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  • Posts

    • I care far less about the conquest points than this exact point. You mentioned the term micro-managing which is exactly what it is. Ppl were logging in to play the game and enjoying conquest because it wasn't too overbearing as far as time demands are concerned. Again the decision to do it is one thing but the thought process behind it is far more alarming to me. Swtor is in a sad state, pvp is completely ignored for example, we can't even get class balancing, and we've got the devs over here concerning themselves with busy work as opposed to ya know actually making the game better...please get ur priorities straight and start making changes that benefit us instead of being obsessive about stuff like this thats mostly inconsequential besides of course alienating your player base😬😬
    • yeah, figured it would at least be worth a shot. might as well edit it being 50k or 75k
    • The infinite heroics is a welcome change indeed, or rather a welcome fix to the unwelcome fix of the one-time-per-planet which they introduced in 7.0. Not so sure about the free access to the new daily areas (who'd want to grind them for nothing now anyway?), but I don't see any harm in that either and it's always good to have a choice so it's a welcome change from me as well. But it still doesn't fix the initial problem: instead of listening to the community and reversing the unwelcome change they just gave us more grind options.
    • Oh I disagree he's so vulnerable, and it covers a major flaw in most real relationships, and it's so dang sweet. Maybe this old girl likes seeing a workaholic take proactive steps for a positive change. 
    • Well, this is a giant NOPE for me. Musco and the dev team may think they're being accommodating, but as I've said before... this was a nonsense "problem" that they "solved" simply by making it more tedious. There is nothing whatsoever engaging about heroic missions, not to those of us who have been playing for over a decade.  Nothing.  I've done every single heroic mission in this game more times than I can count. I want to emphasize that word.  Engaging.  This is the true problem SWTOR has: there might be plenty of content going back to its original release, but there is no engaging content for those of us who have already done everything.  Yes, SWTOR has a small dev team; yes, it's pretty much in maintenance mode.  But none of that excuses the lack of engaging content.  Many of us pay for subscriptions, we've bought cartel market items... what does that revenue stream have to show for itself?  More cartel market things to buy, 30 minutes of content every 6 months (or longer) and system reworks that are a total waste of time. I've asked this before: when they get my money, despite all of this lack of engaging content, why do they care what I'm doing with my time?  There was NO HARM DONE with getting 45K conquest points from logging in and using a rep token.  Absolutely none.  It was something that got me to go into the game and do things.  But since the change, I think I've logged in once. And I won't be subscribing again.  This is the end for me.  My time is my own, and I'm not doing a bunch of non-engaging content I've done for many years, just to achieve the same goals I had before: to get tech fragments to upgrade my characters' gear. Devs, I hope it was worth it.  I really do.  But I think it wasn't.  Certainly not for me.   I wish you all well, but I am done.
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