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    1. Developer Tracker   (864,968 visits to this link)

      A tracker for all the game related posts published by SWTOR devs. 

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    14. STAR WARS Discussion

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    15. Public Test Server

      Where we ask for feedback and bug reports on new content that players can test before it goes live! 

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  • Posts

    • /stuck exists because, like all(1) other MMORPGs, SWTOR has locations where your character *cannot* extract itself without such a command. (1) "all" here is a bit strong.  GW2 has locations where you can't get out of them by "in-game" movement, but I haven't ever been completely unable to extract my character.
    • I did 2 training missions without problems now i cant summon bessy because my companion window is totally crahed and look like this,  https://forums.swtor.com/topic/935047-companion-window-n-totally-messed-up/#comment-9814022
    • I just uninstalled and reinstalled and I still can't get in the game past the loading screen. The Game was working fine the other day with no problems. I haven't changed anything on my computer. Any other ideas? Help me Obi-Wan Kenobi...you're my only hope.
    • @ThanderSnB, interesting. Thank you for explaining! I did not know that the game had all this "spaghetti code" I didn't even know the term "spaghetti code" so thanks for the info! That is crazy though, I think it could be so beautiful to give the companion different weapons. Like seeing Vette rock out with the Cannon in KOFTE was just a complete monumental tease! Like really!  Do you think because of that Vette Cannon scene it may be at least a little easier and quicker to do than 5 years? Like, see it's already in the code?
    • What's amazing to me is that the /stuck command even needs to exist.  Maybe instead of making the command work better, they should have made it so that it was never needed.  I know it's too late for that, but still it would have made more sense to me.
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