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  • Posts

    • Considering people routinely do 30-35 k dps i was concerned this was a requirement which would effectively lock me out. Im glad thats not the case so ill give it a shot, thanls.
    • Actually that gives me a request for the devs ...Leme get that death from above animation Shae has during that fight On my arsenal merc for PvP Ill forgo the vanguard/operative reslot gyroscopic stabilizers and reign death supreme on people in PvP  They move out the aoe animation and still take 25% of their bars worth of damage each tick Yass please Ill never log back on slinger again I swear it! lol.... Also on that note maybe the devs can explain why Death from Above on Merc has a way higher tooltip than Mortar Volley from commando lol If I recall correctly Mortar Volley on Commandos Tooltip is like maybe 35k-38k yet on Merc mine was 39k-43k Both had the same gear rating implants the only difference was the weapons/offhand types
    • I have noticed occasionally with some AOEs that have a "charging" period, that you take damage if you started inside the AOE and then moved out before it is executed (interrupt seems to work if the AOE is interruptible). It seems to be more a glitch than anything since it does not occur consistently in my experience. The "increased damage" AOEs added to some FP to make them more difficult seem to be more prone to this effect.
    • Yeah, I only had Treek for a short time before she was nerfed. Eh, maybe it was about a year. Been a decade. Man, she was crazy awesome. My husband got annoyed by her from all her battle cries but seriously, I would put her on tank or even DPS and just watch her go obliterate enemies in DK heroics. Sometimes I couldn't keep up. Such fun! Now I don't even use her except for crafting/crew missions. Sadness.
    • Have you not played through KOTFE/KOTET? Or the ... crap, the storyline that bridges between KOTET and Onslaught? Lana is a key companion. Nadia and Kira are vanilla companions for the Jedi Consular and Knight (respectively) and have been around since launch. No, they aren't being incorporated into the story very well anymore and I'm rather disappointed by that, but all eight classes receive five companions so that's a base of 40 comps to juggle, and they're not all going to make sense in everyone's stories given how the game went from eight class stories to more-or-less one streamlined story. The forced use of new companions based upon the stories of certain flashpoints annoys me. They're not at max influence, unlike a few of my comps, so, they're less effective. A Voss companion would have been cool, though, for the Interpreter's Retreat story. But I like Voss, so, whatever. TL;DR the devs know we would like more interactions with companions. That's where the date night idea came from. But... it's not exactly what I think most people wanted.
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