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    1. Developer Tracker   (812,747 visits to this link)

      A tracker for all the game related posts published by SWTOR devs. 

    2. New Player Help

      New to the game and need an extra hand? Post your questions here! 

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    10. Crew Skills

      Talk about all things Gathering Skills, Crafting Skills, and Missions Skills here. 

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      Talk about and show off your Strongholds here! 

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    12. Galactic Starfighter

      Player vs player combat in space. 

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    14. STAR WARS Discussion

      A place to discuss all things related to STAR WARS whether it be the movies, comics, events, etc... This is a sub-forum for non-SWTOR topics. 

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    15. Public Test Server

      Where we ask for feedback and bug reports on new content that players can test before it goes live! 

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  • Posts

    • Even on the new asiapac server, starfighter queue doesnt pop often enough making farming of fleet comendtions difficult to say the least.  I know the original space missions are supposed to be the pve style content for space combat, but they are too on-rails to be done long term before going mad and the rewards are lackluster at best (5 fleet commandations avg per run?).  I think its a waste of assets for the galactic starfighter not being used enough, i think pve content using it would do well especially if more rogue-like.  I'm not sure if the current devs have the resources to make such a thing, but over the long term Broadsword should consider it.
    • Then I'm done here. If you don't think the experience feels unbalanced, and you have no complaints about the mechanics, and there's not a single specific thing you can point to that needs adjusted, then your position is incomprehensible to me.
    • that was one of the biggest complaints about gs6 lmao honestly if people put as much effort into actually playing the game as they do into whining on the forums, this whole debacle never would have happened    awesome change, some of the later daily areas are really nice but extremely tedious to unlock on large volumes of alts, and cz-198 farming was getting dull
    • Wow, the response to this is baffling to me.  When I saw the change, I honestly thought it was good.  To me, that was just another objective that was once again unfairly helping newer players with easy points while screwing over older players like myself with the vast majority of the rep tracks maxxed out LONG before the original conquest changes. It's a lot like the "Gain a Legacy Level" objective.  Like bruh, I've been maxxed out on Legacy levels since like 3.x, which was before the whole overhaul to Conquest.  This objective is literally useless to me, but it sure helps newer players.  So that's why this change, to me, is welcome.  I'd much rather have infinitely repeatable Heroics, as that is something I can farm easily across all my alts. But all these newbies want to cry about their ez-ass "literally do one daily on literally any daily area for half your conquest objective done."  Time to put on your big boy pants and get to grinding like the rest of us.  I got 21 toons, and I get conquest done on all of them every week (and I could probably do even more), and I NEVER relied on that conquest objective.  It's not hard if you know how to milk the points (hint: Iokath and Makeb weeklies say hi). Now, if you're going to buff some conquest points, how about you buff the Section X Weekly objective to give points on par with the time needed.  Even on stealth classes, it still takes 30-45 minutes, so how about you buff that one up to 50k points to be on par with Iokath and Makeb?  That would actually make me interested in doing that objective again, instead of avoiding it like the plague like I currently do.
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