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  • Posts

    • thank u for bringing back infinite repeatable heroics. pve conquest has been hell for me with many alts. this will ease my burden and ofc the big change - to legacy unlock daily areas for all alts is just amazing. im glad you finally showed some love to pve players since pvp ppl always had their infinite objectives around and not us. great changes coming i cant wait.
    • dude, they don't play their own game, how do you (the devs) not know this?! lmao!
    • 2016 BIS - HP: 80k - Mastery: 5,276 - Endurance: 6,400 - Power: 2,845 - Presence: 3,762 - Damage (Pri): ... - 3,250   Vega's 340 HP: 88,902; 11% increase. Mastery: 5,215; 2% decrease Endurance: 6,051; 6% decrease Power: 3,260; 14% increase Presence: 3,700; 1% decrease Damage: 1,882; 43% decrease, although simply relying on this number it not a way to judge power scaling.   Shoony's 344 - HP: 93k; 16% increase compared to 2016, 5% increase compared to Vega. - Mastery 5141; 3% decrease compared to 2016, 2% decrease compared to Vega. - Endurance 6362; negligible decrease compared 2016, 5% increase compared to Vega - Power 3478; 22% increase compared to 2016, 7% increase compared to Vega - Damage 3154; 3% decrease from 2016, 67% increase compared to Vega, although again, the point stated above still applies.   Worth noting that these all vary among classes, and to get the best 1:1 comparison we would need to get someone with the same class and build as the 2016 data with them having equivalent BIS. Also worth noting that this is in response to you stating "Set against the increase in player power, the marginal increase in boss health compared to 4.x is canceled out"    We are comparing post-7.0 player stats to 4.0 player stats; thus, we should compare post-7.0 boss health to 4.0 boss health, for the comparison and discussion to mean anything. If you wish to shift this conversation to 6.0 stats, than that's fine, but we must be consistent with our points of reference!   As BW has confirmed that enemy scaling functions in much the same way player scaling does, and due to the fact we have video evidence that allows us to compare 4.0 damage to post-7.0 damage, we can make a pretty good guess when it comes to damage having been changed; although again, we have no method of verifying exact numbers, so its less relevant than that which we can verify numbers for. In the case of the cast times having been changed and abilities being pruned, I'm stating I do not have enough specific knowledge relevant to each individual class to go into a deep discussion relevant to it; not that I lack the ability to specify why they will have had an effect on balance. That's the only thing you've really given me the ability to respond to here though, but if you would like me to get data concerning the specific changes relevant to each individual class, I can do that and we can discuss from there!
    • The typical BioWare double down, even after the whole community tells you this is a bad idea.  
    • Add me, someone you don't know, but get out those toes because there are a LOT of us who are just done. One nerf too many, the last straw on the camel's back, this game isn't about or for the player base at all. It's all about what THEY want, what THEY "intend" and THEIR "goals." Screw that.
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