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  • Posts

    • So, I was thinking of a tool where you can select decorations or personnel. For example, "Ah I want Werda, Farr, Rodarch and Bralor personnel" how it works for enemy/friendly NPCs you right click on their picture and select "add as personnel decorations" once you do that, it automatically puts in the name of the enemy/friend NPC. If I wanted to duplicate the same decoration personnel, gotta pay 75k per copy and it will show up in your personal list. As for non-clickable personnel, you can go to the stronghold menu then personal and access to the side of your list of decorations you already have, and the icon show your decoration selection tool. As you hover your cursor at the personnel you want, it glows to make sure it's the one you want. Just click to confirm and as you do it, it'll ask you to put in a name for it. You can also customize the NPC personel's actions, for example: pacing, battle plan, weapon, aiming, crazy talk. In default, is what they were doing, like this Werda commando was pacing or a Bralor personnel was fighting then they'll just have their blaster out and ready or aiming their blaster.     Now for decorations such as furniture, civic stuff, technology, same place where you would find but different selection tool such as "Add as decorations." How this would work is you get either a selection tool or a tool to highlight underneath the object as one. Once you highlight or select the object, you give a name, organize it, for example: name: Varad Statue, Category: Civic. Subcategory: sculptures and it'll register under your personal decoration list. Depending how big or small the decoration is, it'll register the object size, again for example: the Varad statue is a medium or a narrow medium. For ceiling and wall decorations that works the same way as well.    As for decorations that's being sold on the Cartel Market, flashpoints, reputations, those will not be registered. The decoration tool also works on bosses from flashpoints, operations and storylines too along with characters like Hedarr Soongh and other storyline friendly NPCs and the tool won't work during cutscenes. I do hope this is an interesting idea and I hope the developers of the game like my idea and find it interesting and worth investing in it.
    • Precisely, so we know he is lying about "parity with other objectives." If he were telling the truth, they would have BUMPED rep cq to be on par with what PVP and GSF get, not removed the PVE rep cq (effectively, who cares about 5k?). I am so over this game right now, it's not even funny. I may not even play out the remainder of my sub at this point.
    • Adding the ability to access newer daily areas on alts is a plus, repeatable heroics is a plus, but neither address the loss of the reputation conquest point change. Also interesting that repeatable heroics is simply a return to the original format (they were repeatable originally), before all the years of compounded nerfs that reduced the number of objectives and limited most of those remaining to once per day per legacy while also increasing the point required. Now how about adding back all the other lost PVE and crafting objectives, as well as returning any that were originally repeatable to be repeatable. Maybe, just maybe, I'd consider resubbing - for now though, I'm going to catch up on other games (including several with 10 year anniversaries this year that appear to be actually celebrating their anniversaries - I still don't know how you all screwed up the SWTOR 10 year thing so badly).
    • I've just returned to this game last month, played a lot of my old favorite content including Eternal Championship: And I will say this: IMO, the balancing game-wide has gone to heck. I'm not going to cite stats since the git gud crowd still apparently sees them as speculation or opinion as evidenced by the previous post a couple comments ago, so to be clear this is opinion. Everything in this game has become a challenge-devoid faceroll or a needlessly hard, unrewarding slog. -Content up to the old lvl 75 cap has become a nerf-herder army. I remember when Lost Island and Blood Hunt were supposed to have GF players instaquitting left and right when it popped up, now you can get through the bosses in half the time as before with a good group -You can't do any ops until lvl 80, so forget about saving them to experience chronologically if you want a little nostalgic RP experience, but idk why they bothered with that since story modes like KP for example are still facerolls, and apparently Dashroode and Nefra are so easy even on MASTER MODE that fleet pugs farm it nonstop, you don't even have to do the mechanics right. so totally cheapened. -lvl 75-80 content is only marginally better balanced, and only if you ignore instances like Secrets of the Enclave where you could bake cookies in the time it takes to whittle down a TRASH MOB's health down to zero. The health pools of endgame content sponges are holding dps to unsustainable standards where a reasonable 340 player is bashed for not being better at their job and reading every note of their discipline's Vulkk guide. -Now Eternal Champs...I have completed it w/ sprint, back when it was endgame content and now, and I will agree with the OP that it has only gotten harder to do. I would forgive this, except BW/BSword has apparently decided not to pay the part of the team that constructed rewards for the game anymore, because all we still get is a conquest point reward and 6-10 gear pieces you immediately sell to the medical droid at the exit. You can say this is a balance issue or a skill issue, but can the game at least make rewards more relevant if they're not going to revisit numbers' coding for anything??? Maybe play the stuff for themselves and tier stuff properly for once? 
    • Recent studies show 96 percent of customers will not complain, and 91 percent will simply never return. So, if you see all these posts about the players not happy, remember, 96% of your community didn't comment.   I can tell you that every player I talk to is upset over this and the current direction of SWTOR.    So, either listen to your players or continue to encourage your existing players to seek other games.   I have already seen a decrease in the population.   
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