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  • Posts

    • They don't purge banned accounts or names. Not sure why though. 
    • True. And when you encounter them, never take it personally. I usually imagine an 8-year old yelling at their computer when I see stuff like that. Another tactic, since you mentioned "rage monsters", would be to pretend attending a zoo with said rage monster on display and you observing it. Basically, anything that would make it impossible for you to get angry back at them which keeps you in control.
    • Sin tanks do not struggle with survivability in PvP, I don't know where you are getting that one from. Sin dps need some CDs, especially hatred, but tanks are fine. What they are behind in is damage. Jugg skanks destroy sins in burst and PT skanks destroy them in AoE. Buffing both their AoE AND burst to bring them up to jugg and PT levels will get more people to play them. Personally I honestly wish they just nerf PT AoE and jugg burst and have them actually be tanks instead of dps with shields, but that is something we have been asking for since 4.X, so it has even a smaller chance of happening than sin getting buffed. The only defensive buff I would suggest is lowering the CD of overcharge saber.
    • Which part of  it is confusing or..nutso  to you? We can go over it all with absolute max detail and clarity if you like.   And see, the  "nudging" you  chose to use here already works so much better as an expression than previous, repeated claims that devs are  "forcing" you to do pvp. All multiplayer content needs people in order for it to even happen. If there aren't enough people in queue pool, stuff people in queue pool  signed up for isn't going to take place at all I..assume we can see how this would be an issue for them? This requirement of people is exceptionally present for pvp, and for GSF in particular - no multiplayer content in this game needs as much people as 12 vs 12 GSF pop. Beyond this, all of pvp has an undeniable learning curve.  Because of these reasons, it is game design 101 to "nudge" people towards pvp and involved  learning curves, and reward them for doing so. And yes, I'm sure none of this nasty pvp stuff  works for you. This is an MMORPG, nothing works for everybody. It works for many other people though. Unlike much of  story content, all of pvp comes with tons of longevity for those who end up liking it.  Somebody who really likes SWTOR and pvp/GSF in SWTOR takes a very long time to get bored of the game.  No doubt devs love to see it happen, disocverign GSF/ground pvp  is very fortunate for those players to whom it works out. Yes, I know you aren't among them..but, again, . It works for many other people.
    • I agree with @Luciferior. Seeing skilled players (and losing to them) should incentivize players to play better. But because of the current hold-my-hand, everyone is a winner, participation trophy garbage, lose my way through PvP Seasons, reward structure there are currently 0 incentives to improve. PvP Seasons is great as an initial reward for players who might lose 99% of their games but want to dip their toe in PvP. But it is not enough. Otherwise you're going to end up with what we have now - endless complaining and forum threads from players that want the game catered to their skill level with ideas like the removal of premades and a solo only warzone queue.    But @wepeel is not entirely wrong. It sucks going against players that are simply light-years ahead in skill. It's like banging your head against the wall; there's simply no way you can learn or improve when you get globalled the second you drop down from spawn. Unfortunately, this again is a result of BroadSword's current participation-based reward structure and the removal of ranked. The skill gap is enormous between the handful of ex-ranked players who are left and the new majority casual population. If there was a competitive reward structure that supported experienced players, you would have experienced players playing against experienced players and casuals playing against casuals. But instead we have the disgusting state of game that we currently have. It's not fun for the casual who gets globalled out of spawn, and it's not fun for the experienced players who haven't had a competitive game since the removal of 7.2 two years ago. 
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