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  • Posts

    • I just checked something and I'm pretty sure this is the cause:  There were places in strongholds that had identical overlapping hooks.  I noticed this on Alderaan when I could not get a decoration picked up after I placed it down.   If you placed something on one of those hooks, the other would then become the dominant hook and it would be the exact same hook so there was not any way to get to the decoration on the original hook you placed it down on...unless you changed the layout and made them different.  I didn't know this until later when I was testing to see if it would happen again.  I think the only way I fixed it at the time was by logging onto a different character and it reverted back to the original hook on top with the decoration. Here is what I found on Alderaan.  One of the medium hooks right outside the entrance to the palace had an identical medium hook on top of it. Here it is: this was taken in January.  I changed one of the medium hooks to 4 small hooks and you can still see that there is still a medium hook underneath it. I just checked and took this screen shot and the 2nd hook is gone.  I'm betting you had something placed there and it was picked up when they removed the dominant hook. I'm guessing this happened in the other strongholds as well. Hopefully that answers your question.  ❤️
    • My favorites: Ossus-for torches, jedi shrines and skeleton chandelier  Onderon-for taxidermy trophies,  and vendor shack Makeb-for gazebos, pergolas, noble beasts and umbrellas Voss Interpreter's retreat- for benches, tables, and kiosks    
    • Hey Community! I’m back after an excavation mission into our loot to check on some of the drops mentioned, and want to share my findings with you. First let’s tackle the drops that will be fixed in a future patch! These drops are currently broken and will be fixed in patch 7.5: Copero Resort Rug from Traitor Among the Chiss Obtained from bonus boss Strike Team Walker Illumination Probe Crate from Blood Hunt Obtained from the Mandalorian Cache Manned Blaster Turret from Collicoid War Games Obtained from Annihilator 6K-A2 Corellian AA Turret from Objective Meridian Obtained from final bosses These drops will have their sources corrected in patch 7.5: Czerka Banner: Sunrise will correctly say it drops from [FLASHPOINT] Czerka Core Meltdown Czerka Data Core will correctly say it drops from [FLASHPOINT] Czerka Corporate Labs —---------------—---------------—---------------—---------------—--------------- Next, let’s discuss drops that won’t be changing at this time.  We are aware of the low drop rates and difficulty requirements for these items and will be continuing discussions on how to best address them. These changes will be part of a larger initiative to enhance loot in Operations and Flashpoints. These items are dropping, but only from specific difficulties: Asteroid Mining Cart from Hammer Station Master Mode Red Sphere from Xenoanalyst II Veteran Mode Desler Turbo from Karagga’s Palace Story Mode These items are dropping correctly with low drop rates: Avalanche Tank from Explosive Conflict Desler Explorer from Martinique Desler Desler Avenger from Eternity Vault Wings of Nihrot from The R4 Anomaly These items require further investigation: All Uprisings Mounts Eternal Championship Mounts Thank you all for bringing these drops to our attention, and please continue to let us know if you suspect more drops are not working properly. I’ll be back after a next excursion into more reported drops!  
    • Depending on how it's designed PvE might work, but they already tried PvP on Ilum and the game engine couldn't handle it. The game became a slideshow even on the fastest computer. The SWTOR engine scales really badly with lots of players in one spot. You can see this with world bosses during feast of prosperity when 50-80 players are in one spot fighting the same world boss. The game slows way down. For PvE, it might work if they have multiple equally rewarding activities occurring at the same time to spread players out. Otherwise, it's not going to be a fun experience.
    • Yeah good point, I didn't mean solo queuers in pvp per se, considering I'm also a solo queuer a good amount of the time I'm in pvp as well. I'm def talking more about the mindset of certain players who aren't really interested in the mmo aspect of the game and want to avoid dealing with other ppl. I've even seen ppl say that they love the game except for the fact it's an mmo lol. I assume some of those types are definitely entering pvp these days so they can get the rewards from the seasons and pvp track. The types who are in 312 greens and queueing for warzones because they don't need bis gear for most of the content they do. But when they get into pvp are just demolished...which if their on ur team ur at a disadvantage, and if they are against u it's not even fun to fight them because they melt. 
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