They move out the aoe animation and still take 25% of their bars worth of damage each tick Yass please Ill never log back on slinger again I swear it! lol.... Also on that note maybe the devs can explain why Death from Above on Merc has a way higher tooltip than Mortar Volley from commando lol If I recall correctly Mortar Volley on Commandos Tooltip is like maybe 35k-38k yet on Merc mine was 39k-43k Both had the same gear rating implants the only difference was the weapons/offhand types
    • I have noticed occasionally with some AOEs that have a "charging" period, that you take damage if you started inside the AOE and then moved out before it is executed (interrupt seems to work if the AOE is interruptible). It seems to be more a glitch than anything since it does not occur consistently in my experience. The "increased damage" AOEs added to some FP to make them more difficult seem to be more prone to this effect.
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