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  • Posts

    • I find it quite laughable that anyone thinks the Game-Engine needs to collect tax https://content.invisioncic.com/l323375/emoticons/smile.png.c98a6243eee217ad3472860a506f0f80.png This guild-bank lockout really is only targeted at Guild Masters and at best some other high ranks that have to ability to 'instantly promote a new member. Maybe you should all take a good long hard look at what Guilds were intended to be way back when this game started! Guilds are and entity that is managed by one or more founding members. When correctly setup, they will introduce policies that govern the behavior and expectations of membership and the limitations and capabilities of the various members ranks. When properly created the Ran system should prevent any new member from having unauthorized REMOVE access to any Guild-Bank TAB. Now, its quite simple. Guilds where meant to be an environment where members cab share knowledge and equipment, materials and other unwanted goodies - with other guild members. Not withstanding the fact whole game wide taxation things really is quite pointless and has not programmatic requirement for the game engine to function, the though of adding taxation to goods taken from them Guild-Bank is bordering on criminal. Yes, EABS can do whet they want because it their game, but the ongoing stupidity that this Guild-Bank lockout has created is quite saddening. Its done nothing the create a better 'Guild' experience, and its really bloody annoying when you want to start a new guild (which is a lot of people on SV) and ongoing on the other servers too. Remove it!! Its a failed idea that was done to try and stop (mostly one person - the GM) from exploiting the pitiful tax system.   I bet the DEV that had that epiphany got a lot of pats on the back that day. But he's been cursed by every GM that has started a guild since then!!
    • I find it quite laughable that anyone thinks the Game-Engine needs to collect tax https://content.invisioncic.com/l323375/emoticons/smile.png.c98a6243eee217ad3472860a506f0f80.png This guild-bank lockout really is only targeted at Guild Masters and at best some other high ranks that have to ability to 'instantly promote a new member. Maybe you should all take a good long hard look at what Guilds were intended to be way back when this game started! Guilds are and entity that is managed by one or more founding members. When correctly setup, they will introduce policies that govern the behavior and expectations of membership and the limitations and capabilities of the various members ranks. When properly created the Ran system should prevent any new member from having unauthorized REMOVE access to any Guild-Bank TAB. Now, its quite simple. Guilds where meant to be an environment where members cab share knowledge and equipment, materials and other unwanted goodies - with other guild members. Not withstanding the fact whole game wide taxation things really is quite pointless and has not programmatic requirement for the game engine to function, the though of adding taxation to goods taken from them Guild-Bank is bordering on criminal. Yes, EABS can do whet they want because it their game, but the ongoing stupidity that this Guild-Bank lockout has created is quite saddening. Its done nothing the create a better 'Guild' experience, and its really bloody annoying when you want to start a new guild (which is a lot of people on SV) and ongoing on the other servers too. Remove it!! Its a failed idea that was done to try and stop (mostly one person - the GM) from exploiting the pitiful tax system.   I bet the DEV that had that epiphany got a lot of pats on the back that day. But he's been cursed by every GM that has started a guild since then!!
    • I find it quite laughable that anyone thinks the Game-Engine needs to collect tax  This guild-bank lockout really is only targeted at Guild Masters and at best some other high ranks that have to ability to 'instantly promote a new member. Maybe you should all take a good long hard look at what Guilds were intended to be way back when this game started! Guilds are and entity that is managed by one or more founding members. When correctly setup, they will introduce policies that govern the behavior and expectations of membership and the limitations and capabilities of the various members ranks. When properly created the Ran system should prevent any new member from having unauthorized REMOVE access to any Guild-Bank TAB. Now, its quite simple. Guilds where meant to be an environment where members cab share knowledge and equipment, materials and other unwanted goodies - with other guild members. Not withstanding the fact whole game wide taxation things really is quite pointless and has not programmatic requirement for the game engine to function, the though of adding taxation to goods taken from them Guild-Bank is bordering on criminal. Yes, EABS can do whet they want because it their game, but the ongoing stupidity that this Guild-Bank lockout has created is quite saddening. Its done nothing the create a better 'Guild' experience, and its really bloody annoying when you want to start a new guild (which is a lot of people on SV) and ongoing on the other servers too. Remove it!! Its a failed idea that was done to try and stop (mostly one person - the GM) from exploiting the pitiful tax system.   I bet the DEV that had that epiphany got a lot of pats on the back that day. But he's been cursed by every GM that has started a guild since then!!  
    • This actually hurts. On so many levels of pain. The worst part is I don't know if you're being sarcastic or not, and I really hope you are xD
    • The NPC on Pub side is no longer the one that WAS on there before. Here is the image of the correct Pub side NPC: https://starwars.fandom.com/wiki/Thaln'k Here is the image of the Imp side NPC: https://starwars.fandom.com/wiki/Hathe'k Here is the incorrect NPC on Pub side:
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