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    1. Developer Tracker   (845,841 visits to this link)

      A tracker for all the game related posts published by SWTOR devs. 

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      New to the game and need an extra hand? Post your questions here! 

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    8. PvP

      A general discussion space for players who partake in the Player vs Player game mode. 

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    10. Crew Skills

      Talk about all things Gathering Skills, Crafting Skills, and Missions Skills here. 

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      Talk about and show off your Strongholds here! 

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      Player vs player combat in space. 

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    14. STAR WARS Discussion

      A place to discuss all things related to STAR WARS whether it be the movies, comics, events, etc... This is a sub-forum for non-SWTOR topics. 

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    15. Public Test Server

      Where we ask for feedback and bug reports on new content that players can test before it goes live! 

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    1. Fil du développeur   (6,862 visits to this link)

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  • Posts

    • I agree that it sucks. I disagree there is nothing you can do about it. Plus, percentage-wise, most matches are not like that (based on my experience of PVP-ing almost every night). Yes, some matches may require you to suffer through it - sometimes, the whole night is like that. And the next day you may get 4 close matches with the team you're on winning every time, and your weekly is done in no time. So, you never know what you'll get. But if you quit after that one frustrating match, then that's the only thing you end up remembering. And it's your perception that is preventing you from going back, when the reality is you barely experienced the mode at all.
    • There's also one on one of the Pubside planets (my memory wants to say Taris, but I don't trust it any more) where one player stands on a grate in an underground room, then another player presses a button which releases a blast of wind from the grate that shoves the player on the grate up onto some pipes that let the player get to the datacron.
    • Given that people have been complaining about it here on the forum for some years now, I'd say that they almost certainly already know.
    • But they just don't though. Sins are a little behind in burst dps sure, but damn near the same in AoE as juggs, and only slightly behind PTs in AoE. Their AoE got massively buffed already with Chained Volts. Their AoE damage is very solid.  And I do agree tank damage should be brought down, but I feel like that has more to do with tanks running dps stats. In tank gear the damage isn't a problem on any tank. If they ever got bolster to work properly that would be a great way to fix that. On the jugg side, Pooled Hatred probably needs a nerf (or just be straight up removed for tanks) and the burst issue is non-existent as well.    Overcharge Saber cd reduction would be nice for pvp, but a little much for pve. Better to give out some self healing, that helps them in pvp with minimal impact in pve where sins are already king. 
    • But wasn't (realistically) GS *armour's*(1) value almost exclusively cosmetic as a result of all the weird weirdness about 7.X gearing anyway? (1) And mostly for weapons as well.
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